diff --git a/Forest/Assets/Art/UI/Prefab/UISettingPanel.prefab b/Forest/Assets/Art/UI/Prefab/UISettingPanel.prefab index d2ea81d..c70fc26 100644 --- a/Forest/Assets/Art/UI/Prefab/UISettingPanel.prefab +++ b/Forest/Assets/Art/UI/Prefab/UISettingPanel.prefab @@ -281,7 +281,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &6282136984140380436 RectTransform: m_ObjectHideFlags: 0 @@ -1260,7 +1260,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 33} + m_AnchoredPosition: {x: 0, y: -48} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &3018677660354091625 @@ -1545,7 +1545,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 50.000004} + m_AnchoredPosition: {x: 0, y: -30.999996} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!222 &2708558453118498379 @@ -1680,7 +1680,7 @@ RectTransform: m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} m_AnchorMin: {x: 0.5, y: 0.5} m_AnchorMax: {x: 0.5, y: 0.5} - m_AnchoredPosition: {x: 0, y: 75} + m_AnchoredPosition: {x: 0, y: -6} m_SizeDelta: {x: 100, y: 100} m_Pivot: {x: 0.5, y: 0.5} --- !u!1 &6623162607416323668 diff --git a/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs b/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs index e2705a9..1e27226 100644 --- a/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs +++ b/Forest/Assets/Scripts/Gameplay/LoadingExecutor/GameStartLoadingExecutor.cs @@ -105,9 +105,10 @@ namespace Gameplay.LoadingExecutor //用户协议 -> 登录 -> 数据同步 if (AppInfoManager.Instance.UpdateConfirm && !GuideMananger.Instance.IsGuiding) await UIManager.Instance.OpenWindow(UIConstants.UISyncTip); - +#if UNITY_IOS if (!AppInfoManager.Instance.CheckIfLogin() && !LoginManager.Instance.ShowLogin && !GuideMananger.Instance.IsGuiding) await UIManager.Instance.OpenWindow(UIConstants.UILogin); +#endif if (!PlayerPrefs.HasKey(LevelConstants.FirstLaunch)) {