【打包】安卓打包报错

iOS_release
zhangaotian 2024-07-16 15:58:21 +08:00
parent 573cee7a6f
commit c44e84122e
2 changed files with 30 additions and 31 deletions

View File

@ -1,10 +1,9 @@
using System;
using System.Collections.Generic;
using System.IO;
using System.Text.RegularExpressions;
using Framework.GameBuild;
using PhxhSDK;
using UnityEngine;
using cfg.Build;
using Cysharp.Threading.Tasks;
using Sirenix.OdinInspector;
using UnityEditor;
@ -64,6 +63,9 @@ namespace Framework.Manager
}
}
/// <summary>
/// 节点信息类
/// </summary>
public class NodeInfo
{
public string Name;
@ -76,6 +78,9 @@ namespace Framework.Manager
public string IconPath;
}
/// <summary>
/// 节点选项类
/// </summary>
public class OptionInfo
{
public int ID;
@ -107,9 +112,10 @@ namespace Framework.Manager
}
}
public BuildData CurBuildData { get; private set; }
public int CurCondition;
public Dictionary<string, NodeInfo> NodeInfos;
private BuildData _curBuildData;
private bool _isInit;
private bool _isInGame;
@ -117,7 +123,7 @@ namespace Framework.Manager
{
if (_isInit) return;
NodeInfos = new Dictionary<string, NodeInfo>();
CurBuildData = buildData;
_curBuildData = buildData;
foreach (var node in buildData.nodeInfos)
{
var nodeInfo = new NodeInfo
@ -129,7 +135,7 @@ namespace Framework.Manager
foreach (var option in node.options)
{
var index = ExtractNumber(option);
var index = GameBuildUtils.ExtractNumber(option);
var optionInfo = new OptionInfo()
{
ID = index,
@ -146,13 +152,16 @@ namespace Framework.Manager
_isInit = true;
}
/// <summary>
/// 初始化条件
/// </summary>
private void InitCondition()
{
switch (CurBuildData.unlockType)
switch (_curBuildData.unlockType)
{
case UnlockType.ForGroup:
{
foreach (var unlockInfo in CurBuildData.unlockInfos)
foreach (var unlockInfo in _curBuildData.unlockInfos)
{
var nodeName = string.Format(NodeName, unlockInfo.conditionGroup);
if (NodeInfos.TryGetValue(nodeName, out var nodeInfo))
@ -166,7 +175,7 @@ namespace Framework.Manager
}
case UnlockType.ForThematic:
{
foreach (var unlockInfo in CurBuildData.unlockInfos)
foreach (var unlockInfo in _curBuildData.unlockInfos)
{
var optionName = string.Format(OptionName, unlockInfo.conditionGroup);
foreach (var nodeInfo in NodeInfos.Values)
@ -197,7 +206,7 @@ namespace Framework.Manager
{
var fileName = Path.GetFileName(filePath);
var name = fileName.Replace(".png", "");
if (ExtractNumber(name) == index)
if (GameBuildUtils.ExtractNumber(name) == index)
{
var assetPath = filePath.Replace(Application.dataPath, "").Replace('\\', '/');
return assetPath;
@ -207,32 +216,16 @@ namespace Framework.Manager
return null;
}
private int ExtractNumber(string input)
{
var str = input;
int lastIndex = input.LastIndexOf('_');
if (lastIndex != -1 && lastIndex < input.Length - 1)
{
str = input.Substring(lastIndex + 1);
}
Match match = Regex.Match(str, @"\d+");
if (match.Success)
{
return int.Parse(match.Value);
}
return 0;
}
/// <summary>
/// 获得选项Icon图标
/// </summary>
public Sprite GetOptionIcon(string nodeName, string optionName)
{
if (NodeInfos.TryGetValue(nodeName, out var nodeInfo))
{
if (nodeInfo.Options.TryGetValue(optionName, out var optionInfo))
{
var sprite = AssetDatabase.LoadAssetAtPath<Sprite>(optionInfo.IconPath);
var sprite = AssetManager.Instance.LoadAsset<Sprite>(optionInfo.IconPath);
if (sprite != null)
return sprite;
}
@ -241,6 +234,10 @@ namespace Framework.Manager
return null;
}
/// <summary>
/// 根据节点获得解锁条件
/// </summary>
/// <returns></returns>
public int GetCondition(string nodeName)
{
var condition = 0;

View File

@ -5,6 +5,7 @@ using UnityEngine;
namespace Framework.Manager
{
#if UNITY_EDITOR
public class EditorTableManager
{
private static EditorTableManager _instance;
@ -52,4 +53,5 @@ namespace Framework.Manager
return getValue.ValueEn;
}
}
#endif
}