【Bug】资源加载
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fb854093a5
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@ -1316,7 +1316,7 @@ Transform:
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m_GameObject: {fileID: 274027926}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: -0.068, y: 0.116, z: 0}
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m_LocalPosition: {x: -0.068, y: 0.075, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -6365,7 +6365,7 @@ Transform:
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m_GameObject: {fileID: 1505741850}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: 0, y: -0.021, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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@ -269,7 +269,7 @@ namespace Framework.Manager
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}
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var buildData = await JsonHelper.LoadFromAddressable<BuildData>(buildConfig.BuildData);
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await Init(buildData, true);
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await Addressables.LoadSceneAsync(buildConfig.Path).ToUniTask();
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_userBuildInfo.CurBuildId = buildConfigId;
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@ -502,12 +502,12 @@ namespace Framework.Manager
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{
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try
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{
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var bluePath = string.Format(Constants.PathConstants.BuildBlueprint, _curBuildData.buildID);
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var bluePath = string.Format(PathConstants.BuildBlueprint, _curBuildData.buildID);
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AssetManager.Instance.Unload(bluePath);
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CurBlueprint = await AssetManager.Instance.LoadAssetAsync<Sprite>(bluePath);
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var buildUIPath = string.Format(PathConstants.BuildTopUIPath, _curBuildData.buildID);
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AssetManager.Instance.Unload(buildUIPath);
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CurTopBuildUI = await AssetManager.Instance.LoadAssetAsync<Sprite>(buildUIPath);
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_loadAssets.Add(bluePath);
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_loadAssets.Add(buildUIPath);
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}
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catch (Exception e)
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{
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@ -664,10 +664,8 @@ namespace Framework.Manager
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AssetManager.Instance.Unload(icon.Key);
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}
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foreach (var ass in _loadAssets)
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{
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AssetManager.Instance.Unload(ass);
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}
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CurBlueprint = null;
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CurTopBuildUI = null;
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}
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}
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}
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