【资源】广告奖励、结算界面
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@ -21,7 +21,7 @@ public class UILosePanelController : UIWindow
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BindButton("Panel_Lose/Btn/Btn_TryAgain", TryAgain);
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BindButton("Panel_Lose/Btn/Btn_Skip", SkipLevel);
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BindButton("Panel_Lose/Btn/Btn_Add/Btn_AddTime", AddTime);
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var languagePath = $"Panel_Lose/BG_{StringManager.CurLanguage.ToString()}";
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FindObj(languagePath).gameObject.SetActive(true);
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@ -31,7 +31,6 @@ public class UILosePanelController : UIWindow
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{
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_btnAddTime.SetActive(!LevelManager.Instance.IsFail2AddTime && ADManager.Instance.CanShow(102));
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}
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private void BackToMainPanel()
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@ -25,16 +25,16 @@ public class UIWinPanelController : UIWindow
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BindButton("UI_LiuHaiTop/CoinBar/Btn_Add", OpenShopInLevel);
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BindButton("Panel_Win/Btn_Back", BackToMainPanel);
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BindButton("Panel_Win/Btn_Next", NextLevel);
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var languagePath = $"Panel_Win/Img_Title_{StringManager.CurLanguage.ToString()}";
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var languagePath = $"Panel_Win/BG_{StringManager.CurLanguage.ToString()}";
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FindObj(languagePath).gameObject.SetActive(true);
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_txtCoins = FindObj("UI_LiuHaiTop/CoinBar/Txt_Coins").GetComponent<TextMeshProUGUI>();
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_txtCoins = FindObj("UI_LiuHaiTop/CoinBar/Txt_CoinNumber").GetComponent<TextMeshProUGUI>();
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_rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
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}
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private void Start()
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{
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OnStart();
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LevelManager.Instance.CoinTargetPos = FindObj("UI_LiuHaiTop/CoinBar/Img_Coin").gameObject.transform.position;
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LevelManager.Instance.CoinTargetPos = FindObj("UI_LiuHaiTop/CoinBar/Icon_Coin").gameObject.transform.position;
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}
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private void Update()
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