diff --git a/Forest/Assets/Scripts/Framework/Game/Forest_Main.cs b/Forest/Assets/Scripts/Framework/Game/Forest_Main.cs index a41c50e..4ccdc9d 100644 --- a/Forest/Assets/Scripts/Framework/Game/Forest_Main.cs +++ b/Forest/Assets/Scripts/Framework/Game/Forest_Main.cs @@ -25,7 +25,7 @@ namespace Gameplay.Game #endif AdSDKManager.Instance.ConfigureBeforeInit(unityAdsGameID); AdSDKManager.Instance.Init(); - IAPManager.Instance.Init(); + //IAPManager.Instance.Init(); DontDestroyOnLoad(gameObject); _game = new Forest_MyGame(); diff --git a/Forest/Assets/Scripts/Framework/Game/GameStartLoadingExecutor.cs b/Forest/Assets/Scripts/Framework/Game/GameStartLoadingExecutor.cs index 2226d7b..c62971e 100644 --- a/Forest/Assets/Scripts/Framework/Game/GameStartLoadingExecutor.cs +++ b/Forest/Assets/Scripts/Framework/Game/GameStartLoadingExecutor.cs @@ -24,7 +24,7 @@ namespace Gameplay.LoadingExecutor { AppInfoManager.Instance.InitRemoteInfo(); _destProgress = 10f; - ShopManager.Instance.Init(); + //ShopManager.Instance.Init(); _destProgress = 20f; await TableManager.Instance.Load(); _destProgress = 30f;