parent
68c5218b0d
commit
e19de3acd9
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@ -119,4 +119,4 @@ CircleCollider2D:
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 0.49999997
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m_Radius: 0.172
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@ -121,7 +121,7 @@ CircleCollider2D:
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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serializedVersion: 2
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m_Radius: 0.25
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m_Radius: 0.192
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GameObject:
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m_ObjectHideFlags: 0
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@ -112,7 +112,7 @@ Rigidbody2D:
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m_Interpolate: 0
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 0
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m_Constraints: 4
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--- !u!58 &8648559828217208200
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CircleCollider2D:
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m_ObjectHideFlags: 0
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@ -145,6 +145,6 @@ CircleCollider2D:
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m_IsTrigger: 0
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m_UsedByEffector: 0
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m_UsedByComposite: 0
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m_Offset: {x: 0, y: 0}
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m_Offset: {x: -0.003906333, y: 0}
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serializedVersion: 2
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m_Radius: 0.5
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m_Radius: 0.41796717
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@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 6415897664040322337}
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m_Layer: 6
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m_Name: HorizontalSquareWithFive
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m_TagString: Untagged
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@ -113,7 +113,7 @@ Rigidbody2D:
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 0
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--- !u!60 &6483766764769997426
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--- !u!60 &4897515517417687263
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -149,7 +149,7 @@ PolygonCollider2D:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 4.1285715, y: 0.6857143}
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oldSize: {x: 3.8533332, y: 0.64}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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@ -157,17 +157,17 @@ PolygonCollider2D:
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m_AutoTiling: 0
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m_Points:
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m_Paths:
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m_UseDelaunayMesh: 0
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@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 8263949795113199415}
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m_Layer: 6
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m_Name: HorizontalSquareWithFour
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m_TagString: Untagged
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@ -113,7 +113,7 @@ Rigidbody2D:
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m_SleepingMode: 1
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m_CollisionDetection: 0
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m_Constraints: 0
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--- !u!60 &8174625132704750894
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PolygonCollider2D:
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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@ -149,7 +149,7 @@ PolygonCollider2D:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 3.2761905, y: 0.6857143}
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oldSize: {x: 3.057778, y: 0.64}
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newSize: {x: 1, y: 1}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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@ -157,20 +157,16 @@ PolygonCollider2D:
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m_AutoTiling: 0
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m_Points:
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m_Paths:
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m_UseDelaunayMesh: 0
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@ -149,7 +149,7 @@ PolygonCollider2D:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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oldSize: {x: 2.5285714, y: 0.6857143}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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@ -157,18 +157,18 @@ PolygonCollider2D:
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m_AutoTiling: 0
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m_Points:
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m_UseDelaunayMesh: 0
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@ -11,7 +11,7 @@ GameObject:
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- component: {fileID: 5686909082006845629}
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@ -113,7 +113,7 @@ Rigidbody2D:
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m_SleepingMode: 1
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--- !u!60 &3764056797390962137
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m_CorrespondingSourceObject: {fileID: 0}
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@ -149,7 +149,7 @@ PolygonCollider2D:
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m_SpriteTilingProperty:
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border: {x: 0, y: 0, z: 0, w: 0}
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pivot: {x: 0.5, y: 0.5}
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adaptiveTilingThreshold: 0.5
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drawMode: 0
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@ -157,19 +157,16 @@ PolygonCollider2D:
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m_AutoTiling: 0
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m_Points:
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@ -11,7 +11,7 @@ GameObject:
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@ -113,7 +113,7 @@ Rigidbody2D:
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m_SleepingMode: 1
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@ -149,7 +149,7 @@ PolygonCollider2D:
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@ -157,18 +157,15 @@ PolygonCollider2D:
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@ -11,7 +11,7 @@ GameObject:
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@ -113,7 +113,7 @@ Rigidbody2D:
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@ -149,7 +149,7 @@ PolygonCollider2D:
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@ -157,17 +157,16 @@ PolygonCollider2D:
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@ -158,11 +158,11 @@ PolygonCollider2D:
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@ -158,11 +158,11 @@ PolygonCollider2D:
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@ -149,7 +149,7 @@ PolygonCollider2D:
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@ -158,11 +158,11 @@ PolygonCollider2D:
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@ -149,7 +149,7 @@ PolygonCollider2D:
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@ -157,19 +157,17 @@ PolygonCollider2D:
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@ -149,7 +149,7 @@ PolygonCollider2D:
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@ -157,17 +157,17 @@ PolygonCollider2D:
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@ -157,17 +157,18 @@ PolygonCollider2D:
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||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 210
|
||||
spritePixelsToUnits: 225
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 210
|
||||
spritePixelsToUnits: 225
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 210
|
||||
spritePixelsToUnits: 225
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 180
|
||||
spritePixelsToUnits: 200
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 180
|
||||
spritePixelsToUnits: 200
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 2
|
||||
spritePivot: {x: 0.5, y: 1}
|
||||
spritePixelsToUnits: 195
|
||||
spritePixelsToUnits: 210
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 175
|
||||
spritePixelsToUnits: 190
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 6
|
||||
spritePivot: {x: 0, y: 0}
|
||||
spritePixelsToUnits: 180
|
||||
spritePixelsToUnits: 210
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 190
|
||||
spritePixelsToUnits: 210
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 190
|
||||
spritePixelsToUnits: 210
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 190
|
||||
spritePixelsToUnits: 210
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -48,7 +48,7 @@ TextureImporter:
|
|||
spriteMeshType: 1
|
||||
alignment: 0
|
||||
spritePivot: {x: 0.5, y: 0.5}
|
||||
spritePixelsToUnits: 190
|
||||
spritePixelsToUnits: 210
|
||||
spriteBorder: {x: 0, y: 0, z: 0, w: 0}
|
||||
spriteGenerateFallbackPhysicsShape: 1
|
||||
alphaUsage: 1
|
||||
|
|
|
@ -414,9 +414,10 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 0bd1f2a364b6ec34d99c5d9f9c57c744, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
|
||||
rootCanvas: {fileID: 2119221077}
|
||||
root: {fileID: 2119221073}
|
||||
rootBg: {fileID: 1239306252}
|
||||
rootGfx: {fileID: 0}
|
||||
UICamera: {fileID: 0}
|
||||
--- !u!4 &579291509
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -569,7 +570,7 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 953781201}
|
||||
m_Layer: 0
|
||||
m_Name: HoleRoot
|
||||
m_Name: KongRoot
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
|
|
@ -69,7 +69,7 @@ namespace Framework.Constants
|
|||
public const float CheckRadius = 0.1f;
|
||||
|
||||
//hole间距
|
||||
public const float Spacing = 0.47f;
|
||||
public const float Spacing = 0.35f;
|
||||
|
||||
//整体hole偏移距离
|
||||
public const float Offset = 0f;
|
||||
|
@ -78,10 +78,10 @@ namespace Framework.Constants
|
|||
public const float Radius = 0.225f;
|
||||
|
||||
//倾斜三角形与顶点的间距
|
||||
public const float SpacingOfTriangle = 0.08f;
|
||||
public const float SpacingOfTriangle = 0.03f;
|
||||
|
||||
//正直角三角形与底边的距离
|
||||
public const float SpacingOfRightTriangle = 0.15f;
|
||||
public const float SpacingOfRightTriangle = 0.09f;
|
||||
|
||||
//木板的Hole和Hole的最大重合距离
|
||||
public const float MaxDistance = 0.05f;
|
||||
|
|
|
@ -3,7 +3,6 @@ using PhxhSDK.Phxh;
|
|||
using Framework.BI;
|
||||
using Gameplay.Manager;
|
||||
using LC.Newtonsoft.Json;
|
||||
using Framework.Constants;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using Constants = Framework.Constants.Constants;
|
||||
|
||||
|
|
Loading…
Reference in New Issue