【优化】调整关卡内资源

调整资源大小、间距
iOS_release
zhangaotian 2024-06-24 19:51:39 +08:00
parent 68c5218b0d
commit e19de3acd9
42 changed files with 283 additions and 305 deletions

View File

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View File

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View File

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@ -414,9 +414,10 @@ MonoBehaviour:
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m_Name:
m_EditorClassIdentifier:
rootCanvas: {fileID: 2119221077}
root: {fileID: 2119221073}
rootBg: {fileID: 1239306252}
rootGfx: {fileID: 0}
UICamera: {fileID: 0}
--- !u!4 &579291509
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@ -569,7 +570,7 @@ GameObject:
m_Component:
- component: {fileID: 953781201}
m_Layer: 0
m_Name: HoleRoot
m_Name: KongRoot
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@ -69,7 +69,7 @@ namespace Framework.Constants
public const float CheckRadius = 0.1f;
//hole间距
public const float Spacing = 0.47f;
public const float Spacing = 0.35f;
//整体hole偏移距离
public const float Offset = 0f;
@ -78,10 +78,10 @@ namespace Framework.Constants
public const float Radius = 0.225f;
//倾斜三角形与顶点的间距
public const float SpacingOfTriangle = 0.08f;
public const float SpacingOfTriangle = 0.03f;
//正直角三角形与底边的距离
public const float SpacingOfRightTriangle = 0.15f;
public const float SpacingOfRightTriangle = 0.09f;
//木板的Hole和Hole的最大重合距离
public const float MaxDistance = 0.05f;

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@ -3,7 +3,6 @@ using PhxhSDK.Phxh;
using Framework.BI;
using Gameplay.Manager;
using LC.Newtonsoft.Json;
using Framework.Constants;
using Cysharp.Threading.Tasks;
using Constants = Framework.Constants.Constants;