【重构】修改部分代码结构
parent
b6cc31125d
commit
f5ca0a09a7
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@ -1,22 +0,0 @@
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using System.Collections.Generic;
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namespace Framework.BI
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{
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public class StorageEvent
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{
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public List<cfg.BI.EventFirst> EventList { get; set; }
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public List<string> EventStringList { get; set; }
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public StorageEvent()
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{
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EventList = new List<cfg.BI.EventFirst>();
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EventStringList = new List<string>();
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}
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public StorageEvent(List<cfg.BI.EventFirst> eventList, List<string> eventStringList)
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{
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EventList = eventList;
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EventStringList = eventStringList;
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 26fe57136a139b143adb61d2c369f697
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@ -1,5 +1,5 @@
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fileFormatVersion: 2
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fileFormatVersion: 2
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guid: 9c695725f8dddec4a9b762ca20abcd38
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guid: 4f9d31ed566734befa902f69b0264d6b
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folderAsset: yes
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folderAsset: yes
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DefaultImporter:
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DefaultImporter:
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externalObjects: {}
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externalObjects: {}
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@ -17,7 +17,7 @@ public enum NetRequestStatus
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Success,
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Success,
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}
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}
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public class AppNetConfig : MonoBehaviour
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public class Forest_AppNetConfig : MonoBehaviour
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{
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{
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/// <summary>
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/// <summary>
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/// 请求服务器返回信息类
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/// 请求服务器返回信息类
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@ -41,6 +41,7 @@ public class AppNetConfig : MonoBehaviour
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public string client_type;
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public string client_type;
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public string game_data;
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public string game_data;
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}
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}
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/// <summary>
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/// <summary>
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/// 请求上传数据类
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/// 请求上传数据类
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/// </summary>
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/// </summary>
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@ -99,7 +100,6 @@ public class AppNetConfig : MonoBehaviour
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private void SaveNewUserData()
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private void SaveNewUserData()
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{
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{
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DebugUtil.LogWarning("新玩家");
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var jsonData = JsonConvert.SerializeObject(AppInfoManager.Instance.RemoteAppUserInfo);
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var jsonData = JsonConvert.SerializeObject(AppInfoManager.Instance.RemoteAppUserInfo);
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UploadDataToServer(jsonData);
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UploadDataToServer(jsonData);
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}
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}
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@ -131,7 +131,7 @@ public class AppNetConfig : MonoBehaviour
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{
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{
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var uniqueID = AppInfoManager.Instance.GetUniqueID();
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var uniqueID = AppInfoManager.Instance.GetUniqueID();
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var uniqueType = AppInfoManager.Instance.GetUniqueType();
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var uniqueType = AppInfoManager.Instance.GetUniqueType();
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DebugUtil.Log("使用{0}获取数据, ID:{1}", AppInfoManager.Instance.CurLoginState, uniqueID);
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DebugUtil.Log("Use {0} Get Data, ID:{1}", AppInfoManager.Instance.CurLoginState, uniqueID);
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HTTPRequest request = new HTTPRequest(new Uri(URL), HTTPMethods.Post, OnGetFinished);
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HTTPRequest request = new HTTPRequest(new Uri(URL), HTTPMethods.Post, OnGetFinished);
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request.SetHeader("Content-Type", "application/json");
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request.SetHeader("Content-Type", "application/json");
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_createSign = GenerateHash("get_data", uniqueID);
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_createSign = GenerateHash("get_data", uniqueID);
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@ -147,7 +147,7 @@ public class AppNetConfig : MonoBehaviour
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var jsonData = JsonConvert.SerializeObject(_postData);
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var jsonData = JsonConvert.SerializeObject(_postData);
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if (string.IsNullOrEmpty(jsonData))
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if (string.IsNullOrEmpty(jsonData))
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DebugUtil.LogError("Json转化后,postDataJson为空");
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DebugUtil.LogError("GetDataFromServer : Error Json Convert,postDataJson is null");
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var bytes = Encoding.UTF8.GetBytes(jsonData);
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var bytes = Encoding.UTF8.GetBytes(jsonData);
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request.RawData = bytes;
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request.RawData = bytes;
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@ -178,14 +178,16 @@ public class AppNetConfig : MonoBehaviour
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//查不到第三方信息 但是本地有 绑定
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//查不到第三方信息 但是本地有 绑定
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if (loginIDState == AppInfoManager.NetConfigID.ThirdID && _deviceLoginSuccess)
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if (loginIDState == AppInfoManager.NetConfigID.ThirdID && _deviceLoginSuccess)
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{
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{
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DebugUtil.Log("查不到第三方信息 但是本地有, 保存数据, 服务器返回消息:{0}", jsonData);
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DebugUtil.Log(
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"Can't find ThirdID, but local have! Bind ThirdID, Server return Message : {0}",
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jsonData);
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BindThirdID();
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BindThirdID();
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_thirdLoginSuccess = true;
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_thirdLoginSuccess = true;
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}
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}
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//其余情况以设备id注册新玩家
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//其余情况以设备id注册新玩家
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else
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else
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{
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{
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DebugUtil.Log("无设备ID和第三方ID, 新玩家, 先保存数据");
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DebugUtil.Log("New User (No DeviceID and ThirdID)");
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_isNewUser = true;
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_isNewUser = true;
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EventManager.Instance.Send(EventManager.EventName.NewUserLogin);
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EventManager.Instance.Send(EventManager.EventName.NewUserLogin);
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}
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}
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@ -198,29 +200,31 @@ public class AppNetConfig : MonoBehaviour
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_serverData.data = data["game_data"]?.ToString();
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_serverData.data = data["game_data"]?.ToString();
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if (!string.IsNullOrEmpty(_serverData.data))
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if (!string.IsNullOrEmpty(_serverData.data))
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{
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{
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//第一次使用第三方id获取成功,设备id无登录
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if (loginIDState == AppInfoManager.NetConfigID.ThirdID && !_deviceLoginSuccess)
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if (loginIDState == AppInfoManager.NetConfigID.ThirdID && !_deviceLoginSuccess)
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{
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{
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_thirdLoginSuccess = true;
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_thirdLoginSuccess = true;
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AppInfoManager.Instance.ThirdIdGetSuccess(_serverData.data);
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AppInfoManager.Instance.ThirdIdGetSuccess(_serverData.data);
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DebugUtil.Log("第一次使用第三方id获取成功,设备id无登录");
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DebugUtil.Log("First ThirdID GetData Success, No DeviceID");
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}
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}
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//后续登录 和 设备id获取得到第三方id的情况
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//后续登录 和 设备id获取得到第三方id的情况
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else if (loginIDState == AppInfoManager.NetConfigID.ThirdID && _deviceLoginSuccess)
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else if (loginIDState == AppInfoManager.NetConfigID.ThirdID && _deviceLoginSuccess)
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{
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{
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_thirdLoginSuccess = true;
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_thirdLoginSuccess = true;
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AppInfoManager.Instance.ThirdIdGetSuccessWithDevice(_serverData.data);
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AppInfoManager.Instance.ThirdIdGetSuccessWithDevice(_serverData.data);
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DebugUtil.Log("使用第三方id获取成功");
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DebugUtil.Log("ThirdID GetData Success");
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}
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}
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//本地有设备id缓存 并且没登录过第三方
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//本地有设备id缓存 并且没登录过第三方
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else if (loginIDState == AppInfoManager.NetConfigID.DeviceID && !_thirdLoginSuccess)
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else if (loginIDState == AppInfoManager.NetConfigID.DeviceID && !_thirdLoginSuccess)
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{
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{
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_deviceLoginSuccess = true;
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_deviceLoginSuccess = true;
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AppInfoManager.Instance.DeviceIdGetSuccess(_serverData.data);
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AppInfoManager.Instance.DeviceIdGetSuccess(_serverData.data);
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DebugUtil.Log("使用设备id获取成功,进行有无第三方id判断");
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DebugUtil.Log("DeviceID GetData Success, Judge ThirdID");
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}
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}
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//设备id获取成功但是第三方也成功登录的情况
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else
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else
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{
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{
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DebugUtil.Log("设备id获取成功但是第三方也成功登录的情况");
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DebugUtil.Log("DeviceID and ThirdID GetData Success");
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}
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}
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}
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}
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}
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}
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@ -258,7 +262,7 @@ public class AppNetConfig : MonoBehaviour
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{
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{
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var clientID = AppInfoManager.Instance.AppUserInfo.UserInfo.UserID;
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var clientID = AppInfoManager.Instance.AppUserInfo.UserInfo.UserID;
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var thirdID = AppInfoManager.Instance.AppUserInfo.UserInfo.ThirdId;
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var thirdID = AppInfoManager.Instance.AppUserInfo.UserInfo.ThirdId;
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DebugUtil.Log("上传的玩家数据, clientID:{0}, thirdID: {1},gameData:{2}", clientID, thirdID, data);
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DebugUtil.Log("Upload Data, clientID:{0}, thirdID: {1},gameData:{2}", clientID, thirdID, data);
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var request = new HTTPRequest(new Uri(URL), HTTPMethods.Post, NewOnUploadFinished);
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var request = new HTTPRequest(new Uri(URL), HTTPMethods.Post, NewOnUploadFinished);
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request.SetHeader("Content-Type", "application/json");
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request.SetHeader("Content-Type", "application/json");
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@ -274,7 +278,7 @@ public class AppNetConfig : MonoBehaviour
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};
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};
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string jsonData = JsonConvert.SerializeObject(_uploadPostData);
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string jsonData = JsonConvert.SerializeObject(_uploadPostData);
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if (string.IsNullOrEmpty(jsonData))
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if (string.IsNullOrEmpty(jsonData))
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DebugUtil.LogError("Json转化后, uploadPostDat为空");
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DebugUtil.LogError("UploadDataToServer : Error Json Convert,uploadPostDat is null");
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DebugUtil.Log("UploadData.Post信息:{0}", jsonData);
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DebugUtil.Log("UploadData.Post信息:{0}", jsonData);
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var bytes = Encoding.UTF8.GetBytes(jsonData);
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var bytes = Encoding.UTF8.GetBytes(jsonData);
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request.RawData = bytes;
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request.RawData = bytes;
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@ -295,13 +299,13 @@ public class AppNetConfig : MonoBehaviour
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case HTTPRequestStates.Finished:
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case HTTPRequestStates.Finished:
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{
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{
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var jsonData = response.DataAsText;
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var jsonData = response.DataAsText;
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DebugUtil.Log("Upload从服务器获取到的数据:{0}", jsonData);
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DebugUtil.Log("Upload Sever Return jsonData:{0}", jsonData);
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JObject jObj = JObject.Parse(jsonData);
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JObject jObj = JObject.Parse(jsonData);
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_serverData.code = (int)jObj["code"];
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_serverData.code = (int)jObj["code"];
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_serverData.message = jObj["message"]?.ToString();
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_serverData.message = jObj["message"]?.ToString();
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if (_serverData.code == 0)
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if (_serverData.code == 0)
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{
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{
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DebugUtil.Log("服务器保存数据成功 !!!!");
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DebugUtil.Log("Server Save Successfully !!!!");
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if (_isNewUser)
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if (_isNewUser)
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GetDataFromServer();
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GetDataFromServer();
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}
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}
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@ -1,17 +0,0 @@
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using Cysharp.Threading.Tasks;
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using Framework.Manager;
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using Gameplay.LoadingExecutor;
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using UnityEngine.AddressableAssets;
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using UnityEngine.SceneManagement;
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namespace Framework.GameBuild
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{
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public class GameBuildLoadingExecutor : LoadingExecutorWithUILoadingController
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{
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protected override async UniTask _DoLoading()
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{
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await Addressables.LoadSceneAsync(Constants.Constants.SceneBuildPath, LoadSceneMode.Single).ToUniTask();
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_destProgress = 100f;
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: c2689db812d4c4839b9d01b980ec14ff
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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using Framework.State;
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using Gameplay.LoadingExecutor;
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namespace Framework.GameBuild
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{
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public class GameBuildStateStart : IState
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{
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public void OnEnter()
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{
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LoadingExecutorManager.Instance.ExecuteLoading(
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new GameBuildLoadingExecutor());
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}
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public void OnUpdate(float deltaTime)
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{
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}
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public void OnExit()
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{
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}
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}
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}
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@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 7aa43c76d684c4426855c04cf4b98f0d
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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private void GetDataFromSever()
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private void GetDataFromSever()
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{
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{
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AppInfoManager.Instance.CurLoginState = AppInfoManager.NetConfigID.ThirdID;
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AppInfoManager.Instance.CurLoginState = AppInfoManager.NetConfigID.ThirdID;
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AppNetConfig.State = NetRequestStatus.Start;
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Forest_AppNetConfig.State = NetRequestStatus.Start;
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}
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}
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private void OnLoginFail(int code, string msg)
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private void OnLoginFail(int code, string msg)
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private void GetDataFromSever()
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private void GetDataFromSever()
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{
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{
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AppInfoManager.Instance.CurLoginState = AppInfoManager.NetConfigID.ThirdID;
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AppInfoManager.Instance.CurLoginState = AppInfoManager.NetConfigID.ThirdID;
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AppNetConfig.State = NetRequestStatus.Start;
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Forest_AppNetConfig.State = NetRequestStatus.Start;
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}
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}
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private void OnLoginFail(int code, string msg)
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private void OnLoginFail(int code, string msg)
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@ -80,7 +80,7 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
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? NetConfigID.ThirdID
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? NetConfigID.ThirdID
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: NetConfigID.DeviceID;
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: NetConfigID.DeviceID;
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LoginManager.Instance.IsLogin = !string.IsNullOrEmpty(_appUserInfo.UserInfo.ThirdId);
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LoginManager.Instance.IsLogin = !string.IsNullOrEmpty(_appUserInfo.UserInfo.ThirdId);
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AppNetConfig.State = NetRequestStatus.Start;
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Forest_AppNetConfig.State = NetRequestStatus.Start;
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_init = true;
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_init = true;
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DebugUtil.Log("当前的向服务器请求的账号是: {0},登录状态: {1}", CurLoginState, LoginManager.Instance.IsLogin);
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DebugUtil.Log("当前的向服务器请求的账号是: {0},登录状态: {1}", CurLoginState, LoginManager.Instance.IsLogin);
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@ -160,7 +160,7 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
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DebugUtil.Log("设备id登录成功,有第三方id数据:{0},进行获取", _tempIdToken);
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DebugUtil.Log("设备id登录成功,有第三方id数据:{0},进行获取", _tempIdToken);
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_appUserInfo.UserInfo.ThirdId = _tempIdToken;
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_appUserInfo.UserInfo.ThirdId = _tempIdToken;
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CurLoginState = NetConfigID.ThirdID;
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CurLoginState = NetConfigID.ThirdID;
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AppNetConfig.State = NetRequestStatus.Start;
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Forest_AppNetConfig.State = NetRequestStatus.Start;
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}
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}
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//无 直接比对数据
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//无 直接比对数据
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else
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else
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@ -319,7 +319,7 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
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if (_init && !GetRemoteInfo && RemoteTickTime > RemoteInterval)
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if (_init && !GetRemoteInfo && RemoteTickTime > RemoteInterval)
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{
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{
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RemoteTickTime = 0.0f;
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RemoteTickTime = 0.0f;
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AppNetConfig.State = NetRequestStatus.Start;
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Forest_AppNetConfig.State = NetRequestStatus.Start;
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DebugUtil.Log("... 尝试再次从服务器读取玩家数据 ...");
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DebugUtil.Log("... 尝试再次从服务器读取玩家数据 ...");
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}
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}
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}
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}
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@ -6,6 +6,24 @@ using System;
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namespace Framework.BI
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namespace Framework.BI
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{
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{
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public class StorageEvent
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{
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public List<cfg.BI.EventFirst> EventList { get; set; }
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public List<string> EventStringList { get; set; }
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public StorageEvent()
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{
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EventList = new List<cfg.BI.EventFirst>();
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EventStringList = new List<string>();
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}
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public StorageEvent(List<cfg.BI.EventFirst> eventList, List<string> eventStringList)
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{
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EventList = eventList;
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EventStringList = eventStringList;
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}
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}
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public class BIManager : Singlenton<BIManager>, IInitable
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public class BIManager : Singlenton<BIManager>, IInitable
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{
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{
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public enum Reason
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public enum Reason
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@ -5,7 +5,7 @@ using PhxhSDK;
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namespace Gameplay.Game
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namespace Gameplay.Game
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{
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{
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public class Main : MonoBehaviour
|
public class Forest_Main : MonoBehaviour
|
||||||
{
|
{
|
||||||
public static PhxhSDK.Game Game
|
public static PhxhSDK.Game Game
|
||||||
{
|
{
|
||||||
|
@ -26,10 +26,9 @@ namespace Gameplay.Game
|
||||||
AdSDKManager.Instance.ConfigureBeforeInit(unityAdsGameID);
|
AdSDKManager.Instance.ConfigureBeforeInit(unityAdsGameID);
|
||||||
AdSDKManager.Instance.Init();
|
AdSDKManager.Instance.Init();
|
||||||
IAPManager.Instance.Init();
|
IAPManager.Instance.Init();
|
||||||
_InitReport();
|
|
||||||
|
|
||||||
DontDestroyOnLoad(gameObject);
|
DontDestroyOnLoad(gameObject);
|
||||||
_game = new MyGame();
|
_game = new Forest_MyGame();
|
||||||
if (_game == null)
|
if (_game == null)
|
||||||
{
|
{
|
||||||
DebugUtil.LogError("Framework.Main: no game instance created");
|
DebugUtil.LogError("Framework.Main: no game instance created");
|
||||||
|
@ -38,10 +37,6 @@ namespace Gameplay.Game
|
||||||
_game.Init();
|
_game.Init();
|
||||||
}
|
}
|
||||||
|
|
||||||
private void _InitReport()
|
|
||||||
{
|
|
||||||
}
|
|
||||||
|
|
||||||
private void Start()
|
private void Start()
|
||||||
{
|
{
|
||||||
BIManager.Instance.TrackEventOnce(cfg.BI.EventFirst.fte_open);
|
BIManager.Instance.TrackEventOnce(cfg.BI.EventFirst.fte_open);
|
|
@ -5,12 +5,11 @@ using Gameplay.Game;
|
||||||
using Gameplay.Login;
|
using Gameplay.Login;
|
||||||
using Gameplay.Manager;
|
using Gameplay.Manager;
|
||||||
using Framework.Manager;
|
using Framework.Manager;
|
||||||
using Framework.Constants;
|
|
||||||
using Gameplay.LoadingExecutor;
|
using Gameplay.LoadingExecutor;
|
||||||
|
|
||||||
namespace Gameplay
|
namespace Gameplay
|
||||||
{
|
{
|
||||||
public class MyGame : PhxhSDK.Game
|
public class Forest_MyGame : PhxhSDK.Game
|
||||||
{
|
{
|
||||||
protected override void _RegisterSubSystems()
|
protected override void _RegisterSubSystems()
|
||||||
{
|
{
|
|
@ -1,5 +1,5 @@
|
||||||
fileFormatVersion: 2
|
fileFormatVersion: 2
|
||||||
guid: 9aa1071553b4ea34abc5619c1f640127
|
guid: 86a901e94234d4099a196d78c682d9db
|
||||||
folderAsset: yes
|
folderAsset: yes
|
||||||
DefaultImporter:
|
DefaultImporter:
|
||||||
externalObjects: {}
|
externalObjects: {}
|
|
@ -1,4 +1,6 @@
|
||||||
using cfg.BI;
|
//// 旧的主界面
|
||||||
|
|
||||||
|
/*using cfg.BI;
|
||||||
using UnityEngine;
|
using UnityEngine;
|
||||||
using Framework.BI;
|
using Framework.BI;
|
||||||
using Framework.UI;
|
using Framework.UI;
|
||||||
|
@ -134,4 +136,4 @@ public class UIMainPanelController : UIWindow
|
||||||
UnregisterEvent();
|
UnregisterEvent();
|
||||||
UIManager.Instance.CloseWindow(UIConstants.UIMainPanelBg);
|
UIManager.Instance.CloseWindow(UIConstants.UIMainPanelBg);
|
||||||
}
|
}
|
||||||
}
|
}*/
|
Loading…
Reference in New Issue