【Bug】修改

iOS_release
zhangaotian 2024-08-20 13:19:06 +08:00
parent f241d357bb
commit fb854093a5
5 changed files with 31 additions and 25 deletions

View File

@ -281,7 +281,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 0
m_IsActive: 1
--- !u!224 &6282136984140380436
RectTransform:
m_ObjectHideFlags: 0
@ -299,7 +299,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -400}
m_AnchoredPosition: {x: 0, y: -424}
m_SizeDelta: {x: 337, y: 128}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &7829823306281179223
@ -1260,7 +1260,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -48}
m_AnchoredPosition: {x: 0, y: 9}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &3018677660354091625
@ -1545,7 +1545,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -30.999996}
m_AnchoredPosition: {x: 0, y: 26.000004}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!222 &2708558453118498379
@ -1680,7 +1680,7 @@ RectTransform:
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
m_AnchorMin: {x: 0.5, y: 0.5}
m_AnchorMax: {x: 0.5, y: 0.5}
m_AnchoredPosition: {x: 0, y: -6}
m_AnchoredPosition: {x: 0, y: 51}
m_SizeDelta: {x: 100, y: 100}
m_Pivot: {x: 0.5, y: 0.5}
--- !u!1 &6623162607416323668

View File

@ -613,7 +613,7 @@ GameObject:
- component: {fileID: 158575877}
- component: {fileID: 158575880}
- component: {fileID: 158575879}
- component: {fileID: 158575878}
- component: {fileID: 158575882}
m_Layer: 0
m_Name: BuildCamera
m_TagString: MainCamera
@ -672,18 +672,6 @@ Camera:
m_OcclusionCulling: 1
m_StereoConvergence: 10
m_StereoSeparation: 0.022
--- !u!114 &158575878
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 158575876}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: fff49514adc6448d0a4cbea3ff37308b, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!114 &158575879
MonoBehaviour:
m_ObjectHideFlags: 0
@ -751,6 +739,18 @@ Transform:
m_Children: []
m_Father: {fileID: 0}
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
--- !u!114 &158575882
MonoBehaviour:
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_GameObject: {fileID: 158575876}
m_Enabled: 1
m_EditorHideFlags: 0
m_Script: {fileID: 11500000, guid: 7bd04ead9893ac94ca65cb68eeee61bf, type: 3}
m_Name:
m_EditorClassIdentifier:
--- !u!1 &183664719
GameObject:
m_ObjectHideFlags: 0

View File

@ -37,8 +37,8 @@ public class UIUserAgreementController : UIWindow
private void OnAgree()
{
CloseWindow(true);
if (LevelSelectManager.Instance.CurPassLevelIndex < 1 && !AppInfoManager.Instance.UpdateConfirm)
GuideMananger.Instance.StartGroupGuide();
/*if (LevelSelectManager.Instance.CurPassLevelIndex < 1 && !AppInfoManager.Instance.UpdateConfirm)
GuideMananger.Instance.StartGroupGuide();*/
SettingManager.Instance.SetFirstLaunch();
BIManager.Instance.TrackEventOnce(cfg.BI.EventFirst.fte_privacy_agree);
}

View File

@ -244,7 +244,7 @@ namespace Framework.Manager
private BuildData _curBuildData;
private bool _isInit;
private bool _isInGame;
public bool BuildInGame;
public async UniTask LoadBuild(string buildID, int reachCondition)
{
@ -269,6 +269,7 @@ namespace Framework.Manager
}
var buildData = await JsonHelper.LoadFromAddressable<BuildData>(buildConfig.BuildData);
await Init(buildData, true);
await Addressables.LoadSceneAsync(buildConfig.Path).ToUniTask();
_userBuildInfo.CurBuildId = buildConfigId;
@ -294,7 +295,8 @@ namespace Framework.Manager
{
if (_isInit && !ChangeBuildSceneID) return;
_isInGame = inGame;
DebugUtil.LogError("当前建造ID:{0}", buildData.buildID);
BuildInGame = inGame;
_curBuildData = buildData;
_nodeInfos = new Dictionary<string, NodeInfo>();
_iconSprites = new Dictionary<string, Sprite>();
@ -355,7 +357,7 @@ namespace Framework.Manager
{
try
{
if (!_isInGame)
if (!BuildInGame)
{
StorageManager.Instance.Init();
_userBuildInfo = StorageManager.Instance.GetStorage<UserBuildInfo>(UserBuildSaveKey);
@ -627,7 +629,7 @@ namespace Framework.Manager
/// </summary>
public void PlaySound()
{
if (_isInGame)
if (BuildInGame)
AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Btn",
new UnityAudio(false));
}

View File

@ -41,7 +41,11 @@ namespace Framework.GameBuild
private async void Init()
{
await BuildManager.Instance.Init(BuildData);
if (!BuildManager.Instance.BuildInGame)
{
DebugUtil.LogWarning("Editor下运行了{0}", BuildData.buildID);
await BuildManager.Instance.Init(BuildData);
}
}
private void OnDestroy()