【调整】移动部分代码

iOS_release
zhangaotian 2024-07-04 13:08:53 +08:00
parent 4f961e1136
commit fceb8af02a
24 changed files with 110 additions and 91 deletions

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@ -98,7 +98,7 @@ GameObject:
m_Icon: {fileID: 0}
m_NavMeshLayer: 0
m_StaticEditorFlags: 0
m_IsActive: 1
m_IsActive: 0
--- !u!224 &89986407194938043
RectTransform:
m_ObjectHideFlags: 0

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@ -19,6 +19,9 @@ public enum NetRequestStatus
public class AppNetConfig : MonoBehaviour
{
/// <summary>
/// 请求服务器返回信息类
/// </summary>
private class ServerResponseInfo
{
public int code = -1;
@ -26,6 +29,9 @@ public class AppNetConfig : MonoBehaviour
public string data;
}
/// <summary>
/// 请求获取数据类
/// </summary>
private class PostData
{
public string action;
@ -35,7 +41,9 @@ public class AppNetConfig : MonoBehaviour
public string client_type;
public string game_data;
}
/// <summary>
/// 请求上传数据类
/// </summary>
private class UploadPostData
{
public string action;
@ -74,13 +82,13 @@ public class AppNetConfig : MonoBehaviour
_serverData = new ServerResponseInfo();
_uploadPostData = new UploadPostData();
EventManager.Instance.Register<string>(EventManager.EventName.UploadToRemote, StartUpload);
EventManager.Instance.Register(EventManager.EventName.NewUserLogin, SaveRemoteData);
EventManager.Instance.Register(EventManager.EventName.NewUserLogin, SaveNewUserData);
}
private void OnDestroy()
{
EventManager.Instance.Unregister<string>(EventManager.EventName.UploadToRemote, StartUpload);
EventManager.Instance.Unregister(EventManager.EventName.NewUserLogin, SaveRemoteData);
EventManager.Instance.Unregister(EventManager.EventName.NewUserLogin, SaveNewUserData);
}
private void StartUpload(string jsonData)
@ -89,7 +97,7 @@ public class AppNetConfig : MonoBehaviour
_upload = true;
}
private void SaveRemoteData()
private void SaveNewUserData()
{
DebugUtil.LogWarning("新玩家");
var jsonData = JsonConvert.SerializeObject(AppInfoManager.Instance.RemoteAppUserInfo);
@ -98,7 +106,6 @@ public class AppNetConfig : MonoBehaviour
private void BindThirdID()
{
DebugUtil.Log("绑定第三方数据据");
var jsonData = JsonConvert.SerializeObject(AppInfoManager.Instance.AppUserInfo);
UploadDataToServer(jsonData);
}

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@ -1,5 +1,4 @@
using System.Collections.Generic;
using UnityEngine.Scripting;
namespace Framework.BI
{

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@ -19,7 +19,7 @@ namespace Framework.BI
ByCash,
}
public StorageEvent StorageEvent;
private StorageEvent _storageEvent;
public string ThirdID
{
@ -46,8 +46,8 @@ namespace Framework.BI
_biService?.SetUser(DeviceHelper.GetDeviceId());
_biService?.SetUserProperty("platform", DeviceHelper.GetPlatformString());
StorageEvent = StorageManager.Instance.GetStorage<StorageEvent>("StorageEvent");
StorageEvent ??= new StorageEvent();
_storageEvent = StorageManager.Instance.GetStorage<StorageEvent>("StorageEvent");
_storageEvent ??= new StorageEvent();
_isInit = true;
}
@ -56,14 +56,14 @@ namespace Framework.BI
{
}
public bool IsRecorded(cfg.BI.EventFirst eventName)
private bool IsRecorded(cfg.BI.EventFirst eventName)
{
return StorageEvent.EventList.Contains(eventName);
return _storageEvent.EventList.Contains(eventName);
}
public bool IsRecorded(string eventName)
private bool IsRecorded(string eventName)
{
return StorageEvent.EventStringList.Contains(eventName);
return _storageEvent.EventStringList.Contains(eventName);
}
public void TrackEventOnce(cfg.BI.EventFirst eventName)
@ -76,7 +76,7 @@ namespace Framework.BI
}
else
{
StorageEvent.EventList.Add(eventName);
_storageEvent.EventList.Add(eventName);
StorageManager.Instance.SyncForce = true;
_biService?.ReportEvent(eventName.ToString());
}
@ -113,7 +113,7 @@ namespace Framework.BI
_biService?.ReportEvent(eventName.ToString(), userParam);
_tempEventDictionary.Clear();
StorageEvent.EventList.Add(eventName);
_storageEvent.EventList.Add(eventName);
StorageManager.Instance.SyncForce = true;
}
}
@ -128,7 +128,7 @@ namespace Framework.BI
}
else
{
StorageEvent.EventStringList.Add(eventName);
_storageEvent.EventStringList.Add(eventName);
StorageManager.Instance.SyncForce = true;
_biService?.ReportEvent(eventName);
}
@ -234,7 +234,7 @@ namespace Framework.BI
_biService?.ReportEvent(eventName.ToString(), levelParam);
StorageEvent.EventList.Add(eventName);
_storageEvent.EventList.Add(eventName);
StorageManager.Instance.SyncForce = true;
}
}

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@ -22,7 +22,7 @@ namespace Framework.Event
private void ReCycleTempExecuteList(List<Delegate> list)
{
if (_tempExecutePool.Count < MAX_EVENT_STACK)
if (_tempExecutePool.Count < MaxEventStack)
{
list.Clear();
_tempExecutePool.Push(list);

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@ -1,6 +1,6 @@
using System;
using System.Collections.Generic;
using PhxhSDK;
using System.Collections.Generic;
namespace Framework.Event
{
@ -16,7 +16,7 @@ namespace Framework.Event
remove => _afterSendCallBack -= value;
}
public const int MAX_EVENT_STACK = 3;
private const int MaxEventStack = 3;
public void Register<T>(EventName eventName, Action<T> action)
{
@ -177,9 +177,9 @@ namespace Framework.Event
private bool EventStackReachMax(int current)
{
if (current > MAX_EVENT_STACK)
if (current > MaxEventStack)
{
DebugUtil.EditorAssert(_eventStack <= MAX_EVENT_STACK, $"EventSystem.Send<T> : {MAX_EVENT_STACK}");
DebugUtil.EditorAssert(_eventStack <= MaxEventStack, $"EventSystem.Send<T> : {MaxEventStack}");
return true;
}

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@ -6,7 +6,7 @@ namespace Framework.Event
{
LevelGameWin,
LevelGameLose,
LoginSuccess,
//LoginSuccess,
LoginFail,
NewBieGuideNext,
NewBieGuideFinish,

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@ -4,6 +4,9 @@ using Framework.Event;
using Framework.Manager;
using LC.Newtonsoft.Json;
/// <summary>
/// 用户需要上传至服务器的的游戏数据类
/// </summary>
public class AppUserInfo
{
public UserInfo UserInfo;
@ -38,27 +41,22 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
public bool GetRemoteInfo;
/// <summary>
/// 是否需要同步数据
/// 是否需要展示同步数据UI
/// </summary>
public bool UpdateConfirm;
/// <summary>
/// 存取数据的方式
/// 存取数据的方式 本地/登录
/// </summary>
public NetConfigID CurLoginState = NetConfigID.None;
/// <summary>
/// 数据是否同步至最新
/// </summary>
private bool _isUpdateToLatest;
/// <summary>
/// 向服务器请求的间隔时间
/// </summary>
private float RemoteInterval = 10.0f;
private const float RemoteInterval = 10.0f;
//临时变量
private float RemoteTickTime { get; set; }
private bool _init;
private string _tempIdToken = "";
private LoginStatusID _tempLoginStatus;
@ -68,7 +66,7 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
_appUserInfo = StorageManager.Instance.GetStorage<AppUserInfo>("UserInfo");
_appUserInfo ??= new AppUserInfo();
SyncInfo(RemoteAppUserInfo, _appUserInfo);
DebugUtil.Log("本地读到的信息: UserID: {0}, ThirdID: {1}",
DebugUtil.Log("本地读到的玩家ID信息: UserID: {0}, ThirdID: {1}",
_appUserInfo.UserInfo.UserID, _appUserInfo.UserInfo.ThirdId);
}
@ -76,11 +74,11 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
{
if (_init)
return;
//检测本地是否有缓存
//检测本地是否有第三方缓存 有缓存则向服务器请求
CurLoginState = !string.IsNullOrEmpty(_appUserInfo.UserInfo.ThirdId)
? NetConfigID.ThirdID
: NetConfigID.DeviceID;
LoginManager.Instance.IsLogin = !string.IsNullOrEmpty(_appUserInfo.UserInfo.ThirdId);
AppNetConfig.State = NetRequestStatus.Start;
_init = true;
@ -88,6 +86,9 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
DebugUtil.Log("当前的向服务器请求的账号是: {0},登录状态: {1}", CurLoginState, LoginManager.Instance.IsLogin);
}
/// <summary>
/// 当前存取数据的ID
/// </summary>
public string GetUniqueID()
{
return CurLoginState == NetConfigID.ThirdID
@ -100,6 +101,36 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
return ((int)CurLoginState).ToString();
}
#region 玩家数据设置
public void SetLocalVersion(ulong version)
{
_appUserInfo.UserInfo.Version = version;
}
public void SetRemoteVersion(ulong version)
{
RemoteAppUserInfo.UserInfo.Version = version;
}
public void SetRemoteData(int newCoins = 0, string newPassLevel = null)
{
if (newCoins != 0)
{
RemoteAppUserInfo.Coins = newCoins;
}
if (!string.IsNullOrEmpty(newPassLevel))
{
RemoteAppUserInfo.PassLevel = newPassLevel;
}
}
#endregion
#region 登录情况处理
/// <summary>
/// 第三方成功登录后 更新本地用户信息
/// </summary>
@ -114,36 +145,8 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
_appUserInfo.UserInfo.UserID, _appUserInfo.UserInfo.ThirdId, _appUserInfo.LoginStatusID);
}
public void SetLocalVersion(ulong version)
{
_appUserInfo.UserInfo.Version = version;
}
public void SetRemoteVersion(ulong version)
{
RemoteAppUserInfo.UserInfo.Version = version;
}
public void SetRemoteData(int newCoins = 0, string newPassLevel = null)
{
if (newCoins != 0 && _isUpdateToLatest)
{
RemoteAppUserInfo.Coins = newCoins;
}
if (!string.IsNullOrEmpty(newPassLevel) && _isUpdateToLatest)
{
RemoteAppUserInfo.PassLevel = newPassLevel;
}
}
public bool CheckLogin()
{
return AppUserInfo.LoginStatusID != LoginStatusID.None && !string.IsNullOrEmpty(AppUserInfo.UserInfo.ThirdId);
}
/// <summary>
/// 设备id登录成功 第三方id数据和无的处理方式
/// 设备id登录成功 第三方id数据有和无的处理方式
/// </summary>
public void DeviceIdGetSuccess(string gameData)
{
@ -159,7 +162,7 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
CurLoginState = NetConfigID.ThirdID;
AppNetConfig.State = NetRequestStatus.Start;
}
//无 直接比对
//无 直接比对数据
else
{
DebugUtil.Log("设备id登录成功无第三方id数据");
@ -208,7 +211,6 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
}
else
{
_isUpdateToLatest = true;
SyncInfo(_appUserInfo, RemoteAppUserInfo);
DebugUtil.LogWarning("仅版本不同, 更新版本, 远端: {0}, 本地: {1}", remoteVersion, localVersion);
StorageManager.Instance.SyncForce = true;
@ -226,7 +228,6 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
}
else
{
_isUpdateToLatest = true;
SyncInfo(RemoteAppUserInfo, _appUserInfo);
DebugUtil.LogWarning("仅版本不同, 更新版本, 远端: {0}, 本地: {1}", remoteVersion, localVersion);
StorageManager.Instance.SyncForce = true;
@ -235,13 +236,22 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
}
else
{
_isUpdateToLatest = true;
DebugUtil.Log("远端和本地数据相同,不需要更新");
}
}
#endregion
/// <summary>
/// 界面选择数据进行同步
/// 检查是否已登录
/// </summary>
public bool CheckIfLogin()
{
return AppUserInfo.LoginStatusID != LoginStatusID.None && !string.IsNullOrEmpty(AppUserInfo.UserInfo.ThirdId);
}
/// <summary>
/// 界面玩家选择同步数据方法
/// </summary>
public void SyncGameData(bool toRemote = true)
{
@ -256,16 +266,21 @@ public class AppInfoManager : Singlenton<AppInfoManager>, IInitable, IUpdatable
DebugUtil.LogWarning("更新至本地数据");
}
_isUpdateToLatest = true;
UpdateConfirm = false;
EventManager.Instance.Send(EventManager.EventName.RefreshGameData);
StorageManager.Instance.SyncForce = true;
StorageManager.Instance.SyncRemoteForce = true;
}
/// <summary>
/// 复制用户数据
/// </summary>
/// <param name="userInfo">旧数据</param>
/// <param name="newUserInfo">新数据</param>
/// <param name="isEmpty">是否更为空数据</param>
private void SyncInfo(AppUserInfo userInfo, AppUserInfo newUserInfo, bool isEmpty = false)
{
string json = JsonConvert.SerializeObject(newUserInfo);
var json = JsonConvert.SerializeObject(newUserInfo);
AppUserInfo tempInfo = JsonConvert.DeserializeObject<AppUserInfo>(json);
userInfo.UserInfo.ThirdId = tempInfo.UserInfo.ThirdId;

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@ -50,7 +50,7 @@ namespace Framework.Manager
{
return key;
}
return getValue.Value;
return getValue.ValueEn;
}
}
#endif

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@ -1,4 +1,3 @@
using System.IO;
using Framework.Event;
using LC.Newtonsoft.Json;
using LC.Newtonsoft.Json.Linq;

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@ -19,15 +19,15 @@ namespace Framework
{
}
public static JSONNode LoadByteBuf(string file)
private static JSONNode LoadByteBuf(string file)
{
var filePath = _CombiePath(file);
var filePath = _CombinePath(file);
var loadAsset = AssetManager.Instance.LoadAsset<TextAsset>(filePath);
var jsonText = loadAsset.text;
return JSON.Parse(jsonText);
}
private static string _CombiePath(string fileName)
private static string _CombinePath(string fileName)
{
return string.Format(Constants.Constants.TableDataConfigPath, fileName);
}
@ -57,13 +57,13 @@ namespace Framework
private void _UnlockJson(string fileName)
{
var fullPath = _CombiePath(fileName);
var fullPath = _CombinePath(fileName);
AssetManager.Instance.Unload(fullPath);
}
private void _PostPreload(string fileName)
{
var fullPath = _CombiePath(fileName);
var fullPath = _CombinePath(fileName);
AssetManager.Instance.PostPreload(fullPath);
}

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@ -1,8 +1,8 @@
using Framework.Event;
using Framework.Manager;
using Framework.Event;
using Framework.UI;
using TMPro;
using UnityEngine;
using TMPro;
[RequireComponent(typeof(TMP_Text))]
public class LocalizeText : MonoBehaviour

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@ -99,7 +99,7 @@ namespace Framework.UI
{
case (LanguageType.Default):
{
value = data.Value;
value = data.ValueEn;
break;
}
case (LanguageType.CN):

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@ -62,7 +62,7 @@ namespace Gameplay.LoadingExecutor
if (AppInfoManager.Instance.UpdateConfirm)
await UIManager.Instance.OpenWindow(UIConstants.UISyncTip);
if (!AppInfoManager.Instance.CheckLogin() && !LoginManager.Instance.ShowLogin)
if (!AppInfoManager.Instance.CheckIfLogin() && !LoginManager.Instance.ShowLogin)
await UIManager.Instance.OpenWindow(UIConstants.UILogin);
if (!PlayerPrefs.HasKey(LevelConstants.FirstLaunch))

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@ -64,7 +64,7 @@ public class LoginStatusApple : LoginStatus
//从服务器获取数据
GetDataFromSever();
EventManager.Instance.Send(EventManager.EventName.LoginSuccess);
//EventManager.Instance.Send(EventManager.EventName.LoginSuccess);
DebugUtil.LogWarning("Apple登录成功userID: {0}", userID);
}

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@ -56,7 +56,7 @@ namespace Gameplay.Login
//从服务器获取数据
GetDataFromSever();
EventManager.Instance.Send(EventManager.EventName.LoginSuccess);
//EventManager.Instance.Send(EventManager.EventName.LoginSuccess);
DebugUtil.LogWarning("FaceBook登录成功userID: {0}", userID);
}