Compare commits
11 Commits
48157247ca
...
a2e6857ef8
Author | SHA1 | Date |
---|---|---|
zhangaotian | a2e6857ef8 | |
zhangaotian | 651870f891 | |
zhangaotian | 5c459447f5 | |
zhangaotian | 265131d083 | |
zhangaotian | 77c8a4bed9 | |
zhangaotian | 2923def249 | |
zhangaotian | 9a0fb7c3f8 | |
zhangaotian | b056cc15fa | |
zhangaotian | 6ec1eb01c2 | |
zhangaotian | 1067ca27bf | |
zhangaotian | d952f891d6 |
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m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6336263262661525545}
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
- {fileID: 6358461451384180307}
|
||||
- {fileID: 7959031417754424813}
|
||||
m_Father: {fileID: 218548129094353500}
|
||||
m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
|
||||
m_AnchorMin: {x: 0, y: 0}
|
||||
m_AnchorMax: {x: 1, y: 1}
|
||||
m_AnchoredPosition: {x: 0, y: 0}
|
||||
m_SizeDelta: {x: 0, y: 0}
|
||||
m_Pivot: {x: 0.5, y: 0.5}
|
||||
--- !u!222 &8156704446472205437
|
||||
CanvasRenderer:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6336263262661525545}
|
||||
m_CullTransparentMesh: 1
|
||||
--- !u!114 &3496663914963686717
|
||||
MonoBehaviour:
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 6336263262661525545}
|
||||
m_Enabled: 1
|
||||
m_EditorHideFlags: 0
|
||||
m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3}
|
||||
m_Name:
|
||||
m_EditorClassIdentifier:
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||||
m_Material: {fileID: 0}
|
||||
m_Color: {r: 0.5566038, g: 0.5566038, b: 0.5566038, a: 1}
|
||||
m_RaycastTarget: 1
|
||||
m_RaycastPadding: {x: 0, y: 0, z: 0, w: 0}
|
||||
m_Maskable: 1
|
||||
m_OnCullStateChanged:
|
||||
m_PersistentCalls:
|
||||
m_Calls: []
|
||||
m_Sprite: {fileID: 21300000, guid: 66d75a528ed5b41b2bfc988c61347c57, type: 3}
|
||||
m_Type: 0
|
||||
m_PreserveAspect: 0
|
||||
m_FillCenter: 1
|
||||
m_FillMethod: 4
|
||||
m_FillAmount: 1
|
||||
m_FillClockwise: 1
|
||||
m_FillOrigin: 0
|
||||
m_UseSpriteMesh: 0
|
||||
m_PixelsPerUnitMultiplier: 1
|
||||
--- !u!1 &6623162607416323668
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
|
|
@ -0,0 +1,23 @@
|
|||
fileFormatVersion: 2
|
||||
guid: b96dcf5ff3a274f0daacd0d412cd3411
|
||||
AudioImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 7
|
||||
defaultSettings:
|
||||
serializedVersion: 2
|
||||
loadType: 0
|
||||
sampleRateSetting: 0
|
||||
sampleRateOverride: 44100
|
||||
compressionFormat: 1
|
||||
quality: 1
|
||||
conversionMode: 0
|
||||
preloadAudioData: 0
|
||||
platformSettingOverrides: {}
|
||||
forceToMono: 0
|
||||
normalize: 1
|
||||
loadInBackground: 0
|
||||
ambisonic: 0
|
||||
3D: 1
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -11,22 +11,22 @@
|
|||
"preGroup": 0
|
||||
},
|
||||
{
|
||||
"condition": 25,
|
||||
"condition": 10,
|
||||
"conditionGroup": 1,
|
||||
"preGroup": 5
|
||||
},
|
||||
{
|
||||
"condition": 50,
|
||||
"condition": 25,
|
||||
"conditionGroup": 3,
|
||||
"preGroup": 1
|
||||
},
|
||||
{
|
||||
"condition": 75,
|
||||
"condition": 40,
|
||||
"conditionGroup": 4,
|
||||
"preGroup": 3
|
||||
},
|
||||
{
|
||||
"condition": 95,
|
||||
"condition": 60,
|
||||
"conditionGroup": 2,
|
||||
"preGroup": 4
|
||||
}
|
||||
|
|
|
@ -6,42 +6,42 @@
|
|||
"unlockConditionType": 0,
|
||||
"unlockInfos": [
|
||||
{
|
||||
"condition": 1,
|
||||
"condition": 60,
|
||||
"conditionGroup": 1,
|
||||
"preGroup": 0
|
||||
},
|
||||
{
|
||||
"condition": 12,
|
||||
"condition": 70,
|
||||
"conditionGroup": 2,
|
||||
"preGroup": 1
|
||||
},
|
||||
{
|
||||
"condition": 30,
|
||||
"condition": 80,
|
||||
"conditionGroup": 3,
|
||||
"preGroup": 2
|
||||
},
|
||||
{
|
||||
"condition": 40,
|
||||
"condition": 90,
|
||||
"conditionGroup": 4,
|
||||
"preGroup": 3
|
||||
},
|
||||
{
|
||||
"condition": 60,
|
||||
"condition": 105,
|
||||
"conditionGroup": 5,
|
||||
"preGroup": 4
|
||||
},
|
||||
{
|
||||
"condition": 80,
|
||||
"condition": 120,
|
||||
"conditionGroup": 6,
|
||||
"preGroup": 5
|
||||
},
|
||||
{
|
||||
"condition": 110,
|
||||
"condition": 135,
|
||||
"conditionGroup": 7,
|
||||
"preGroup": 6
|
||||
},
|
||||
{
|
||||
"condition": 135,
|
||||
"condition": 150,
|
||||
"conditionGroup": 8,
|
||||
"preGroup": 7
|
||||
}
|
||||
|
|
|
@ -99,7 +99,7 @@
|
|||
"ID": 117,
|
||||
"Key": "Score_Like",
|
||||
"Value": "喜欢“森旅”吗?",
|
||||
"Value_En": "Do you like \"Forest Journey\"?"
|
||||
"Value_En": "Like \"Forest Journey\"?"
|
||||
},
|
||||
{
|
||||
"ID": 118,
|
||||
|
@ -290,8 +290,8 @@
|
|||
{
|
||||
"ID": 149,
|
||||
"Key": "Login_Content",
|
||||
"Value": "登陆账号以同步游戏进度",
|
||||
"Value_En": "Login to sync game progress"
|
||||
"Value": "登录",
|
||||
"Value_En": "Login In"
|
||||
},
|
||||
{
|
||||
"ID": 150,
|
||||
|
@ -350,8 +350,8 @@
|
|||
{
|
||||
"ID": 159,
|
||||
"Key": "Build_Tip",
|
||||
"Value": "尚未解锁\n去探索更多关卡吧!",
|
||||
"Value_En": "Not yet unlocked\nGo explore more levels!"
|
||||
"Value": "该节点解锁需要完成关卡{0}\n去探索更多关卡吧!",
|
||||
"Value_En": "This node unlock requires completion of level {0}\nGo explore more levels!"
|
||||
},
|
||||
{
|
||||
"ID": 160,
|
||||
|
@ -398,8 +398,8 @@
|
|||
{
|
||||
"ID": 167,
|
||||
"Key": "Guide_107",
|
||||
"Value": "更换岛屿",
|
||||
"Value_En": "Replace island"
|
||||
"Value": "选择岛屿",
|
||||
"Value_En": "Select island"
|
||||
},
|
||||
{
|
||||
"ID": 168,
|
||||
|
@ -412,5 +412,11 @@
|
|||
"Key": "Tip_Coin",
|
||||
"Value": "金币不足!",
|
||||
"Value_En": "Not enough gold!"
|
||||
},
|
||||
{
|
||||
"ID": 170,
|
||||
"Key": "Build_Go",
|
||||
"Value": "进入",
|
||||
"Value_En": "Go"
|
||||
}
|
||||
]
|
|
@ -71,4 +71,6 @@ QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm
|
|||
点击上锁图标
|
||||
点击开始游戏
|
||||
开始闯关
|
||||
金币不足
|
||||
金币不足
|
||||
该节点解锁需要完成关卡
|
||||
进入
|
|
@ -3457,7 +3457,7 @@ SpriteRenderer:
|
|||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -10
|
||||
m_Sprite: {fileID: 21300000, guid: 83147324783244689a9d72b9fbe03a75, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 81aa4c7f74de0411b85bdf15c21bd5e1, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
|
|
|
@ -5525,7 +5525,7 @@ SpriteRenderer:
|
|||
m_SortingLayerID: 0
|
||||
m_SortingLayer: 0
|
||||
m_SortingOrder: -10
|
||||
m_Sprite: {fileID: 21300000, guid: 83147324783244689a9d72b9fbe03a75, type: 3}
|
||||
m_Sprite: {fileID: 21300000, guid: 0f68ff49660684ed7b3a65a7f094e04e, type: 3}
|
||||
m_Color: {r: 1, g: 1, b: 1, a: 1}
|
||||
m_FlipX: 0
|
||||
m_FlipY: 0
|
||||
|
|
|
@ -1,6 +1,6 @@
|
|||
namespace Framework.Constants
|
||||
{
|
||||
public class PathConstants
|
||||
public class PathConstants
|
||||
{
|
||||
//新手引导遮罩预制体
|
||||
public const string GuideMaskObj = "Assets/Art/UI/Prefab/GuideMask.prefab";
|
||||
|
@ -10,7 +10,7 @@ namespace Framework.Constants
|
|||
public const string ScoreUrlIOS = "https://apps.apple.com/app/id6504517185";
|
||||
|
||||
//Agreement URL
|
||||
public const string AgreementUrl = "http://www.puhexinhuo.com/avery_policy.html";
|
||||
public const string AgreementUrl = "https://www.kedrgame.com/forest_policy.html";
|
||||
|
||||
public const string SceneLevelPath = "Assets/Scenes/LevelScene.unity";
|
||||
|
||||
|
@ -24,6 +24,10 @@ namespace Framework.Constants
|
|||
public const string ItemPrefabPath = "Assets/Art/LevelItem/{0}.prefab";
|
||||
public const string PlankPrefabPath = "Assets/Art/LevelItem/Plank/{0}.prefab";
|
||||
|
||||
|
||||
public const string BuildSelect = "Assets/Art/Texture/SelectBuild/SB_{0}.png";
|
||||
public const string BuildSelectStayTurn = "Assets/Art/Texture/SelectBuild/SB_StayTurn.png";
|
||||
|
||||
//Gfx
|
||||
public const string GfxPath = "Assets/Art/Gfx/prefab/{0}.prefab";
|
||||
|
||||
|
|
|
@ -26,6 +26,7 @@ namespace Framework.Constants
|
|||
|
||||
public static readonly string UIStartMain = "UIStartMain";
|
||||
public static readonly string UIGuide = "UIGuide";
|
||||
public static readonly string UISelectBuild = "UISelectBuild";
|
||||
|
||||
//BG
|
||||
public static readonly string UILevelBg = "UILevelBG";
|
||||
|
|
|
@ -1,4 +1,5 @@
|
|||
using Gameplay.Manager;
|
||||
using Framework.Manager;
|
||||
using Framework.BI;
|
||||
using UnityEngine;
|
||||
using PhxhSDK;
|
||||
|
@ -60,6 +61,10 @@ namespace Gameplay.Game
|
|||
{
|
||||
ADManager.Instance.Release();
|
||||
_game.Release();
|
||||
|
||||
//建造释放
|
||||
BuildSelectManager.Instance.Release();
|
||||
BuildManager.Instance.Release();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -3,7 +3,6 @@ using PhxhSDK;
|
|||
using Framework;
|
||||
using Framework.BI;
|
||||
using Framework.UI;
|
||||
using PhxhSDK.Phxh;
|
||||
using Framework.Login;
|
||||
using Framework.Event;
|
||||
using Gameplay.Manager;
|
||||
|
@ -11,7 +10,6 @@ using Framework.Setting;
|
|||
using Framework.Manager;
|
||||
using Framework.Constants;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
|
||||
namespace Gameplay.LoadingExecutor
|
||||
{
|
||||
|
@ -23,25 +21,24 @@ namespace Gameplay.LoadingExecutor
|
|||
protected override async UniTask _DoLoading()
|
||||
{
|
||||
AppInfoManager.Instance.InitRemoteInfo();
|
||||
_destProgress = 10f;
|
||||
_destProgress = 5f;
|
||||
ShopManager.Instance.Init();
|
||||
_destProgress = 20f;
|
||||
_destProgress = 10f;
|
||||
await TableManager.Instance.Load();
|
||||
_destProgress = 30f;
|
||||
_destProgress = 20f;
|
||||
ADManager.Instance.Init();
|
||||
_destProgress = 40f;
|
||||
_destProgress = 25f;
|
||||
await PreLoadSelectLevel();
|
||||
_destProgress = 50f;
|
||||
await InitBuildScene();
|
||||
InitStorage();
|
||||
_destProgress = 35f;
|
||||
await InitBuild();
|
||||
_destProgress = 60f;
|
||||
await InitSetting();
|
||||
_destProgress = 70f;
|
||||
await InitGuide();
|
||||
_destProgress = 80;
|
||||
await InitGfx();
|
||||
_destProgress = 70;
|
||||
await InitMusic();
|
||||
_destProgress = 80f;
|
||||
await InitUI();
|
||||
_destProgress = 90f;
|
||||
await GuideMananger.Instance.InitData();
|
||||
await InitUI();
|
||||
_destProgress = 100f;
|
||||
}
|
||||
|
||||
|
@ -54,21 +51,8 @@ namespace Gameplay.LoadingExecutor
|
|||
/// <summary>
|
||||
/// 初始化各部分存盘信息
|
||||
/// </summary>
|
||||
private void InitStorage()
|
||||
private async UniTask InitGuide()
|
||||
{
|
||||
SettingManager.Instance.Init();
|
||||
//建造读本地存盘
|
||||
|
||||
/*
|
||||
_userBuildInfo = StorageManager.Instance.GetStorage<UserBuildInfo>(NormalConstants.UserBuildSaveKey);
|
||||
_userBuildInfo ??= new UserBuildInfo();
|
||||
if (string.IsNullOrEmpty(_userBuildInfo.CurBuildId))
|
||||
{
|
||||
_userBuildInfo.CurBuildId = TableManager.Instance.Tables.BuildConfig.DataList[0].ID;
|
||||
DebugUtil.LogError("无存盘信息, 读默认表:{0}", _userBuildInfo.CurBuildId);
|
||||
}
|
||||
*/
|
||||
|
||||
//根据本地信息判断是否开启新手引导
|
||||
if (!GuideMananger.Instance.IsGuiding && BuildManager.Instance.UserBuildInfo.GuideGroup <= 0 &&
|
||||
LevelSelectManager.Instance.CurPassLevelIndex < 1)
|
||||
|
@ -76,24 +60,29 @@ namespace Gameplay.LoadingExecutor
|
|||
GuideMananger.Instance.NeedGuide = true;
|
||||
DebugUtil.LogG("第一步判断需要开启新手引导!");
|
||||
}
|
||||
|
||||
await GuideMananger.Instance.InitData();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化Build数据
|
||||
/// 初始化Build相关
|
||||
/// </summary>
|
||||
private async UniTask InitBuildScene()
|
||||
private async UniTask InitBuild()
|
||||
{
|
||||
var reachCondition = LevelSelectManager.Instance.CurPassLevelIndex;
|
||||
await BuildManager.Instance.LoadBuild(_buildID, reachCondition);
|
||||
await BuildSelectManager.Instance.InitAsync();
|
||||
}
|
||||
|
||||
private async UniTask InitGfx()
|
||||
{
|
||||
await GfxManager.Instance.PreLoadGfx("Effect_MainCharacter");
|
||||
await GfxManager.Instance.PreLoadGfx("Effect_SelectSequin");
|
||||
await GfxManager.Instance.PreLoadGfx("Effect_Sequin");
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化UI
|
||||
/// </summary>
|
||||
private async UniTask InitUI()
|
||||
{
|
||||
UIRoot.Instance.BgDestroy();
|
||||
|
@ -117,13 +106,20 @@ namespace Gameplay.LoadingExecutor
|
|||
await UIManager.Instance.OpenWindow(UIConstants.UIStayTuned);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 预加载选择关卡
|
||||
/// </summary>
|
||||
private async UniTask PreLoadSelectLevel()
|
||||
{
|
||||
await LevelSelectManager.Instance.InitAsync();
|
||||
}
|
||||
|
||||
private async UniTask InitMusic()
|
||||
/// <summary>
|
||||
/// 初始化设置相关
|
||||
/// </summary>
|
||||
private async UniTask InitSetting()
|
||||
{
|
||||
SettingManager.Instance.Init();
|
||||
await AudioManager.Instance.PreLoadAudio();
|
||||
AudioManager.Instance.PlayMusic(AudioType.MUSIC, AudioManager.Instance.BGM, new UnityAudio(true));
|
||||
}
|
||||
|
|
|
@ -58,6 +58,8 @@ namespace Framework.Manager
|
|||
string.Format(Framework.Constants.PathConstants.SoundPath, "S_Thumbtack")));
|
||||
PreLoadAudio("S_PlankDrop", await AssetManager.Instance.LoadAssetAsync<AudioClip>(
|
||||
string.Format(Framework.Constants.PathConstants.SoundPath, "S_PlankDrop")));
|
||||
PreLoadAudio("S_Coin", await AssetManager.Instance.LoadAssetAsync<AudioClip>(
|
||||
string.Format(Framework.Constants.PathConstants.SoundPath, "S_Coin")));
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
|
|
@ -12,9 +12,10 @@ namespace Gameplay.Manager
|
|||
{
|
||||
public class ShopManager : Singlenton<ShopManager>, IInitable
|
||||
{
|
||||
private Dictionary<PropType, int> _unusedPropCount;
|
||||
public bool IsDebug;
|
||||
public bool CanGfxCoin;
|
||||
|
||||
private Dictionary<PropType, int> _unusedPropCount;
|
||||
private Dictionary<string, int> _consumableGoods;
|
||||
private Dictionary<string, int> _nonConsumableGoods;
|
||||
private bool _init;
|
||||
|
@ -90,6 +91,13 @@ namespace Gameplay.Manager
|
|||
}
|
||||
|
||||
CurCoin += coin;
|
||||
if (!LevelManager.Instance.IsOver && !LevelManager.Instance.IsPause)
|
||||
{
|
||||
CanGfxCoin = true;
|
||||
AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Coin",
|
||||
new UnityAudio(false));
|
||||
}
|
||||
|
||||
EventManager.Instance.Send(EventManager.EventName.RefreshCoin);
|
||||
SaveCoinsToLocal();
|
||||
}
|
||||
|
|
|
@ -28,9 +28,8 @@ namespace Gameplay.Game
|
|||
|
||||
public void OnExit()
|
||||
{
|
||||
BuildManager.Instance.Release();
|
||||
BuildManager.Instance.CurBuildRelease();
|
||||
UIManager.Instance.CloseAllUI(true);
|
||||
GfxManager.Instance.ReturnGfxObj("Effect_MainCharacter", true);
|
||||
GfxManager.Instance.ReturnGfxObj("Effect_SelectSequin", true);
|
||||
GfxManager.Instance.ReturnGfxObj("Effect_Sequin", true);
|
||||
}
|
||||
|
|
|
@ -0,0 +1,113 @@
|
|||
using UnityEngine;
|
||||
using Framework.UI;
|
||||
using Gameplay.Game;
|
||||
using UnityEngine.UI;
|
||||
using Gameplay.Manager;
|
||||
using Framework.Manager;
|
||||
|
||||
public class UISelectBuildController : UIWindow
|
||||
{
|
||||
private string _curBuildID;
|
||||
private int _curBuildIndex;
|
||||
|
||||
private Image _imgBuild;
|
||||
private GameObject _objLeft;
|
||||
private GameObject _objRight;
|
||||
private GameObject _objGo;
|
||||
|
||||
protected override void OnAwake()
|
||||
{
|
||||
BindButton("Bg_Build/Btn_Go", GoBuild);
|
||||
BindButton("Bg_Build/Btn_Left", GoLeft);
|
||||
BindButton("Bg_Build/Btn_Right", GoRight);
|
||||
BindButton("UI_LiuHaiTop/Btn_Close", Close);
|
||||
|
||||
_objGo = FindObj("Bg_Build/Btn_Go");
|
||||
_objRight = FindObj("Bg_Build/Btn_Right");
|
||||
_objLeft = FindObj("Bg_Build/Btn_Left");
|
||||
|
||||
_imgBuild = FindObj("Bg_Build/Img_Build").GetComponent<Image>();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
OnStart();
|
||||
}
|
||||
|
||||
protected override void OnOpenWindow(object data)
|
||||
{
|
||||
var id = (string)data;
|
||||
|
||||
var buildSelectItem = BuildSelectManager.Instance.GetBuildSelectItem(id);
|
||||
if (buildSelectItem != null)
|
||||
{
|
||||
UpdateCurBuildSelectItem(buildSelectItem);
|
||||
}
|
||||
}
|
||||
|
||||
private void UpdateCurBuildSelectItem(BuildSelectManager.BuildSelectItem buildSelectItem)
|
||||
{
|
||||
_imgBuild.sprite = buildSelectItem.BuildSprite;
|
||||
_curBuildID = buildSelectItem.BuildID;
|
||||
_curBuildIndex = buildSelectItem.Index;
|
||||
RefreshUI(_curBuildIndex);
|
||||
}
|
||||
|
||||
private void RefreshUI(int index)
|
||||
{
|
||||
if (index == 0)
|
||||
{
|
||||
_objLeft.SetActive(false);
|
||||
_objRight.SetActive(true);
|
||||
_objGo.SetActive(true);
|
||||
}
|
||||
else if (index == BuildSelectManager.Instance.BuildSelectItems.Count - 1)
|
||||
{
|
||||
_objLeft.SetActive(true);
|
||||
_objRight.SetActive(false);
|
||||
_objGo.SetActive(false);
|
||||
}
|
||||
else
|
||||
{
|
||||
_objLeft.SetActive(true);
|
||||
_objRight.SetActive(true);
|
||||
_objGo.SetActive(true);
|
||||
}
|
||||
}
|
||||
|
||||
private void Close()
|
||||
{
|
||||
CloseWindow(true);
|
||||
}
|
||||
|
||||
private void GoBuild()
|
||||
{
|
||||
if (!_curBuildID.Equals(BuildManager.Instance.CurBuildInfo.BuildSceneID))
|
||||
{
|
||||
BuildManager.Instance.ChangeBuildSceneID = true;
|
||||
GameStateManager.Instance.ChangeState(new GameStateStart(buildID: _curBuildID));
|
||||
}
|
||||
else
|
||||
{
|
||||
Close();
|
||||
}
|
||||
}
|
||||
|
||||
private void GoLeft()
|
||||
{
|
||||
var preBuildSelectItem = BuildSelectManager.Instance.GetPreviousBuildSelectItem(_curBuildIndex);
|
||||
if (preBuildSelectItem != null)
|
||||
{
|
||||
UpdateCurBuildSelectItem(preBuildSelectItem);
|
||||
}
|
||||
}
|
||||
|
||||
private void GoRight()
|
||||
{
|
||||
var nextBuildSelectItem = BuildSelectManager.Instance.GetNextBuildSelectItem(_curBuildIndex);
|
||||
if (nextBuildSelectItem != null)
|
||||
{
|
||||
UpdateCurBuildSelectItem(nextBuildSelectItem);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 7c4d16a50832a40ab8000fc8007a0a2e
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -22,9 +22,10 @@ public class UISettingPanelController : UIWindow
|
|||
private GameObject _uiBtnOpenS;
|
||||
private GameObject _uiBtnCloseS;
|
||||
private GameObject _tipConfirm;
|
||||
private GameObject _makeObj;
|
||||
|
||||
private TMP_Dropdown _lanDropdown;
|
||||
|
||||
|
||||
private bool _isMuteMusic;
|
||||
private bool _isMuteSound;
|
||||
|
||||
|
@ -35,10 +36,11 @@ public class UISettingPanelController : UIWindow
|
|||
{
|
||||
//EventManager.Instance.Register(EventManager.EventName.LoginSuccess, UpdateID);
|
||||
_rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
|
||||
_uiBtnOpenM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Open_M").gameObject;
|
||||
_uiBtnCloseM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Close_M").gameObject;
|
||||
_uiBtnOpenS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Open_S").gameObject;
|
||||
_uiBtnCloseS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Close_S").gameObject;
|
||||
_uiBtnOpenM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Open_M");
|
||||
_uiBtnCloseM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Close_M");
|
||||
_uiBtnOpenS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Open_S");
|
||||
_uiBtnCloseS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Close_S");
|
||||
_makeObj = FindObj("BG_Make");
|
||||
BindButton("BG_SettingPanel/Btn_Close", () =>
|
||||
{
|
||||
EventManager.Instance.Send(EventManager.EventName.ShowGfx);
|
||||
|
@ -47,6 +49,8 @@ public class UISettingPanelController : UIWindow
|
|||
BindButton("BG_SettingPanel/Music/Btn_Switch_M", ChangeMusic);
|
||||
BindButton("BG_SettingPanel/Sound/Btn_Switch_S", ChangeSound);
|
||||
BindButton("BG_SettingPanel/Btn_Save", SaveGameProgress);
|
||||
BindButton("BG_SettingPanel/Btn_Make", () => _makeObj.SetActive(true));
|
||||
BindButton("BG_Make/Btn_Close", () => _makeObj.SetActive(false));
|
||||
|
||||
_lanDropdown = GameObject.Find("BG_SettingPanel/Language/Dropdown_Lan").GetComponent<TMP_Dropdown>();
|
||||
_lanDropdown.onValueChanged.AddListener(ChangLanguage);
|
||||
|
|
|
@ -35,6 +35,11 @@ public class UIStartMainController : UIWindow
|
|||
CommonUIUtils.CaptureScreenshot();
|
||||
}
|
||||
|
||||
private void Start()
|
||||
{
|
||||
OnStart();
|
||||
}
|
||||
|
||||
private void InitBlueprint()
|
||||
{
|
||||
_blueprint = FindObj("ResultPanel");
|
||||
|
@ -80,11 +85,9 @@ public class UIStartMainController : UIWindow
|
|||
FindObj("UI_LiuHaiTop").SetActive(false);
|
||||
}
|
||||
|
||||
private void ChangeBuildScene()
|
||||
private async void ChangeBuildScene()
|
||||
{
|
||||
BuildManager.Instance.ChangeBuildSceneID = true;
|
||||
var buildID = BuildManager.Instance.BuildInfo.BuildSceneID.Equals("Build_2") ? "Build_1" : "Build_2";
|
||||
GameStateManager.Instance.ChangeState(new GameStateStart(buildID: buildID));
|
||||
await UIManager.Instance.OpenWindow(UIConstants.UISelectBuild, BuildManager.Instance.CurBuildInfo.BuildSceneID);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
|
|
@ -316,6 +316,7 @@ namespace Framework.UI
|
|||
_WindowMeta(UIConstants.UIMainPanelBg, UIWindowLayer.BgTop);
|
||||
_WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround);
|
||||
_WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround);
|
||||
_WindowMeta(UIConstants.UISelectBuild, UIWindowLayer.Normal);
|
||||
_WindowMeta(UIConstants.UIGuide, UIWindowLayer.Normal);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,12 +1,12 @@
|
|||
using System.ComponentModel;
|
||||
using Gameplay.ForestLevel;
|
||||
using Framework.Constants;
|
||||
using LC.Newtonsoft.Json;
|
||||
using Framework.Manager;
|
||||
using Gameplay.Manager;
|
||||
using Framework.Event;
|
||||
using Framework.Manager;
|
||||
using Gameplay.Level;
|
||||
using Gameplay.Game;
|
||||
using Framework.UI;
|
||||
using Gameplay.ForestLevel;
|
||||
using PhxhSDK;
|
||||
|
||||
public partial class SROptions
|
||||
|
@ -39,6 +39,9 @@ public partial class SROptions
|
|||
public void PassAllLevel()
|
||||
{
|
||||
LevelSelectManager.Instance.PassAllLevel();
|
||||
BuildManager.Instance.ChangeBuildSceneID = true;
|
||||
GameStateManager.Instance.ChangeState(
|
||||
new GameStateStart(buildID: BuildManager.Instance.CurBuildInfo.BuildSceneID));
|
||||
}
|
||||
|
||||
[Category("关卡相关"), DisplayName("开启新手引导")]
|
||||
|
@ -78,7 +81,7 @@ public partial class SROptions
|
|||
{
|
||||
LevelSelectManager.Instance.ClearFile();
|
||||
}
|
||||
|
||||
|
||||
[Category("存档相关"), DisplayName("清除当前场景所有选择节点")]
|
||||
public void ClearBuildOption()
|
||||
{
|
||||
|
|
|
@ -171,6 +171,8 @@ namespace Gameplay.Level
|
|||
RecoverPlankStatus();
|
||||
}
|
||||
}
|
||||
|
||||
PutThumbtack();
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
|
@ -178,6 +180,16 @@ namespace Gameplay.Level
|
|||
}
|
||||
}
|
||||
|
||||
private void PutThumbtack()
|
||||
{
|
||||
if ((LevelManager.Instance.IsPause || LevelManager.Instance.IsOver) && _curThumbtack != null)
|
||||
{
|
||||
_curThumbtack.Obj.GetComponent<SpriteRenderer>().color = _defaultColor;
|
||||
LevelManager.Instance.CurUndoState.PreModifiedKong.LevelThumbtack = _curThumbtack;
|
||||
_curThumbtack = null;
|
||||
}
|
||||
}
|
||||
|
||||
private void AddorRemoveHj2D()
|
||||
{
|
||||
try
|
||||
|
|
|
@ -47,7 +47,7 @@ namespace Gameplay.Manager
|
|||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugUtil.LogError("LevelSelectMgr.Init Error: {0}", e);
|
||||
DebugUtil.LogError("LevelSelectManager.InitAsync Error: {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -1,5 +1,6 @@
|
|||
using Event = cfg.BI.Event;
|
||||
using Framework.Constants;
|
||||
using Framework.Manager;
|
||||
using Gameplay.Manager;
|
||||
using Framework.Event;
|
||||
using Gameplay.Level;
|
||||
|
@ -37,7 +38,7 @@ public class UILosePanelController : UIWindow
|
|||
{
|
||||
CloseWindow(true);
|
||||
UIManager.Instance.CloseWindow(UIConstants.UILevelPanel, true);
|
||||
GameStateManager.Instance.ChangeState(new GameStateStart());
|
||||
GameStateManager.Instance.ChangeState(new GameStateStart(BuildManager.Instance.CurBuildInfo.BuildSceneID));
|
||||
BIManager.Instance.TrackEventLevel(cfg.BI.Event.level_back_home, BIManager.Reason.ClickOnLosePanel.ToString());
|
||||
}
|
||||
|
||||
|
|
|
@ -7,6 +7,7 @@ using Gameplay.Level;
|
|||
using UnityEngine.UI;
|
||||
using Framework.Event;
|
||||
using Gameplay.Manager;
|
||||
using Framework.Manager;
|
||||
using System.Collections;
|
||||
using Framework.Constants;
|
||||
|
||||
|
@ -75,7 +76,7 @@ public class UIWinPanelController : UIWindow
|
|||
BIManager.Reason.ClickOnWinPanel.ToString());
|
||||
CloseWindow(true);
|
||||
UIManager.Instance.CloseWindow(UIConstants.UILevelPanel, true);
|
||||
GameStateManager.Instance.ChangeState(new GameStateStart());
|
||||
GameStateManager.Instance.ChangeState(new GameStateStart(BuildManager.Instance.CurBuildInfo.BuildSceneID));
|
||||
EventManager.Instance.Send(EventManager.EventName.StartBackToMain);
|
||||
}
|
||||
|
||||
|
|
|
@ -54,10 +54,11 @@ public class CoinEffect : MonoBehaviour
|
|||
|
||||
private void Update()
|
||||
{
|
||||
if (LevelManager.Instance.CanGfxCoin && !GuideMananger.Instance.IsGuiding)
|
||||
if ((LevelManager.Instance.CanGfxCoin || ShopManager.Instance.CanGfxCoin) && !GuideMananger.Instance.IsGuiding)
|
||||
{
|
||||
DestroyCoinsParent();
|
||||
LevelManager.Instance.CanGfxCoin = false;
|
||||
ShopManager.Instance.CanGfxCoin = false;
|
||||
CoinEffectShow();
|
||||
}
|
||||
}
|
||||
|
|
|
@ -40,7 +40,7 @@ public class UIBuyGoodsController : UIWindow
|
|||
_rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
|
||||
BindButton("Bg_Buy/Btn/Btn_Cancel", () =>
|
||||
{
|
||||
CloseWindow();
|
||||
CloseWindow(true);
|
||||
EventManager.Instance.Send(EventManager.EventName.ShowGfx);
|
||||
LevelManager.Instance.IsPause = false;
|
||||
BIManager.Instance.TrackEventLevel(Event.level_cancel_buy);
|
||||
|
@ -124,7 +124,7 @@ public class UIBuyGoodsController : UIWindow
|
|||
|
||||
private void CloseWin()
|
||||
{
|
||||
CloseWindow();
|
||||
CloseWindow(true);
|
||||
if (_curPropData == null) return;
|
||||
AssetManager.Instance.Unload(_curPropData.IconPath);
|
||||
}
|
||||
|
@ -154,19 +154,19 @@ public class UIBuyGoodsController : UIWindow
|
|||
CloseWin();
|
||||
}
|
||||
|
||||
private void ADFailCallBack()
|
||||
private async void ADFailCallBack()
|
||||
{
|
||||
//恢复游戏
|
||||
Time.timeScale = 1f;
|
||||
BIManager.Instance.TrackEventLevel(Event.level_ad_show_fail, "101");
|
||||
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_ad_show_fail, "101");
|
||||
UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_AD_NotReady", () => { });
|
||||
await UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_AD_NotReady", () => { });
|
||||
}
|
||||
|
||||
private void OpenShopInLevel()
|
||||
private async void OpenShopInLevel()
|
||||
{
|
||||
CommonUIUtils.CaptureScreenshot();
|
||||
UIManager.Instance.OpenWindow(UIConstants.UIShop);
|
||||
await UIManager.Instance.OpenWindow(UIConstants.UIShop);
|
||||
}
|
||||
|
||||
private async void BuyGoodsInLevel(PropType prop)
|
||||
|
|
|
@ -2,9 +2,10 @@ using Framework.BI;
|
|||
using Framework.UI;
|
||||
using Gameplay.Game;
|
||||
using UnityEngine.UI;
|
||||
using Gameplay.Manager;
|
||||
using Framework.Constants;
|
||||
using Framework.Event;
|
||||
using Gameplay.Manager;
|
||||
using Framework.Manager;
|
||||
using Framework.Constants;
|
||||
using Event = cfg.BI.Event;
|
||||
|
||||
public class UIPausePanelController : UIWindow
|
||||
|
@ -30,7 +31,7 @@ public class UIPausePanelController : UIWindow
|
|||
BIManager.Instance.TrackEventLevel(Event.level_back_home, BIManager.Reason.ClickOnPausePanel.ToString());
|
||||
UIManager.Instance.CloseWindow(UIConstants.UIPausePanel, true);
|
||||
UIManager.Instance.CloseWindow(UIConstants.UILevelPanel, true);
|
||||
GameStateManager.Instance.ChangeState(new GameStateStart());
|
||||
GameStateManager.Instance.ChangeState(new GameStateStart(BuildManager.Instance.CurBuildInfo.BuildSceneID));
|
||||
}
|
||||
|
||||
private void ContinueLevel()
|
||||
|
|
|
@ -2,13 +2,12 @@ using System;
|
|||
using PhxhSDK;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using PhxhSDK.Phxh;
|
||||
using LC.Newtonsoft.Json;
|
||||
using Framework.Constants;
|
||||
using Sirenix.OdinInspector;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
using cfg.Build;
|
||||
using PhxhSDK.Phxh;
|
||||
using UnityEngine.AddressableAssets;
|
||||
|
||||
namespace Framework.Manager
|
||||
|
@ -124,8 +123,12 @@ namespace Framework.Manager
|
|||
public class BuildInfo
|
||||
{
|
||||
public string BuildSceneID;
|
||||
|
||||
public Dictionary<string, string> ChooseNodeInfo;
|
||||
|
||||
//当前节点
|
||||
public bool Complete;
|
||||
|
||||
public BuildInfo()
|
||||
{
|
||||
ChooseNodeInfo = new Dictionary<string, string>();
|
||||
|
@ -192,9 +195,9 @@ namespace Framework.Manager
|
|||
private UserBuildInfo _userBuildInfo;
|
||||
|
||||
/// <summary>
|
||||
/// 当前主题玩家选择情况
|
||||
/// 当前玩家选择主题
|
||||
/// </summary>
|
||||
public BuildInfo BuildInfo
|
||||
public BuildInfo CurBuildInfo
|
||||
{
|
||||
get => _curBuildInfo;
|
||||
private set => _curBuildInfo = value;
|
||||
|
@ -237,11 +240,6 @@ namespace Framework.Manager
|
|||
/// </summary>
|
||||
private Dictionary<string, Sprite> _iconSprites;
|
||||
|
||||
/// <summary>
|
||||
/// 已经加载的资源
|
||||
/// </summary>
|
||||
private readonly List<string> _loadAssets = new List<string>();
|
||||
|
||||
private BuildData _curBuildData;
|
||||
private bool _isInit;
|
||||
public bool BuildInGame;
|
||||
|
@ -250,6 +248,7 @@ namespace Framework.Manager
|
|||
{
|
||||
InitForStorage();
|
||||
|
||||
var lastBuildID = _curBuildInfo;
|
||||
var buildConfigId = !string.IsNullOrEmpty(buildID) ? buildID : _userBuildInfo.CurBuildId;
|
||||
|
||||
if (!TableManager.Instance.Tables.BuildConfig.DataMap.TryGetValue(buildConfigId, out var buildConfig))
|
||||
|
@ -269,11 +268,15 @@ namespace Framework.Manager
|
|||
}
|
||||
|
||||
var buildData = await JsonHelper.LoadFromAddressable<BuildData>(buildConfig.BuildData);
|
||||
|
||||
|
||||
await Init(buildData, true);
|
||||
await Addressables.LoadSceneAsync(buildConfig.Path).ToUniTask();
|
||||
_userBuildInfo.CurBuildId = buildConfigId;
|
||||
StorageManager.Instance.SaveWithoutUpdate();
|
||||
InitBlueprint();
|
||||
if (lastBuildID is { Complete: true } && !_curBuildInfo.Complete)
|
||||
{
|
||||
_userBuildInfo.CurBuildId = buildConfigId;
|
||||
StorageManager.Instance.SaveWithoutUpdate();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -303,7 +306,6 @@ namespace Framework.Manager
|
|||
InitUserBuildInfo();
|
||||
InitCondition();
|
||||
await InitIcon();
|
||||
InitBlueprint();
|
||||
|
||||
|
||||
if (inGame)
|
||||
|
@ -551,7 +553,7 @@ namespace Framework.Manager
|
|||
if (_curBuildInfo.ChooseNodeInfo.TryGetValue(node, out var oldOption))
|
||||
{
|
||||
_curBuildInfo.ChooseNodeInfo[node] = option;
|
||||
DebugUtil.LogY($"场景{_userBuildInfo.CurBuildId}中的节点{node}保存了{option}选择");
|
||||
DebugUtil.LogY($"场景{_curBuildInfo.BuildSceneID}中的节点{node}保存了{option}选择");
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -559,6 +561,19 @@ namespace Framework.Manager
|
|||
_curBuildInfo.ChooseNodeInfo.Add(node, option);
|
||||
}
|
||||
|
||||
var complete = true;
|
||||
foreach (var chooseNode in _curBuildInfo.ChooseNodeInfo)
|
||||
{
|
||||
if (string.IsNullOrEmpty(chooseNode.Value))
|
||||
{
|
||||
complete = false;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if (complete)
|
||||
_curBuildInfo.Complete = true;
|
||||
|
||||
StorageManager.Instance.SaveWithoutUpdate();
|
||||
}
|
||||
|
||||
|
@ -648,13 +663,13 @@ namespace Framework.Manager
|
|||
|
||||
private void DebugUserChooseNode()
|
||||
{
|
||||
foreach (var infos in BuildInfo.ChooseNodeInfo)
|
||||
foreach (var infos in CurBuildInfo.ChooseNodeInfo)
|
||||
{
|
||||
DebugUtil.LogError("节点 {0} 选择的的是 {1}", infos.Key, infos.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public void Release()
|
||||
public void CurBuildRelease()
|
||||
{
|
||||
foreach (var icon in _iconSprites)
|
||||
{
|
||||
|
@ -664,5 +679,10 @@ namespace Framework.Manager
|
|||
CurBlueprint = null;
|
||||
CurTopBuildUI = null;
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
CurBuildRelease();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,109 @@
|
|||
using System;
|
||||
using PhxhSDK;
|
||||
using Framework;
|
||||
using UnityEngine;
|
||||
using System.Linq;
|
||||
using Framework.Constants;
|
||||
using Cysharp.Threading.Tasks;
|
||||
using System.Collections.Generic;
|
||||
|
||||
public class BuildSelectManager
|
||||
{
|
||||
public class BuildSelectItem
|
||||
{
|
||||
public Sprite BuildSprite;
|
||||
public string BuildID;
|
||||
public string PathSprite;
|
||||
public int Index;
|
||||
}
|
||||
|
||||
private static BuildSelectManager _instance;
|
||||
|
||||
public static BuildSelectManager Instance
|
||||
{
|
||||
get
|
||||
{
|
||||
if (_instance == null)
|
||||
{
|
||||
_instance = new BuildSelectManager();
|
||||
}
|
||||
|
||||
return _instance;
|
||||
}
|
||||
}
|
||||
|
||||
public Dictionary<string, BuildSelectItem> BuildSelectItems;
|
||||
|
||||
private bool _isInit;
|
||||
|
||||
public async UniTask InitAsync()
|
||||
{
|
||||
if (_isInit) return;
|
||||
try
|
||||
{
|
||||
BuildSelectItems = new Dictionary<string, BuildSelectItem>();
|
||||
var buildConfig = TableManager.Instance.Tables.BuildConfig.DataMap;
|
||||
var index = 0;
|
||||
foreach (var build in buildConfig)
|
||||
{
|
||||
var id = build.Key;
|
||||
var path = string.Format(PathConstants.BuildSelect, id);
|
||||
var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(path);
|
||||
|
||||
var buildItem = new BuildSelectItem
|
||||
{
|
||||
BuildSprite = sprite,
|
||||
BuildID = id,
|
||||
PathSprite = path,
|
||||
Index = index
|
||||
};
|
||||
BuildSelectItems.Add(id, buildItem);
|
||||
index++;
|
||||
}
|
||||
|
||||
//添加敬请期待
|
||||
var stayTurnSprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(PathConstants.BuildSelectStayTurn);
|
||||
|
||||
var buildStayTurnItem = new BuildSelectItem
|
||||
{
|
||||
BuildSprite = stayTurnSprite,
|
||||
BuildID = "None",
|
||||
PathSprite = PathConstants.BuildSelectStayTurn,
|
||||
Index = index
|
||||
};
|
||||
BuildSelectItems.Add("None", buildStayTurnItem);
|
||||
|
||||
_isInit = true;
|
||||
}
|
||||
catch (Exception e)
|
||||
{
|
||||
DebugUtil.LogError("BuildSelectManager.InitAsync Error: {0}", e);
|
||||
}
|
||||
}
|
||||
|
||||
public BuildSelectItem GetBuildSelectItem(string buildID)
|
||||
{
|
||||
return BuildSelectItems.GetValueOrDefault(buildID);
|
||||
}
|
||||
|
||||
public BuildSelectItem GetNextBuildSelectItem(int index)
|
||||
{
|
||||
return BuildSelectItems.Values.FirstOrDefault(item => item.Index == index + 1);
|
||||
}
|
||||
|
||||
public BuildSelectItem GetPreviousBuildSelectItem(int index)
|
||||
{
|
||||
return BuildSelectItems.Values.FirstOrDefault(item => item.Index == index - 1);
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
foreach (var buildSelectItem in BuildSelectItems)
|
||||
{
|
||||
AssetManager.Instance.Unload(buildSelectItem.Value.PathSprite);
|
||||
buildSelectItem.Value.BuildSprite = null;
|
||||
}
|
||||
|
||||
BuildSelectItems = null;
|
||||
}
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: 4aa908c2333d84ceea8c1a2ccdc17fc2
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -2,6 +2,7 @@ using TMPro;
|
|||
using System;
|
||||
using PhxhSDK;
|
||||
using UnityEngine;
|
||||
using Framework.UI;
|
||||
using UnityEngine.UI;
|
||||
using Gameplay.Level;
|
||||
using Framework.Event;
|
||||
|
@ -257,6 +258,9 @@ public class BuildBoot : MonoBehaviour
|
|||
private Option _curOption;
|
||||
private Node _curNode;
|
||||
|
||||
//当前节点条件
|
||||
private int _curCondition;
|
||||
|
||||
//当前节点字典
|
||||
private Dictionary<string, Node> _nodes;
|
||||
|
||||
|
@ -264,6 +268,7 @@ public class BuildBoot : MonoBehaviour
|
|||
private GameObject _tipObj;
|
||||
private Button _btnTipGoGame;
|
||||
private Button _btnTipClose;
|
||||
private TMP_Text _txtTip;
|
||||
|
||||
//遮罩
|
||||
private GameObject _mask;
|
||||
|
@ -316,7 +321,7 @@ public class BuildBoot : MonoBehaviour
|
|||
/// </summary>
|
||||
private void UpdateBuildDisplay()
|
||||
{
|
||||
var chooseNodeInfo = BuildManager.Instance.BuildInfo.ChooseNodeInfo;
|
||||
var chooseNodeInfo = BuildManager.Instance.CurBuildInfo.ChooseNodeInfo;
|
||||
if (chooseNodeInfo == null || chooseNodeInfo.Count <= 0)
|
||||
{
|
||||
DebugUtil.LogError("Build Boot: 玩家在该场景的建造信息获取错误");
|
||||
|
@ -455,6 +460,7 @@ public class BuildBoot : MonoBehaviour
|
|||
_btnTipGoGame = _tipObj.transform.Find("Btn_Game").GetComponent<Button>();
|
||||
_btnTipClose.onClick.AddListener(CloseTipPanel);
|
||||
_btnTipGoGame.onClick.AddListener(TipGoGame);
|
||||
_txtTip = _tipObj.transform.Find("Text_Content").GetComponent<TMP_Text>();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -580,12 +586,11 @@ public class BuildBoot : MonoBehaviour
|
|||
{
|
||||
_curNode = node;
|
||||
_curOption = node.GetOption(optionName);
|
||||
var condition = BuildManager.Instance.GetCondition(nodeName);
|
||||
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
|
||||
_curCondition = BuildManager.Instance.GetCondition(nodeName);
|
||||
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, _curCondition);
|
||||
_buildBar.PickItemDisplay(optionName);
|
||||
if (_curOption != null)
|
||||
OutlinePickItem(_curOption);
|
||||
|
||||
EventManager.Instance.Send(EventManager.EventName.OpenUI);
|
||||
}
|
||||
else
|
||||
|
@ -609,10 +614,9 @@ public class BuildBoot : MonoBehaviour
|
|||
BuildManager.Instance.PlaySound();
|
||||
if (_nodes.TryGetValue(nodeName, out var node))
|
||||
{
|
||||
var condition = BuildManager.Instance.GetCondition(nodeName);
|
||||
_curCondition = BuildManager.Instance.GetCondition(nodeName);
|
||||
_curNode = node;
|
||||
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
|
||||
|
||||
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, _curCondition);
|
||||
EventManager.Instance.Send(EventManager.EventName.OpenUI);
|
||||
}
|
||||
else
|
||||
|
@ -651,6 +655,9 @@ public class BuildBoot : MonoBehaviour
|
|||
/// </summary>
|
||||
private void BuildLockIconClick()
|
||||
{
|
||||
var keyString = StringManager.Instance.GetTextByKey("Build_Tip");
|
||||
var content = string.Format(keyString, _curCondition);
|
||||
_txtTip.text = content;
|
||||
_mask.SetActive(true);
|
||||
_tipObj.SetActive(true);
|
||||
BuildManager.Instance.PlaySound();
|
||||
|
|
|
@ -50,7 +50,10 @@ namespace Framework.GameBuild
|
|||
|
||||
private void OnDestroy()
|
||||
{
|
||||
BuildManager.Instance.Release();
|
||||
if (!BuildManager.Instance.BuildInGame)
|
||||
{
|
||||
BuildManager.Instance.CurBuildRelease();
|
||||
}
|
||||
}
|
||||
|
||||
private BuildData JsonToLevelData(TextAsset jsonText)
|
||||
|
|
|
@ -1,30 +1,30 @@
|
|||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1724048330944
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/build_buildconfig.json,48AB9FAF4B191CBFAD1AE41D8DB5E9,264,1724048330944
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/guide_guideconfig.json,F0B7F2CC3D5E8E1F289E6F854F40E2,2491,1724048330944
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1724048330944
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/stringcfg_stringconfig.json,F1DE33A5B922A3DDE9A415397E854250,8636,1724048330944
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADConfig.cs,A4C9CBC6BD55B1C14634FD73C748ACA,1928,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADType.cs,F6A7395BDA6D1E7D1EF51E344CB045,603,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/DataAD.cs,7F68864C5AB693111C5C3250967FB782,3417,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/Event.cs,9BC756F4D9E749FBCEF49BF6929557,6506,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/EventFirst.cs,72E992B782D0734B64364E4777CA3B35,2964,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/BuildConfig.cs,734C93C94E7956CBFC7EEFA6D012384,2021,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/DataBuild.cs,58A25B6C58163A71C557A4F7DF7A73F3,2062,1724048330944
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/DataGuide.cs,A23BB4F3F93B395441BB83D74E59B6F,4292,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideConfig.cs,B1779443C4E6B0FD80A8B0CAE418015,2003,1724048330944
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideStepType.cs,BEB85D16C8FEBFBE0679C7F9C9F9A8,606,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/StepCompleteType.cs,C360B48BE0179D52C15D41892A4B,1008,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/DataProp.cs,B1E5165AD7B7B28F863BF25E9581BF7B,4385,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropConfig.cs,263DA0E1E0FA37A6401A432E49E8,2040,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropType.cs,56DDB93BC3D6491F012DAE849526897,757,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/DataString.cs,1613DCE5B077AE52BB90193DD949348,2327,1724048330943
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/StringConfig.cs,90AC6ED26EAF4A66498B4816B635F47,2080,1724048330944
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Tables.cs,D55A3261561E846DDDB2C7D41F75,2643,1724048330944
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/ad_adconfig.json,A36B3A44ABABA2DDE095849E3626C9,1094,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/build_buildconfig.json,48AB9FAF4B191CBFAD1AE41D8DB5E9,264,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/guide_guideconfig.json,F0B7F2CC3D5E8E1F289E6F854F40E2,2491,1724323726435
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/prop_propconfig.json,7C02F583533F144939CBFF8C7E18473,880,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Config/Data/stringcfg_stringconfig.json,F9E47AA657849A2E45D7DC79DE7138DA,8730,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADConfig.cs,A4C9CBC6BD55B1C14634FD73C748ACA,1928,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/ADType.cs,F6A7395BDA6D1E7D1EF51E344CB045,603,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/AD/DataAD.cs,7F68864C5AB693111C5C3250967FB782,3417,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/Event.cs,9BC756F4D9E749FBCEF49BF6929557,6506,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/BI/EventFirst.cs,72E992B782D0734B64364E4777CA3B35,2964,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/BuildConfig.cs,734C93C94E7956CBFC7EEFA6D012384,2021,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Build/DataBuild.cs,58A25B6C58163A71C557A4F7DF7A73F3,2062,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/DataGuide.cs,A23BB4F3F93B395441BB83D74E59B6F,4292,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideConfig.cs,B1779443C4E6B0FD80A8B0CAE418015,2003,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/GuideStepType.cs,BEB85D16C8FEBFBE0679C7F9C9F9A8,606,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Guide/StepCompleteType.cs,C360B48BE0179D52C15D41892A4B,1008,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/DataProp.cs,B1E5165AD7B7B28F863BF25E9581BF7B,4385,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropConfig.cs,263DA0E1E0FA37A6401A432E49E8,2040,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Prop/PropType.cs,56DDB93BC3D6491F012DAE849526897,757,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/DataString.cs,1613DCE5B077AE52BB90193DD949348,2327,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/StringCfg/StringConfig.cs,90AC6ED26EAF4A66498B4816B635F47,2080,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Forest/Assets/Scripts/Gameplay/DataTable/Tables.cs,D55A3261561E846DDDB2C7D41F75,2643,1724323726434
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__beans__.xlsx,FBF2DDFEE7FB39A727F2C3ACA7E228E,11821,1718685908733
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__enums__.xlsx,BB1B7B4C814680E15D54B12E0C4BAD5,12703,1722244651038
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__tables__.xlsx,F5E663DB51F49239D4EF4F4A87EAD5CC,11140,1724048322583
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/__tables__.xlsx,F5E663DB51F49239D4EF4F4A87EAD5CC,11140,1724143842408
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/AD.xlsx,D49DD4C2226B1AED21398727B2144A9,9832,1722244651037
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/BuildConfig.xlsx,413DFEA990EC718571D09D4632F8AD41,9393,1724048052747
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/Guide.xlsx,EFF399A2B66C639A70B9956CB653A6D3,10462,1723616895685
|
||||
/Users/zhangaotian/UnityProject/Forest_Client/Tool/Luban/Datas/BuildConfig.xlsx,413DFEA990EC718571D09D4632F8AD41,9393,1724143842407
|
||||
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