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11 Commits

68 changed files with 8643 additions and 4540 deletions

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},
{
"condition": 95,
"condition": 60,
"conditionGroup": 2,
"preGroup": 4
}

View File

@ -6,42 +6,42 @@
"unlockConditionType": 0,
"unlockInfos": [
{
"condition": 1,
"condition": 60,
"conditionGroup": 1,
"preGroup": 0
},
{
"condition": 12,
"condition": 70,
"conditionGroup": 2,
"preGroup": 1
},
{
"condition": 30,
"condition": 80,
"conditionGroup": 3,
"preGroup": 2
},
{
"condition": 40,
"condition": 90,
"conditionGroup": 4,
"preGroup": 3
},
{
"condition": 60,
"condition": 105,
"conditionGroup": 5,
"preGroup": 4
},
{
"condition": 80,
"condition": 120,
"conditionGroup": 6,
"preGroup": 5
},
{
"condition": 110,
"condition": 135,
"conditionGroup": 7,
"preGroup": 6
},
{
"condition": 135,
"condition": 150,
"conditionGroup": 8,
"preGroup": 7
}

View File

@ -99,7 +99,7 @@
"ID": 117,
"Key": "Score_Like",
"Value": "喜欢“森旅”吗?",
"Value_En": "Do you like \"Forest Journey\"?"
"Value_En": "Like \"Forest Journey\"?"
},
{
"ID": 118,
@ -290,8 +290,8 @@
{
"ID": 149,
"Key": "Login_Content",
"Value": "登陆账号以同步游戏进度",
"Value_En": "Login to sync game progress"
"Value": "登",
"Value_En": "Login In"
},
{
"ID": 150,
@ -350,8 +350,8 @@
{
"ID": 159,
"Key": "Build_Tip",
"Value": "尚未解锁\n去探索更多关卡吧!",
"Value_En": "Not yet unlocked\nGo explore more levels!"
"Value": "该节点解锁需要完成关卡{0}\n去探索更多关卡吧!",
"Value_En": "This node unlock requires completion of level {0}\nGo explore more levels!"
},
{
"ID": 160,
@ -398,8 +398,8 @@
{
"ID": 167,
"Key": "Guide_107",
"Value": "更换岛屿",
"Value_En": "Replace island"
"Value": "选择岛屿",
"Value_En": "Select island"
},
{
"ID": 168,
@ -412,5 +412,11 @@
"Key": "Tip_Coin",
"Value": "金币不足!",
"Value_En": "Not enough gold!"
},
{
"ID": 170,
"Key": "Build_Go",
"Value": "进入",
"Value_En": "Go"
}
]

View File

@ -71,4 +71,6 @@ QWERTYUIOPASDFGHJKLZXCVBNMqwertyuiopasdfghjklzxcvbnm

View File

@ -3457,7 +3457,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -10
m_Sprite: {fileID: 21300000, guid: 83147324783244689a9d72b9fbe03a75, type: 3}
m_Sprite: {fileID: 21300000, guid: 81aa4c7f74de0411b85bdf15c21bd5e1, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0

View File

@ -5525,7 +5525,7 @@ SpriteRenderer:
m_SortingLayerID: 0
m_SortingLayer: 0
m_SortingOrder: -10
m_Sprite: {fileID: 21300000, guid: 83147324783244689a9d72b9fbe03a75, type: 3}
m_Sprite: {fileID: 21300000, guid: 0f68ff49660684ed7b3a65a7f094e04e, type: 3}
m_Color: {r: 1, g: 1, b: 1, a: 1}
m_FlipX: 0
m_FlipY: 0

View File

@ -1,6 +1,6 @@
namespace Framework.Constants
{
public class PathConstants
public class PathConstants
{
//新手引导遮罩预制体
public const string GuideMaskObj = "Assets/Art/UI/Prefab/GuideMask.prefab";
@ -10,7 +10,7 @@ namespace Framework.Constants
public const string ScoreUrlIOS = "https://apps.apple.com/app/id6504517185";
//Agreement URL
public const string AgreementUrl = "http://www.puhexinhuo.com/avery_policy.html";
public const string AgreementUrl = "https://www.kedrgame.com/forest_policy.html";
public const string SceneLevelPath = "Assets/Scenes/LevelScene.unity";
@ -24,6 +24,10 @@ namespace Framework.Constants
public const string ItemPrefabPath = "Assets/Art/LevelItem/{0}.prefab";
public const string PlankPrefabPath = "Assets/Art/LevelItem/Plank/{0}.prefab";
public const string BuildSelect = "Assets/Art/Texture/SelectBuild/SB_{0}.png";
public const string BuildSelectStayTurn = "Assets/Art/Texture/SelectBuild/SB_StayTurn.png";
//Gfx
public const string GfxPath = "Assets/Art/Gfx/prefab/{0}.prefab";

View File

@ -26,6 +26,7 @@ namespace Framework.Constants
public static readonly string UIStartMain = "UIStartMain";
public static readonly string UIGuide = "UIGuide";
public static readonly string UISelectBuild = "UISelectBuild";
//BG
public static readonly string UILevelBg = "UILevelBG";

View File

@ -1,4 +1,5 @@
using Gameplay.Manager;
using Framework.Manager;
using Framework.BI;
using UnityEngine;
using PhxhSDK;
@ -60,6 +61,10 @@ namespace Gameplay.Game
{
ADManager.Instance.Release();
_game.Release();
//建造释放
BuildSelectManager.Instance.Release();
BuildManager.Instance.Release();
}
}
}

View File

@ -3,7 +3,6 @@ using PhxhSDK;
using Framework;
using Framework.BI;
using Framework.UI;
using PhxhSDK.Phxh;
using Framework.Login;
using Framework.Event;
using Gameplay.Manager;
@ -11,7 +10,6 @@ using Framework.Setting;
using Framework.Manager;
using Framework.Constants;
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
namespace Gameplay.LoadingExecutor
{
@ -23,25 +21,24 @@ namespace Gameplay.LoadingExecutor
protected override async UniTask _DoLoading()
{
AppInfoManager.Instance.InitRemoteInfo();
_destProgress = 10f;
_destProgress = 5f;
ShopManager.Instance.Init();
_destProgress = 20f;
_destProgress = 10f;
await TableManager.Instance.Load();
_destProgress = 30f;
_destProgress = 20f;
ADManager.Instance.Init();
_destProgress = 40f;
_destProgress = 25f;
await PreLoadSelectLevel();
_destProgress = 50f;
await InitBuildScene();
InitStorage();
_destProgress = 35f;
await InitBuild();
_destProgress = 60f;
await InitSetting();
_destProgress = 70f;
await InitGuide();
_destProgress = 80;
await InitGfx();
_destProgress = 70;
await InitMusic();
_destProgress = 80f;
await InitUI();
_destProgress = 90f;
await GuideMananger.Instance.InitData();
await InitUI();
_destProgress = 100f;
}
@ -54,21 +51,8 @@ namespace Gameplay.LoadingExecutor
/// <summary>
/// 初始化各部分存盘信息
/// </summary>
private void InitStorage()
private async UniTask InitGuide()
{
SettingManager.Instance.Init();
//建造读本地存盘
/*
_userBuildInfo = StorageManager.Instance.GetStorage<UserBuildInfo>(NormalConstants.UserBuildSaveKey);
_userBuildInfo ??= new UserBuildInfo();
if (string.IsNullOrEmpty(_userBuildInfo.CurBuildId))
{
_userBuildInfo.CurBuildId = TableManager.Instance.Tables.BuildConfig.DataList[0].ID;
DebugUtil.LogError("无存盘信息, 读默认表:{0}", _userBuildInfo.CurBuildId);
}
*/
//根据本地信息判断是否开启新手引导
if (!GuideMananger.Instance.IsGuiding && BuildManager.Instance.UserBuildInfo.GuideGroup <= 0 &&
LevelSelectManager.Instance.CurPassLevelIndex < 1)
@ -76,24 +60,29 @@ namespace Gameplay.LoadingExecutor
GuideMananger.Instance.NeedGuide = true;
DebugUtil.LogG("第一步判断需要开启新手引导!");
}
await GuideMananger.Instance.InitData();
}
/// <summary>
/// 初始化Build数据
/// 初始化Build相关
/// </summary>
private async UniTask InitBuildScene()
private async UniTask InitBuild()
{
var reachCondition = LevelSelectManager.Instance.CurPassLevelIndex;
await BuildManager.Instance.LoadBuild(_buildID, reachCondition);
await BuildSelectManager.Instance.InitAsync();
}
private async UniTask InitGfx()
{
await GfxManager.Instance.PreLoadGfx("Effect_MainCharacter");
await GfxManager.Instance.PreLoadGfx("Effect_SelectSequin");
await GfxManager.Instance.PreLoadGfx("Effect_Sequin");
}
/// <summary>
/// 初始化UI
/// </summary>
private async UniTask InitUI()
{
UIRoot.Instance.BgDestroy();
@ -117,13 +106,20 @@ namespace Gameplay.LoadingExecutor
await UIManager.Instance.OpenWindow(UIConstants.UIStayTuned);
}
/// <summary>
/// 预加载选择关卡
/// </summary>
private async UniTask PreLoadSelectLevel()
{
await LevelSelectManager.Instance.InitAsync();
}
private async UniTask InitMusic()
/// <summary>
/// 初始化设置相关
/// </summary>
private async UniTask InitSetting()
{
SettingManager.Instance.Init();
await AudioManager.Instance.PreLoadAudio();
AudioManager.Instance.PlayMusic(AudioType.MUSIC, AudioManager.Instance.BGM, new UnityAudio(true));
}

View File

@ -58,6 +58,8 @@ namespace Framework.Manager
string.Format(Framework.Constants.PathConstants.SoundPath, "S_Thumbtack")));
PreLoadAudio("S_PlankDrop", await AssetManager.Instance.LoadAssetAsync<AudioClip>(
string.Format(Framework.Constants.PathConstants.SoundPath, "S_PlankDrop")));
PreLoadAudio("S_Coin", await AssetManager.Instance.LoadAssetAsync<AudioClip>(
string.Format(Framework.Constants.PathConstants.SoundPath, "S_Coin")));
}
catch (Exception e)
{

View File

@ -12,9 +12,10 @@ namespace Gameplay.Manager
{
public class ShopManager : Singlenton<ShopManager>, IInitable
{
private Dictionary<PropType, int> _unusedPropCount;
public bool IsDebug;
public bool CanGfxCoin;
private Dictionary<PropType, int> _unusedPropCount;
private Dictionary<string, int> _consumableGoods;
private Dictionary<string, int> _nonConsumableGoods;
private bool _init;
@ -90,6 +91,13 @@ namespace Gameplay.Manager
}
CurCoin += coin;
if (!LevelManager.Instance.IsOver && !LevelManager.Instance.IsPause)
{
CanGfxCoin = true;
AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Coin",
new UnityAudio(false));
}
EventManager.Instance.Send(EventManager.EventName.RefreshCoin);
SaveCoinsToLocal();
}

View File

@ -28,9 +28,8 @@ namespace Gameplay.Game
public void OnExit()
{
BuildManager.Instance.Release();
BuildManager.Instance.CurBuildRelease();
UIManager.Instance.CloseAllUI(true);
GfxManager.Instance.ReturnGfxObj("Effect_MainCharacter", true);
GfxManager.Instance.ReturnGfxObj("Effect_SelectSequin", true);
GfxManager.Instance.ReturnGfxObj("Effect_Sequin", true);
}

View File

@ -0,0 +1,113 @@
using UnityEngine;
using Framework.UI;
using Gameplay.Game;
using UnityEngine.UI;
using Gameplay.Manager;
using Framework.Manager;
public class UISelectBuildController : UIWindow
{
private string _curBuildID;
private int _curBuildIndex;
private Image _imgBuild;
private GameObject _objLeft;
private GameObject _objRight;
private GameObject _objGo;
protected override void OnAwake()
{
BindButton("Bg_Build/Btn_Go", GoBuild);
BindButton("Bg_Build/Btn_Left", GoLeft);
BindButton("Bg_Build/Btn_Right", GoRight);
BindButton("UI_LiuHaiTop/Btn_Close", Close);
_objGo = FindObj("Bg_Build/Btn_Go");
_objRight = FindObj("Bg_Build/Btn_Right");
_objLeft = FindObj("Bg_Build/Btn_Left");
_imgBuild = FindObj("Bg_Build/Img_Build").GetComponent<Image>();
}
private void Start()
{
OnStart();
}
protected override void OnOpenWindow(object data)
{
var id = (string)data;
var buildSelectItem = BuildSelectManager.Instance.GetBuildSelectItem(id);
if (buildSelectItem != null)
{
UpdateCurBuildSelectItem(buildSelectItem);
}
}
private void UpdateCurBuildSelectItem(BuildSelectManager.BuildSelectItem buildSelectItem)
{
_imgBuild.sprite = buildSelectItem.BuildSprite;
_curBuildID = buildSelectItem.BuildID;
_curBuildIndex = buildSelectItem.Index;
RefreshUI(_curBuildIndex);
}
private void RefreshUI(int index)
{
if (index == 0)
{
_objLeft.SetActive(false);
_objRight.SetActive(true);
_objGo.SetActive(true);
}
else if (index == BuildSelectManager.Instance.BuildSelectItems.Count - 1)
{
_objLeft.SetActive(true);
_objRight.SetActive(false);
_objGo.SetActive(false);
}
else
{
_objLeft.SetActive(true);
_objRight.SetActive(true);
_objGo.SetActive(true);
}
}
private void Close()
{
CloseWindow(true);
}
private void GoBuild()
{
if (!_curBuildID.Equals(BuildManager.Instance.CurBuildInfo.BuildSceneID))
{
BuildManager.Instance.ChangeBuildSceneID = true;
GameStateManager.Instance.ChangeState(new GameStateStart(buildID: _curBuildID));
}
else
{
Close();
}
}
private void GoLeft()
{
var preBuildSelectItem = BuildSelectManager.Instance.GetPreviousBuildSelectItem(_curBuildIndex);
if (preBuildSelectItem != null)
{
UpdateCurBuildSelectItem(preBuildSelectItem);
}
}
private void GoRight()
{
var nextBuildSelectItem = BuildSelectManager.Instance.GetNextBuildSelectItem(_curBuildIndex);
if (nextBuildSelectItem != null)
{
UpdateCurBuildSelectItem(nextBuildSelectItem);
}
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 7c4d16a50832a40ab8000fc8007a0a2e
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -22,9 +22,10 @@ public class UISettingPanelController : UIWindow
private GameObject _uiBtnOpenS;
private GameObject _uiBtnCloseS;
private GameObject _tipConfirm;
private GameObject _makeObj;
private TMP_Dropdown _lanDropdown;
private bool _isMuteMusic;
private bool _isMuteSound;
@ -35,10 +36,11 @@ public class UISettingPanelController : UIWindow
{
//EventManager.Instance.Register(EventManager.EventName.LoginSuccess, UpdateID);
_rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
_uiBtnOpenM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Open_M").gameObject;
_uiBtnCloseM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Close_M").gameObject;
_uiBtnOpenS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Open_S").gameObject;
_uiBtnCloseS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Close_S").gameObject;
_uiBtnOpenM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Open_M");
_uiBtnCloseM = FindObj("BG_SettingPanel/Music/Btn_Switch_M/UI_Btn_Close_M");
_uiBtnOpenS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Open_S");
_uiBtnCloseS = FindObj("BG_SettingPanel/Sound/Btn_Switch_S/UI_Btn_Close_S");
_makeObj = FindObj("BG_Make");
BindButton("BG_SettingPanel/Btn_Close", () =>
{
EventManager.Instance.Send(EventManager.EventName.ShowGfx);
@ -47,6 +49,8 @@ public class UISettingPanelController : UIWindow
BindButton("BG_SettingPanel/Music/Btn_Switch_M", ChangeMusic);
BindButton("BG_SettingPanel/Sound/Btn_Switch_S", ChangeSound);
BindButton("BG_SettingPanel/Btn_Save", SaveGameProgress);
BindButton("BG_SettingPanel/Btn_Make", () => _makeObj.SetActive(true));
BindButton("BG_Make/Btn_Close", () => _makeObj.SetActive(false));
_lanDropdown = GameObject.Find("BG_SettingPanel/Language/Dropdown_Lan").GetComponent<TMP_Dropdown>();
_lanDropdown.onValueChanged.AddListener(ChangLanguage);

View File

@ -35,6 +35,11 @@ public class UIStartMainController : UIWindow
CommonUIUtils.CaptureScreenshot();
}
private void Start()
{
OnStart();
}
private void InitBlueprint()
{
_blueprint = FindObj("ResultPanel");
@ -80,11 +85,9 @@ public class UIStartMainController : UIWindow
FindObj("UI_LiuHaiTop").SetActive(false);
}
private void ChangeBuildScene()
private async void ChangeBuildScene()
{
BuildManager.Instance.ChangeBuildSceneID = true;
var buildID = BuildManager.Instance.BuildInfo.BuildSceneID.Equals("Build_2") ? "Build_1" : "Build_2";
GameStateManager.Instance.ChangeState(new GameStateStart(buildID: buildID));
await UIManager.Instance.OpenWindow(UIConstants.UISelectBuild, BuildManager.Instance.CurBuildInfo.BuildSceneID);
}
/// <summary>

View File

@ -316,6 +316,7 @@ namespace Framework.UI
_WindowMeta(UIConstants.UIMainPanelBg, UIWindowLayer.BgTop);
_WindowMeta(UIConstants.UILevelBg, UIWindowLayer.BackGround);
_WindowMeta(UIConstants.ImgLoading, UIWindowLayer.BackGround);
_WindowMeta(UIConstants.UISelectBuild, UIWindowLayer.Normal);
_WindowMeta(UIConstants.UIGuide, UIWindowLayer.Normal);
}

View File

@ -1,12 +1,12 @@
using System.ComponentModel;
using Gameplay.ForestLevel;
using Framework.Constants;
using LC.Newtonsoft.Json;
using Framework.Manager;
using Gameplay.Manager;
using Framework.Event;
using Framework.Manager;
using Gameplay.Level;
using Gameplay.Game;
using Framework.UI;
using Gameplay.ForestLevel;
using PhxhSDK;
public partial class SROptions
@ -39,6 +39,9 @@ public partial class SROptions
public void PassAllLevel()
{
LevelSelectManager.Instance.PassAllLevel();
BuildManager.Instance.ChangeBuildSceneID = true;
GameStateManager.Instance.ChangeState(
new GameStateStart(buildID: BuildManager.Instance.CurBuildInfo.BuildSceneID));
}
[Category("关卡相关"), DisplayName("开启新手引导")]
@ -78,7 +81,7 @@ public partial class SROptions
{
LevelSelectManager.Instance.ClearFile();
}
[Category("存档相关"), DisplayName("清除当前场景所有选择节点")]
public void ClearBuildOption()
{

View File

@ -171,6 +171,8 @@ namespace Gameplay.Level
RecoverPlankStatus();
}
}
PutThumbtack();
}
catch (Exception e)
{
@ -178,6 +180,16 @@ namespace Gameplay.Level
}
}
private void PutThumbtack()
{
if ((LevelManager.Instance.IsPause || LevelManager.Instance.IsOver) && _curThumbtack != null)
{
_curThumbtack.Obj.GetComponent<SpriteRenderer>().color = _defaultColor;
LevelManager.Instance.CurUndoState.PreModifiedKong.LevelThumbtack = _curThumbtack;
_curThumbtack = null;
}
}
private void AddorRemoveHj2D()
{
try

View File

@ -47,7 +47,7 @@ namespace Gameplay.Manager
}
catch (Exception e)
{
DebugUtil.LogError("LevelSelectMgr.Init Error: {0}", e);
DebugUtil.LogError("LevelSelectManager.InitAsync Error: {0}", e);
}
}

View File

@ -1,5 +1,6 @@
using Event = cfg.BI.Event;
using Framework.Constants;
using Framework.Manager;
using Gameplay.Manager;
using Framework.Event;
using Gameplay.Level;
@ -37,7 +38,7 @@ public class UILosePanelController : UIWindow
{
CloseWindow(true);
UIManager.Instance.CloseWindow(UIConstants.UILevelPanel, true);
GameStateManager.Instance.ChangeState(new GameStateStart());
GameStateManager.Instance.ChangeState(new GameStateStart(BuildManager.Instance.CurBuildInfo.BuildSceneID));
BIManager.Instance.TrackEventLevel(cfg.BI.Event.level_back_home, BIManager.Reason.ClickOnLosePanel.ToString());
}

View File

@ -7,6 +7,7 @@ using Gameplay.Level;
using UnityEngine.UI;
using Framework.Event;
using Gameplay.Manager;
using Framework.Manager;
using System.Collections;
using Framework.Constants;
@ -75,7 +76,7 @@ public class UIWinPanelController : UIWindow
BIManager.Reason.ClickOnWinPanel.ToString());
CloseWindow(true);
UIManager.Instance.CloseWindow(UIConstants.UILevelPanel, true);
GameStateManager.Instance.ChangeState(new GameStateStart());
GameStateManager.Instance.ChangeState(new GameStateStart(BuildManager.Instance.CurBuildInfo.BuildSceneID));
EventManager.Instance.Send(EventManager.EventName.StartBackToMain);
}

View File

@ -54,10 +54,11 @@ public class CoinEffect : MonoBehaviour
private void Update()
{
if (LevelManager.Instance.CanGfxCoin && !GuideMananger.Instance.IsGuiding)
if ((LevelManager.Instance.CanGfxCoin || ShopManager.Instance.CanGfxCoin) && !GuideMananger.Instance.IsGuiding)
{
DestroyCoinsParent();
LevelManager.Instance.CanGfxCoin = false;
ShopManager.Instance.CanGfxCoin = false;
CoinEffectShow();
}
}

View File

@ -40,7 +40,7 @@ public class UIBuyGoodsController : UIWindow
_rawImageGaussianBlurMask = GetComponent<RawImage>("GaussianBlurMask");
BindButton("Bg_Buy/Btn/Btn_Cancel", () =>
{
CloseWindow();
CloseWindow(true);
EventManager.Instance.Send(EventManager.EventName.ShowGfx);
LevelManager.Instance.IsPause = false;
BIManager.Instance.TrackEventLevel(Event.level_cancel_buy);
@ -124,7 +124,7 @@ public class UIBuyGoodsController : UIWindow
private void CloseWin()
{
CloseWindow();
CloseWindow(true);
if (_curPropData == null) return;
AssetManager.Instance.Unload(_curPropData.IconPath);
}
@ -154,19 +154,19 @@ public class UIBuyGoodsController : UIWindow
CloseWin();
}
private void ADFailCallBack()
private async void ADFailCallBack()
{
//恢复游戏
Time.timeScale = 1f;
BIManager.Instance.TrackEventLevel(Event.level_ad_show_fail, "101");
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_ad_show_fail, "101");
UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_AD_NotReady", () => { });
await UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_AD_NotReady", () => { });
}
private void OpenShopInLevel()
private async void OpenShopInLevel()
{
CommonUIUtils.CaptureScreenshot();
UIManager.Instance.OpenWindow(UIConstants.UIShop);
await UIManager.Instance.OpenWindow(UIConstants.UIShop);
}
private async void BuyGoodsInLevel(PropType prop)

View File

@ -2,9 +2,10 @@ using Framework.BI;
using Framework.UI;
using Gameplay.Game;
using UnityEngine.UI;
using Gameplay.Manager;
using Framework.Constants;
using Framework.Event;
using Gameplay.Manager;
using Framework.Manager;
using Framework.Constants;
using Event = cfg.BI.Event;
public class UIPausePanelController : UIWindow
@ -30,7 +31,7 @@ public class UIPausePanelController : UIWindow
BIManager.Instance.TrackEventLevel(Event.level_back_home, BIManager.Reason.ClickOnPausePanel.ToString());
UIManager.Instance.CloseWindow(UIConstants.UIPausePanel, true);
UIManager.Instance.CloseWindow(UIConstants.UILevelPanel, true);
GameStateManager.Instance.ChangeState(new GameStateStart());
GameStateManager.Instance.ChangeState(new GameStateStart(BuildManager.Instance.CurBuildInfo.BuildSceneID));
}
private void ContinueLevel()

View File

@ -2,13 +2,12 @@ using System;
using PhxhSDK;
using UnityEngine;
using System.Linq;
using PhxhSDK.Phxh;
using LC.Newtonsoft.Json;
using Framework.Constants;
using Sirenix.OdinInspector;
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
using cfg.Build;
using PhxhSDK.Phxh;
using UnityEngine.AddressableAssets;
namespace Framework.Manager
@ -124,8 +123,12 @@ namespace Framework.Manager
public class BuildInfo
{
public string BuildSceneID;
public Dictionary<string, string> ChooseNodeInfo;
//当前节点
public bool Complete;
public BuildInfo()
{
ChooseNodeInfo = new Dictionary<string, string>();
@ -192,9 +195,9 @@ namespace Framework.Manager
private UserBuildInfo _userBuildInfo;
/// <summary>
/// 当前主题玩家选择情况
/// 当前玩家选择主题
/// </summary>
public BuildInfo BuildInfo
public BuildInfo CurBuildInfo
{
get => _curBuildInfo;
private set => _curBuildInfo = value;
@ -237,11 +240,6 @@ namespace Framework.Manager
/// </summary>
private Dictionary<string, Sprite> _iconSprites;
/// <summary>
/// 已经加载的资源
/// </summary>
private readonly List<string> _loadAssets = new List<string>();
private BuildData _curBuildData;
private bool _isInit;
public bool BuildInGame;
@ -250,6 +248,7 @@ namespace Framework.Manager
{
InitForStorage();
var lastBuildID = _curBuildInfo;
var buildConfigId = !string.IsNullOrEmpty(buildID) ? buildID : _userBuildInfo.CurBuildId;
if (!TableManager.Instance.Tables.BuildConfig.DataMap.TryGetValue(buildConfigId, out var buildConfig))
@ -269,11 +268,15 @@ namespace Framework.Manager
}
var buildData = await JsonHelper.LoadFromAddressable<BuildData>(buildConfig.BuildData);
await Init(buildData, true);
await Addressables.LoadSceneAsync(buildConfig.Path).ToUniTask();
_userBuildInfo.CurBuildId = buildConfigId;
StorageManager.Instance.SaveWithoutUpdate();
InitBlueprint();
if (lastBuildID is { Complete: true } && !_curBuildInfo.Complete)
{
_userBuildInfo.CurBuildId = buildConfigId;
StorageManager.Instance.SaveWithoutUpdate();
}
}
/// <summary>
@ -303,7 +306,6 @@ namespace Framework.Manager
InitUserBuildInfo();
InitCondition();
await InitIcon();
InitBlueprint();
if (inGame)
@ -551,7 +553,7 @@ namespace Framework.Manager
if (_curBuildInfo.ChooseNodeInfo.TryGetValue(node, out var oldOption))
{
_curBuildInfo.ChooseNodeInfo[node] = option;
DebugUtil.LogY($"场景{_userBuildInfo.CurBuildId}中的节点{node}保存了{option}选择");
DebugUtil.LogY($"场景{_curBuildInfo.BuildSceneID}中的节点{node}保存了{option}选择");
}
else
{
@ -559,6 +561,19 @@ namespace Framework.Manager
_curBuildInfo.ChooseNodeInfo.Add(node, option);
}
var complete = true;
foreach (var chooseNode in _curBuildInfo.ChooseNodeInfo)
{
if (string.IsNullOrEmpty(chooseNode.Value))
{
complete = false;
break;
}
}
if (complete)
_curBuildInfo.Complete = true;
StorageManager.Instance.SaveWithoutUpdate();
}
@ -648,13 +663,13 @@ namespace Framework.Manager
private void DebugUserChooseNode()
{
foreach (var infos in BuildInfo.ChooseNodeInfo)
foreach (var infos in CurBuildInfo.ChooseNodeInfo)
{
DebugUtil.LogError("节点 {0} 选择的的是 {1}", infos.Key, infos.Value);
}
}
public void Release()
public void CurBuildRelease()
{
foreach (var icon in _iconSprites)
{
@ -664,5 +679,10 @@ namespace Framework.Manager
CurBlueprint = null;
CurTopBuildUI = null;
}
public void Release()
{
CurBuildRelease();
}
}
}

View File

@ -0,0 +1,109 @@
using System;
using PhxhSDK;
using Framework;
using UnityEngine;
using System.Linq;
using Framework.Constants;
using Cysharp.Threading.Tasks;
using System.Collections.Generic;
public class BuildSelectManager
{
public class BuildSelectItem
{
public Sprite BuildSprite;
public string BuildID;
public string PathSprite;
public int Index;
}
private static BuildSelectManager _instance;
public static BuildSelectManager Instance
{
get
{
if (_instance == null)
{
_instance = new BuildSelectManager();
}
return _instance;
}
}
public Dictionary<string, BuildSelectItem> BuildSelectItems;
private bool _isInit;
public async UniTask InitAsync()
{
if (_isInit) return;
try
{
BuildSelectItems = new Dictionary<string, BuildSelectItem>();
var buildConfig = TableManager.Instance.Tables.BuildConfig.DataMap;
var index = 0;
foreach (var build in buildConfig)
{
var id = build.Key;
var path = string.Format(PathConstants.BuildSelect, id);
var sprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(path);
var buildItem = new BuildSelectItem
{
BuildSprite = sprite,
BuildID = id,
PathSprite = path,
Index = index
};
BuildSelectItems.Add(id, buildItem);
index++;
}
//添加敬请期待
var stayTurnSprite = await AssetManager.Instance.LoadAssetAsync<Sprite>(PathConstants.BuildSelectStayTurn);
var buildStayTurnItem = new BuildSelectItem
{
BuildSprite = stayTurnSprite,
BuildID = "None",
PathSprite = PathConstants.BuildSelectStayTurn,
Index = index
};
BuildSelectItems.Add("None", buildStayTurnItem);
_isInit = true;
}
catch (Exception e)
{
DebugUtil.LogError("BuildSelectManager.InitAsync Error: {0}", e);
}
}
public BuildSelectItem GetBuildSelectItem(string buildID)
{
return BuildSelectItems.GetValueOrDefault(buildID);
}
public BuildSelectItem GetNextBuildSelectItem(int index)
{
return BuildSelectItems.Values.FirstOrDefault(item => item.Index == index + 1);
}
public BuildSelectItem GetPreviousBuildSelectItem(int index)
{
return BuildSelectItems.Values.FirstOrDefault(item => item.Index == index - 1);
}
public void Release()
{
foreach (var buildSelectItem in BuildSelectItems)
{
AssetManager.Instance.Unload(buildSelectItem.Value.PathSprite);
buildSelectItem.Value.BuildSprite = null;
}
BuildSelectItems = null;
}
}

View File

@ -0,0 +1,11 @@
fileFormatVersion: 2
guid: 4aa908c2333d84ceea8c1a2ccdc17fc2
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

View File

@ -2,6 +2,7 @@ using TMPro;
using System;
using PhxhSDK;
using UnityEngine;
using Framework.UI;
using UnityEngine.UI;
using Gameplay.Level;
using Framework.Event;
@ -257,6 +258,9 @@ public class BuildBoot : MonoBehaviour
private Option _curOption;
private Node _curNode;
//当前节点条件
private int _curCondition;
//当前节点字典
private Dictionary<string, Node> _nodes;
@ -264,6 +268,7 @@ public class BuildBoot : MonoBehaviour
private GameObject _tipObj;
private Button _btnTipGoGame;
private Button _btnTipClose;
private TMP_Text _txtTip;
//遮罩
private GameObject _mask;
@ -316,7 +321,7 @@ public class BuildBoot : MonoBehaviour
/// </summary>
private void UpdateBuildDisplay()
{
var chooseNodeInfo = BuildManager.Instance.BuildInfo.ChooseNodeInfo;
var chooseNodeInfo = BuildManager.Instance.CurBuildInfo.ChooseNodeInfo;
if (chooseNodeInfo == null || chooseNodeInfo.Count <= 0)
{
DebugUtil.LogError("Build Boot: 玩家在该场景的建造信息获取错误");
@ -455,6 +460,7 @@ public class BuildBoot : MonoBehaviour
_btnTipGoGame = _tipObj.transform.Find("Btn_Game").GetComponent<Button>();
_btnTipClose.onClick.AddListener(CloseTipPanel);
_btnTipGoGame.onClick.AddListener(TipGoGame);
_txtTip = _tipObj.transform.Find("Text_Content").GetComponent<TMP_Text>();
}
/// <summary>
@ -580,12 +586,11 @@ public class BuildBoot : MonoBehaviour
{
_curNode = node;
_curOption = node.GetOption(optionName);
var condition = BuildManager.Instance.GetCondition(nodeName);
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
_curCondition = BuildManager.Instance.GetCondition(nodeName);
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, _curCondition);
_buildBar.PickItemDisplay(optionName);
if (_curOption != null)
OutlinePickItem(_curOption);
EventManager.Instance.Send(EventManager.EventName.OpenUI);
}
else
@ -609,10 +614,9 @@ public class BuildBoot : MonoBehaviour
BuildManager.Instance.PlaySound();
if (_nodes.TryGetValue(nodeName, out var node))
{
var condition = BuildManager.Instance.GetCondition(nodeName);
_curCondition = BuildManager.Instance.GetCondition(nodeName);
_curNode = node;
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, _curCondition);
EventManager.Instance.Send(EventManager.EventName.OpenUI);
}
else
@ -651,6 +655,9 @@ public class BuildBoot : MonoBehaviour
/// </summary>
private void BuildLockIconClick()
{
var keyString = StringManager.Instance.GetTextByKey("Build_Tip");
var content = string.Format(keyString, _curCondition);
_txtTip.text = content;
_mask.SetActive(true);
_tipObj.SetActive(true);
BuildManager.Instance.PlaySound();

View File

@ -50,7 +50,10 @@ namespace Framework.GameBuild
private void OnDestroy()
{
BuildManager.Instance.Release();
if (!BuildManager.Instance.BuildInGame)
{
BuildManager.Instance.CurBuildRelease();
}
}
private BuildData JsonToLevelData(TextAsset jsonText)

View File

@ -1,30 +1,30 @@
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