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566454bc66
Author | SHA1 | Date |
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zhangaotian | 566454bc66 | |
zhangaotian | 758693d633 |
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|
@ -1,27 +1,28 @@
|
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{
|
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"BuildID": "Build_1",
|
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"nodeCount": 5,
|
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"thematicCount": 3,
|
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"unlockType": 0,
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"unlockConditionType": 0,
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"unlockInfos": [
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{
|
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"condition": 0,
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|
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},
|
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{
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},
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},
|
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"condition": 95,
|
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"conditionGroup": 2
|
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}
|
||||
],
|
||||
|
|
|
@ -36,9 +36,7 @@ public class GameBuildWindow : OdinEditorWindow
|
|||
}
|
||||
}
|
||||
|
||||
private const string NodeRootPath = "Root";
|
||||
|
||||
//private const string NodeRootPath = "UI/UIRoot/UIMainBuild/Build/Root";
|
||||
private const string NodeRootPath = "BuildRoot";
|
||||
private const string NodeTemplatePath = "Assets/Art/GameBuild/Prefab/Node.prefab";
|
||||
private const string OptionTemplatePath = "Option";
|
||||
private const string NodeName = "Node{0}";
|
||||
|
@ -76,7 +74,14 @@ public class GameBuildWindow : OdinEditorWindow
|
|||
private void LoadBuildData(BuildData buildData)
|
||||
{
|
||||
_curWindow.curBuildData = buildData;
|
||||
curBuildData.BuildID = GameBuildUtils.GetFileNameWithoutExtension(_buildEditor.BuildDataJson.name);
|
||||
var root = GameObject.Find(NodeRootPath);
|
||||
if (buildData.nodeInfos == null)
|
||||
{
|
||||
DebugUtil.LogError("需要重启该场景");
|
||||
return;
|
||||
}
|
||||
|
||||
editorNodes = new List<NodeEditor>(buildData.nodeCount);
|
||||
foreach (var node in buildData.nodeInfos)
|
||||
{
|
||||
|
|
|
@ -148,7 +148,7 @@ Transform:
|
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m_GameObject: {fileID: 10125360}
|
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0, y: 0, z: 0}
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m_LocalPosition: {x: -0.105, y: 0, z: 0}
|
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m_LocalScale: {x: 1, y: 1, z: 1}
|
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m_ConstrainProportionsScale: 0
|
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m_Children:
|
||||
|
@ -165,7 +165,7 @@ GameObject:
|
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m_Component:
|
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- component: {fileID: 76654114}
|
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m_Layer: 0
|
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m_Name: Root
|
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m_Name: BuildRoot
|
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m_TagString: Untagged
|
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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|
@ -464,7 +464,7 @@ GameObject:
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- component: {fileID: 311710694}
|
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- component: {fileID: 311710696}
|
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- component: {fileID: 311710695}
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m_Layer: 12
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m_Layer: 10
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m_Name: Normal
|
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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|
@ -800,7 +800,7 @@ GameObject:
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m_Icon: {fileID: 0}
|
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m_NavMeshLayer: 0
|
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m_StaticEditorFlags: 0
|
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m_IsActive: 0
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m_IsActive: 1
|
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--- !u!4 &361927968
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Transform:
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m_ObjectHideFlags: 0
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|
@ -810,7 +810,7 @@ Transform:
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m_GameObject: {fileID: 361927967}
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|
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m_LocalPosition: {x: -0.63, y: 0.51, z: 0}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
@ -862,7 +862,7 @@ GameObject:
|
|||
- component: {fileID: 374389570}
|
||||
- component: {fileID: 374389569}
|
||||
m_Layer: 5
|
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m_Name: UIRoot
|
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m_Name: BuildUIRoot
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -1161,6 +1161,7 @@ GameObject:
|
|||
- component: {fileID: 425332463}
|
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- component: {fileID: 425332465}
|
||||
- component: {fileID: 425332464}
|
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- component: {fileID: 425332466}
|
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m_Layer: 11
|
||||
m_Name: Btn
|
||||
m_TagString: Untagged
|
||||
|
@ -1270,6 +1271,27 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
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--- !u!95 &425332466
|
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Animator:
|
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serializedVersion: 5
|
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m_ObjectHideFlags: 0
|
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m_CorrespondingSourceObject: {fileID: 0}
|
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m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 425332462}
|
||||
m_Enabled: 1
|
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m_Avatar: {fileID: 0}
|
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m_Controller: {fileID: 9100000, guid: 10a3dc803f8e64626a4d3ec752e26de8, type: 2}
|
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m_CullingMode: 0
|
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m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
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m_StabilizeFeet: 0
|
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m_WarningMessage:
|
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m_HasTransformHierarchy: 1
|
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m_AllowConstantClipSamplingOptimization: 1
|
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m_KeepAnimatorStateOnDisable: 0
|
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m_WriteDefaultValuesOnDisable: 0
|
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--- !u!1 &483276871
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1479,7 +1501,7 @@ GameObject:
|
|||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
m_StaticEditorFlags: 0
|
||||
m_IsActive: 0
|
||||
m_IsActive: 1
|
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--- !u!4 &602695269
|
||||
Transform:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1489,7 +1511,7 @@ Transform:
|
|||
m_GameObject: {fileID: 602695268}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
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m_LocalPosition: {x: 0, y: 0, z: 0}
|
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m_LocalPosition: {x: 0, y: -0.048, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
@ -1507,7 +1529,7 @@ GameObject:
|
|||
- component: {fileID: 644199644}
|
||||
- component: {fileID: 644199645}
|
||||
m_Layer: 0
|
||||
m_Name: Boot
|
||||
m_Name: BuildBoot
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -1544,7 +1566,7 @@ MonoBehaviour:
|
|||
m_Script: {fileID: 11500000, guid: 9b618b5bdf3884745b8cccd94ea6fcf1, type: 3}
|
||||
m_Name:
|
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m_EditorClassIdentifier:
|
||||
CurCondition: 0
|
||||
CurCondition: 21
|
||||
--- !u!1 &655320739
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -1587,7 +1609,7 @@ GameObject:
|
|||
m_Component:
|
||||
- component: {fileID: 669029242}
|
||||
m_Layer: 0
|
||||
m_Name: GfxRoot
|
||||
m_Name: BuildGfxRoot
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -1634,7 +1656,7 @@ Transform:
|
|||
m_GameObject: {fileID: 679536468}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalPosition: {x: -0.029, y: -0.209, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
@ -1793,6 +1815,7 @@ GameObject:
|
|||
- component: {fileID: 788619607}
|
||||
- component: {fileID: 788619609}
|
||||
- component: {fileID: 788619608}
|
||||
- component: {fileID: 788619610}
|
||||
m_Layer: 11
|
||||
m_Name: Btn
|
||||
m_TagString: Untagged
|
||||
|
@ -1902,6 +1925,27 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!95 &788619610
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 788619606}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 10a3dc803f8e64626a4d3ec752e26de8, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!1 &792510419
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -2077,7 +2121,7 @@ Transform:
|
|||
m_GameObject: {fileID: 803246608}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalPosition: {x: -0.229, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
@ -2244,6 +2288,7 @@ GameObject:
|
|||
- component: {fileID: 1006632188}
|
||||
- component: {fileID: 1006632190}
|
||||
- component: {fileID: 1006632189}
|
||||
- component: {fileID: 1006632191}
|
||||
m_Layer: 11
|
||||
m_Name: Btn
|
||||
m_TagString: Untagged
|
||||
|
@ -2353,6 +2398,27 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!95 &1006632191
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1006632187}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 10a3dc803f8e64626a4d3ec752e26de8, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!1 &1008125714
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -3507,7 +3573,7 @@ Transform:
|
|||
m_GameObject: {fileID: 1348874865}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalPosition: {x: -0.143, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
@ -3539,7 +3605,7 @@ Transform:
|
|||
m_GameObject: {fileID: 1399620367}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalPosition: {x: 0, y: -0.038, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
@ -3750,7 +3816,7 @@ Transform:
|
|||
m_GameObject: {fileID: 1518559024}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalPosition: {x: -0.606, y: 0.486, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
@ -3918,6 +3984,7 @@ GameObject:
|
|||
- component: {fileID: 1691123426}
|
||||
- component: {fileID: 1691123428}
|
||||
- component: {fileID: 1691123427}
|
||||
- component: {fileID: 1691123429}
|
||||
m_Layer: 11
|
||||
m_Name: Btn
|
||||
m_TagString: Untagged
|
||||
|
@ -4027,6 +4094,27 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!95 &1691123429
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 1691123425}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 10a3dc803f8e64626a4d3ec752e26de8, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!1 &1695123459
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -4072,7 +4160,7 @@ GameObject:
|
|||
- component: {fileID: 1768877337}
|
||||
- component: {fileID: 1768877336}
|
||||
m_Layer: 5
|
||||
m_Name: BGRoot
|
||||
m_Name: BuildBGRoot
|
||||
m_TagString: Untagged
|
||||
m_Icon: {fileID: 0}
|
||||
m_NavMeshLayer: 0
|
||||
|
@ -4186,7 +4274,7 @@ Transform:
|
|||
m_GameObject: {fileID: 1919860221}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.4, y: 0.41, z: 0}
|
||||
m_LocalPosition: {x: 0, y: -0.07, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
@ -4533,6 +4621,7 @@ GameObject:
|
|||
- component: {fileID: 2046127230}
|
||||
- component: {fileID: 2046127232}
|
||||
- component: {fileID: 2046127231}
|
||||
- component: {fileID: 2046127233}
|
||||
m_Layer: 11
|
||||
m_Name: Btn
|
||||
m_TagString: Untagged
|
||||
|
@ -4549,7 +4638,7 @@ Transform:
|
|||
m_GameObject: {fileID: 2046127229}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.645, y: 0.505, z: 0}
|
||||
m_LocalPosition: {x: 0, y: 0, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children: []
|
||||
|
@ -4642,6 +4731,27 @@ SpriteRenderer:
|
|||
m_WasSpriteAssigned: 1
|
||||
m_MaskInteraction: 0
|
||||
m_SpriteSortPoint: 0
|
||||
--- !u!95 &2046127233
|
||||
Animator:
|
||||
serializedVersion: 5
|
||||
m_ObjectHideFlags: 0
|
||||
m_CorrespondingSourceObject: {fileID: 0}
|
||||
m_PrefabInstance: {fileID: 0}
|
||||
m_PrefabAsset: {fileID: 0}
|
||||
m_GameObject: {fileID: 2046127229}
|
||||
m_Enabled: 1
|
||||
m_Avatar: {fileID: 0}
|
||||
m_Controller: {fileID: 9100000, guid: 10a3dc803f8e64626a4d3ec752e26de8, type: 2}
|
||||
m_CullingMode: 0
|
||||
m_UpdateMode: 0
|
||||
m_ApplyRootMotion: 0
|
||||
m_LinearVelocityBlending: 0
|
||||
m_StabilizeFeet: 0
|
||||
m_WarningMessage:
|
||||
m_HasTransformHierarchy: 1
|
||||
m_AllowConstantClipSamplingOptimization: 1
|
||||
m_KeepAnimatorStateOnDisable: 0
|
||||
m_WriteDefaultValuesOnDisable: 0
|
||||
--- !u!1 &2061371272
|
||||
GameObject:
|
||||
m_ObjectHideFlags: 0
|
||||
|
@ -4817,7 +4927,7 @@ Transform:
|
|||
m_GameObject: {fileID: 2135953382}
|
||||
serializedVersion: 2
|
||||
m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
|
||||
m_LocalPosition: {x: -0.09, y: -0.26, z: 0}
|
||||
m_LocalPosition: {x: -0.09, y: -0.222, z: 0}
|
||||
m_LocalScale: {x: 1, y: 1, z: 1}
|
||||
m_ConstrainProportionsScale: 0
|
||||
m_Children:
|
||||
|
|
|
@ -9,7 +9,6 @@ using Framework.Manager;
|
|||
using Framework.Constants;
|
||||
using Sirenix.OdinInspector;
|
||||
using System.Collections.Generic;
|
||||
using LC.Google.Protobuf.WellKnownTypes;
|
||||
|
||||
public class BuildBoot : MonoBehaviour
|
||||
{
|
||||
|
@ -60,6 +59,18 @@ public class BuildBoot : MonoBehaviour
|
|||
{
|
||||
optionInfo.SetOptionActive(option);
|
||||
}
|
||||
|
||||
BubbleObj.SetActive(false);
|
||||
}
|
||||
|
||||
public void CloseAllOptionButBubble(bool butBubble)
|
||||
{
|
||||
foreach (var optionInfo in Options.Values)
|
||||
{
|
||||
optionInfo.SetOptionActive(false);
|
||||
}
|
||||
|
||||
BubbleObj.SetActive(butBubble);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -85,6 +96,11 @@ public class BuildBoot : MonoBehaviour
|
|||
{
|
||||
OptionObj.SetActive(Name.Equals(option.Name));
|
||||
}
|
||||
|
||||
public void SetOptionActive(bool active)
|
||||
{
|
||||
OptionObj.SetActive(active);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -206,9 +222,6 @@ public class BuildBoot : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
//页面关闭
|
||||
private Button _btnClose;
|
||||
|
||||
//物品栏
|
||||
private BuildBar _buildBar;
|
||||
private Button _btnBarClose;
|
||||
|
@ -233,6 +246,9 @@ public class BuildBoot : MonoBehaviour
|
|||
private GameObject _mask;
|
||||
private bool _isChanging;
|
||||
|
||||
private GameObject _pickItem;
|
||||
private SpriteRenderer _pickSpriteRenderer;
|
||||
|
||||
private void Awake()
|
||||
{
|
||||
RegisterClickEvent();
|
||||
|
@ -258,7 +274,7 @@ public class BuildBoot : MonoBehaviour
|
|||
private void InitBuildData()
|
||||
{
|
||||
_nodes = new Dictionary<string, Node>();
|
||||
var nodeRoot = GameObject.Find("Root");
|
||||
var nodeRoot = GameObject.Find("BuildRoot");
|
||||
foreach (Transform child in nodeRoot.transform)
|
||||
{
|
||||
var node = new Node(child.gameObject);
|
||||
|
@ -271,24 +287,28 @@ public class BuildBoot : MonoBehaviour
|
|||
/// </summary>
|
||||
private void UpdateBuildDisplay()
|
||||
{
|
||||
//TODO 加载玩家选择节点
|
||||
foreach (var node in _nodes)
|
||||
var chooseNodeInfo = BuildManager.Instance.UserBuildInfo.ChooseNodeInfo;
|
||||
if (chooseNodeInfo == null || chooseNodeInfo.Count <= 0)
|
||||
{
|
||||
if (BuildManager.Instance.NodeInfos.TryGetValue(node.Key, out var nodeInfo))
|
||||
DebugUtil.LogError("Build Boot: 玩家在该场景的建造信息获取错误");
|
||||
return;
|
||||
}
|
||||
|
||||
foreach (var chooseNode in chooseNodeInfo)
|
||||
{
|
||||
if (_nodes.TryGetValue(chooseNode.Key, out var node))
|
||||
{
|
||||
if (CurCondition >= nodeInfo.Condition)
|
||||
var option = node.GetOption(chooseNode.Value);
|
||||
var condition = BuildManager.Instance.GetCondition(chooseNode.Key);
|
||||
if (CurCondition >= condition)
|
||||
{
|
||||
DebugUtil.LogError("节点:{0}解锁了", node.Key);
|
||||
node.OptionDisplay(option);
|
||||
}
|
||||
else
|
||||
{
|
||||
foreach (var option in node.Value.Options)
|
||||
{
|
||||
option.Value.NormalObj.SetActive(false);
|
||||
}
|
||||
//TODO 顺序节点
|
||||
node.CloseAllOptionButBubble(true);
|
||||
}
|
||||
|
||||
node.Value.BubbleObj.SetActive(CurCondition < nodeInfo.Condition);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -302,10 +322,10 @@ public class BuildBoot : MonoBehaviour
|
|||
/// </summary>
|
||||
private void InitUI()
|
||||
{
|
||||
_btnClose = transform.Find("UIRoot/UIMainBuild/UI_LiuHaiTop/BG_Top/Btn_Close").GetComponent<Button>();
|
||||
_btnClose.onClick.AddListener(CloseBuildPanel);
|
||||
|
||||
_mask = transform.Find("UIRoot/UIMainBuild/Mask").gameObject;
|
||||
//选择时UI
|
||||
_mask = transform.Find("BuildUIRoot/UIMainBuild/Mask").gameObject;
|
||||
_pickItem = transform.Find("PickItem").gameObject;
|
||||
_pickSpriteRenderer = _pickItem.GetComponent<SpriteRenderer>();
|
||||
|
||||
InitTipPanel();
|
||||
InitBuildBar();
|
||||
|
@ -316,7 +336,7 @@ public class BuildBoot : MonoBehaviour
|
|||
/// </summary>
|
||||
private void InitTipPanel()
|
||||
{
|
||||
_tipObj = transform.Find("UIRoot/UIMainBuild/Build_Tip").gameObject;
|
||||
_tipObj = transform.Find("BuildUIRoot/UIMainBuild/Build_Tip").gameObject;
|
||||
_btnTipClose = _tipObj.transform.Find("Btn_Close").GetComponent<Button>();
|
||||
_btnTipGoGame = _tipObj.transform.Find("Btn_Game").GetComponent<Button>();
|
||||
_btnTipClose.onClick.AddListener(CloseTipPanel);
|
||||
|
@ -328,7 +348,7 @@ public class BuildBoot : MonoBehaviour
|
|||
/// </summary>
|
||||
private void InitBuildBar()
|
||||
{
|
||||
var bar = transform.Find("UIRoot/UIMainBuild/UI_LiuHaiBottom/Build_Bar").gameObject;
|
||||
var bar = transform.Find("BuildUIRoot/UIMainBuild/UI_LiuHaiBottom/Build_Bar").gameObject;
|
||||
_btnBarClose = bar.transform.Find("Btn_Close").GetComponent<Button>();
|
||||
_btnBarClose.onClick.AddListener(CloseBar);
|
||||
_btnBarYes = bar.transform.Find("Btn_Yes").GetComponent<Button>();
|
||||
|
@ -336,14 +356,6 @@ public class BuildBoot : MonoBehaviour
|
|||
_buildBar = new BuildBar(bar);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭建造界面
|
||||
/// </summary>
|
||||
private void CloseBuildPanel()
|
||||
{
|
||||
GameStateManager.Instance.ChangeState(new GameStateStart(UIConstants.UIMainPanel));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 关闭提示界面
|
||||
/// </summary>
|
||||
|
@ -372,6 +384,7 @@ public class BuildBoot : MonoBehaviour
|
|||
_isChanging = false;
|
||||
_buildBar.Close();
|
||||
_mask.SetActive(false);
|
||||
_pickItem.SetActive(false);
|
||||
if (_curBubble != null)
|
||||
_curBubble.SetActive(true);
|
||||
//放弃修改
|
||||
|
@ -388,10 +401,11 @@ public class BuildBoot : MonoBehaviour
|
|||
{
|
||||
_isChanging = false;
|
||||
_mask.SetActive(false);
|
||||
_pickItem.SetActive(false);
|
||||
_buildBar.Close();
|
||||
|
||||
|
||||
if (_curNode == null || _curOption == null) return;
|
||||
//TODO 保存至本地
|
||||
BuildManager.Instance.SaveNodeInfo(_curNode.Name, _curOption.Name);
|
||||
}
|
||||
|
||||
#endregion
|
||||
|
@ -406,6 +420,7 @@ public class BuildBoot : MonoBehaviour
|
|||
if (_isChanging) return;
|
||||
_isChanging = true;
|
||||
_mask.SetActive(true);
|
||||
_pickItem.SetActive(true);
|
||||
|
||||
var optionObj = obj.transform.parent.gameObject;
|
||||
var nodeName = optionObj.transform.parent.name;
|
||||
|
@ -418,6 +433,7 @@ public class BuildBoot : MonoBehaviour
|
|||
var condition = BuildManager.Instance.GetCondition(nodeName);
|
||||
_buildBar.Open(node, BuildIconClick, BuildLockIconClick, CurCondition, condition);
|
||||
_buildBar.PickItemDisplay(optionName);
|
||||
ChangePickItem(_curOption);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -425,6 +441,19 @@ public class BuildBoot : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 描边展示
|
||||
/// </summary>
|
||||
/// <param name="option"></param>
|
||||
private void ChangePickItem(Option option)
|
||||
{
|
||||
if (option == null) return;
|
||||
_curOption = option;
|
||||
_pickItem.transform.position = option.OptionObj.transform.position;
|
||||
_pickSpriteRenderer.sprite =
|
||||
option.NormalObj.GetComponent<SpriteRenderer>().sprite;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 泡泡点击
|
||||
/// </summary>
|
||||
|
@ -462,6 +491,8 @@ public class BuildBoot : MonoBehaviour
|
|||
}
|
||||
}
|
||||
|
||||
ChangePickItem(option);
|
||||
|
||||
//DebugUtil.LogError("点击了{0}节点的{1}选项", nodeName, option.OptionObj.name);
|
||||
}
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
using System.IO;
|
||||
using System.Text.RegularExpressions;
|
||||
|
||||
namespace Framework.GameBuild
|
||||
|
@ -22,5 +23,10 @@ namespace Framework.GameBuild
|
|||
|
||||
return 0;
|
||||
}
|
||||
|
||||
public static string GetFileNameWithoutExtension(string fileName)
|
||||
{
|
||||
return Path.GetFileNameWithoutExtension(fileName);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,4 @@
|
|||
public static class GlobalConstants
|
||||
{
|
||||
public const string UserBuildSaveKey = "UserBuildInfo";
|
||||
}
|
|
@ -0,0 +1,11 @@
|
|||
fileFormatVersion: 2
|
||||
guid: acfff9189e8ec434e80bfe766463d136
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
|
@ -32,6 +32,7 @@ namespace Framework.Manager
|
|||
[Serializable]
|
||||
public class BuildData
|
||||
{
|
||||
[ReadOnly] public string BuildID;
|
||||
[LabelText("挂点数量")] public int nodeCount;
|
||||
[LabelText("主题数量")] public int thematicCount;
|
||||
[LabelText("解锁类型")] [SerializeField] public UnlockType unlockType;
|
||||
|
@ -76,6 +77,12 @@ namespace Framework.Manager
|
|||
public int Condition;
|
||||
|
||||
public string IconPath;
|
||||
|
||||
public OptionInfo GetOptionInfo(string optionID = null)
|
||||
{
|
||||
if (optionID == null) optionID = "Option1";
|
||||
return Options.GetValueOrDefault(optionID);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
|
@ -83,7 +90,6 @@ namespace Framework.Manager
|
|||
/// </summary>
|
||||
public class OptionInfo
|
||||
{
|
||||
public int ID;
|
||||
public string Name;
|
||||
|
||||
public string IconName;
|
||||
|
@ -92,13 +98,29 @@ namespace Framework.Manager
|
|||
public int Condition;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 玩家养成建造存盘数据
|
||||
/// </summary>
|
||||
public class UserBuildInfo
|
||||
{
|
||||
public string BuildData = "";
|
||||
public Dictionary<string, string> ChooseNodeInfo;
|
||||
|
||||
public UserBuildInfo()
|
||||
{
|
||||
ChooseNodeInfo = new Dictionary<string, string>();
|
||||
}
|
||||
|
||||
public UserBuildInfo(string buildData)
|
||||
{
|
||||
BuildData = buildData;
|
||||
ChooseNodeInfo = new Dictionary<string, string>();
|
||||
}
|
||||
}
|
||||
|
||||
public class BuildManager
|
||||
{
|
||||
/// <summary>
|
||||
/// 当前选择
|
||||
/// </summary>
|
||||
private const string NodeName = "Node{0}";
|
||||
|
||||
private const string OptionName = "Option{0}";
|
||||
|
||||
private static BuildManager _instance;
|
||||
|
@ -116,9 +138,17 @@ namespace Framework.Manager
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
public Dictionary<string, NodeInfo> NodeInfos;
|
||||
|
||||
//玩家存盘选择信息
|
||||
private UserBuildInfo _userBuildInfo;
|
||||
|
||||
public UserBuildInfo UserBuildInfo
|
||||
{
|
||||
get => _userBuildInfo;
|
||||
private set => _userBuildInfo = value;
|
||||
}
|
||||
|
||||
//动态加载的图标
|
||||
private Dictionary<string, Sprite> _iconSprites;
|
||||
|
||||
|
@ -126,14 +156,26 @@ namespace Framework.Manager
|
|||
private bool _isInit;
|
||||
private bool _isInGame;
|
||||
|
||||
public void Init(BuildData buildData, bool inGame = true)
|
||||
public void Init(BuildData buildData, UserBuildInfo userBuildInfo = null, bool inGame = true)
|
||||
{
|
||||
if (_isInit) return;
|
||||
|
||||
_curBuildData = buildData;
|
||||
NodeInfos = new Dictionary<string, NodeInfo>();
|
||||
_iconSprites = new Dictionary<string, Sprite>();
|
||||
_curBuildData = buildData;
|
||||
foreach (var node in buildData.nodeInfos)
|
||||
|
||||
InitNodesInfo();
|
||||
InitUserBuildInfo(userBuildInfo);
|
||||
InitCondition();
|
||||
InitIcon();
|
||||
_isInit = true;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// 初始化该Build场景的节点信息
|
||||
/// </summary>
|
||||
private void InitNodesInfo()
|
||||
{
|
||||
foreach (var node in _curBuildData.nodeInfos)
|
||||
{
|
||||
var nodeInfo = new NodeInfo
|
||||
{
|
||||
|
@ -144,10 +186,8 @@ namespace Framework.Manager
|
|||
|
||||
foreach (var option in node.options)
|
||||
{
|
||||
var index = GameBuildUtils.ExtractNumber(option);
|
||||
var optionInfo = new OptionInfo()
|
||||
{
|
||||
ID = index,
|
||||
Name = option
|
||||
};
|
||||
|
||||
|
@ -156,10 +196,47 @@ namespace Framework.Manager
|
|||
|
||||
NodeInfos.Add(nodeInfo.Name, nodeInfo);
|
||||
}
|
||||
}
|
||||
|
||||
InitCondition();
|
||||
InitIcon();
|
||||
_isInit = true;
|
||||
/// <summary>
|
||||
/// 初始化存盘信息
|
||||
/// </summary>
|
||||
private void InitUserBuildInfo(UserBuildInfo userBuildInfo)
|
||||
{
|
||||
//游戏中传入数据
|
||||
if (userBuildInfo != null)
|
||||
{
|
||||
_userBuildInfo = userBuildInfo;
|
||||
}
|
||||
else
|
||||
{
|
||||
StorageManager.Instance.Init();
|
||||
_userBuildInfo = StorageManager.Instance.GetStorage<UserBuildInfo>(GlobalConstants.UserBuildSaveKey);
|
||||
if (_userBuildInfo == null)
|
||||
{
|
||||
var buildId = _curBuildData.BuildID;
|
||||
_userBuildInfo = new UserBuildInfo(buildId);
|
||||
}
|
||||
}
|
||||
|
||||
foreach (var nodeInfo in NodeInfos)
|
||||
{
|
||||
if (_userBuildInfo.ChooseNodeInfo.TryGetValue(nodeInfo.Key, out var option))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
var optionInfo = nodeInfo.Value.GetOptionInfo();
|
||||
if (optionInfo == null) return;
|
||||
|
||||
_userBuildInfo.ChooseNodeInfo.TryAdd(nodeInfo.Key, optionInfo.Name);
|
||||
}
|
||||
|
||||
//打印Debug玩家Build信息
|
||||
foreach (var infos in _userBuildInfo.ChooseNodeInfo)
|
||||
{
|
||||
DebugUtil.LogError("玩家 节点 {0} 选择的的是 {1}", infos.Key, infos.Value);
|
||||
}
|
||||
}
|
||||
|
||||
private async void InitIcon()
|
||||
|
@ -220,7 +297,7 @@ namespace Framework.Manager
|
|||
}
|
||||
|
||||
/// <summary>
|
||||
/// 获得选项对应的Icon路径
|
||||
/// 初始化加载选项图标
|
||||
/// </summary>
|
||||
private async UniTask<string> InitOptionIcon(string iconsPath, int index)
|
||||
{
|
||||
|
@ -273,6 +350,22 @@ namespace Framework.Manager
|
|||
return condition;
|
||||
}
|
||||
|
||||
public void SaveNodeInfo(string node, string option)
|
||||
{
|
||||
if (_userBuildInfo.ChooseNodeInfo.TryGetValue(node, out var oldOption))
|
||||
{
|
||||
_userBuildInfo.ChooseNodeInfo[node] = option;
|
||||
DebugUtil.LogError("节点{0}保存了{1}选择", node, option);
|
||||
}
|
||||
else
|
||||
{
|
||||
DebugUtil.LogWarning("玩家Build存档信息没有 {0} 节点信息,请检查初始化", node);
|
||||
_userBuildInfo.ChooseNodeInfo.Add(node, option);
|
||||
}
|
||||
|
||||
StorageManager.Instance.SaveWithoutUpdate();
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
}
|
||||
|
|
|
@ -81,6 +81,14 @@ namespace Framework.Manager
|
|||
}
|
||||
}
|
||||
|
||||
public void SaveWithoutUpdate()
|
||||
{
|
||||
foreach (var storage in localStorageMap)
|
||||
{
|
||||
dataIOBase.Save(storage.Key, storage.Value);
|
||||
}
|
||||
}
|
||||
|
||||
public void Release()
|
||||
{
|
||||
dataIOBase.Save();
|
||||
|
|