namespace Framework.Constants { public class LevelConstants { //Editor随机生成最大次数 public const int MaxRandomCount = 8; //金币相关 public const int PropPrice = 100; public const int TimePropPrice = 50; //多语言 public const string Chinese = "简体中文"; public const string English = "English"; //设置本地存档Key public const string Music = "Music"; public const string Sound = "Sound"; public const string Language = "Language"; public const string FirstLaunch = "Launch"; //BI事件 public const string FteLevelSuccess = "fte_level_success_{0}"; public const string FteLevelEnter = "fte_level_enter_{0}"; //评分弹窗相关 public const string PopUpNumber = "PopUpNumber"; public const string PopUpToScore = "ToScore"; public const int PopUpLimitNumber = 8; public const int LevelRateIndex = 4; public const int DefaultUnlockCondition = 100; /// /// 关卡选择 一页数量 /// public const int LevelSelectCount = 15; //通关奖励 public const int RewardCoin = 20; //道具AddTime增加时长 public const float AddPropTime = 30; //道具不可使用时表现颜色 public const string GrayProp = "C8C8C8FF"; //选择钉子时颜色 public const string SelectedColor = "737373FF"; //起始层数 public const int SortLayer = -8; //给木板施加力的大小(防止木板不滑动) public const float AddForce = 6.0f; //钉子移动速度 public const float MoveSpeed = 6f; //点击时的检测半径 public const float CheckRadius = 0.1f; //hole间距 public const float Spacing = 0.35f; //整体hole偏移距离 public const float Offset = 0f; //hole半径 public const float Radius = 0.225f; //倾斜三角形与顶点的间距 public const float SpacingOfTriangle = 0.03f; //正直角三角形与底边的距离 public const float SpacingOfRightTriangle = 0.09f; //木板的Hole和Hole的最大重合距离 public const float MaxDistance = 0.05f; //关卡限时时间 public const float RemainingTime = 120f; } }