using PhxhSDK; namespace Gameplay.Login { public class LoginManager : Singlenton, IInitable { private LoginStatus[] _mStatusList; public string Account { get => CurrentStatus.GetProfileName(); } /// /// 是否登录 /// public bool IsLogin; /// /// 是否需要同步数据 /// public bool NeedSyncData; /// /// 是否打开过登录界面 /// public bool ShowLogin; public LoginStatus CurrentStatus { get; private set; } public void Init() { _mStatusList = new LoginStatus[(int)LoginStatusID.Max]; _mStatusList[(int)LoginStatusID.None] = new LoginStatus(); _mStatusList[(int)LoginStatusID.Facebook] = new LoginStatusFaceBook(); _mStatusList[(int)LoginStatusID.Apple] = new LoginStatusApple(); CurrentStatus = _mStatusList[(int)LoginStatusID.None]; } public void Login(LoginStatusID id) { CurrentStatus = _mStatusList[(int)id]; CurrentStatus.Login(); } public void QuickLogin(LoginStatusID id) { CurrentStatus = _mStatusList[(int)id]; CurrentStatus.QuickLogin(); } public void Logout() { CurrentStatus.Logout(); IsLogin = false; AppInfoManager.Instance.Logout(); } public void Release() { } } }