# Uncomment the next line to define a global platform for your project # platform :ios, '12.0' target 'GameAssembly' do # Comment the next line if you don't want to use dynamic frameworks use_frameworks! # Pods for GameAssembly end target 'Unity-iPhone' do # Comment the next line if you don't want to use dynamic frameworks use_frameworks! # Pods for Unity-iPhone pod 'FBSDKCoreKit', '~> 16.0.1' pod 'FBSDKCoreKit_Basics', '~> 16.0.1' pod 'FBSDKGamingServicesKit', '~> 16.0.1' pod 'FBSDKLoginKit', '~> 16.0.1' pod 'FBSDKShareKit', '~> 16.0.1' pod 'Firebase/Analytics', '10.15.0' pod 'Firebase/Auth', '10.15.0' pod 'Firebase/Core', '10.15.0' pod 'Firebase/Crashlytics', '10.15.0' pod 'Google-Mobile-Ads-SDK', '~> 10.14' target 'Unity-iPhone Tests' do inherit! :search_paths # Pods for testing end end target 'UnityFramework' do # Comment the next line if you don't want to use dynamic frameworks use_frameworks! # Pods for UnityFramework pod 'FBSDKCoreKit', '~> 16.0.1' pod 'FBSDKCoreKit_Basics', '~> 16.0.1' pod 'FBSDKGamingServicesKit', '~> 16.0.1' pod 'FBSDKLoginKit', '~> 16.0.1' pod 'FBSDKShareKit', '~> 16.0.1' pod 'Firebase/Analytics', '10.15.0' pod 'Firebase/Auth', '10.15.0' pod 'Firebase/Core', '10.15.0' pod 'Firebase/Crashlytics', '10.15.0' pod 'Google-Mobile-Ads-SDK', '~> 10.14' end