using System.IO; using UnityEngine; using YooAsset; namespace PhxhSDK.AOT { public class YooDecryptionNone : IDecryptionServices { public AssetBundle LoadAssetBundle(DecryptFileInfo fileInfo, out Stream managedStream) { managedStream = new FileStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read); return AssetBundle.LoadFromStream(managedStream); } public AssetBundleCreateRequest LoadAssetBundleAsync(DecryptFileInfo fileInfo, out Stream managedStream) { managedStream = new FileStream(fileInfo.FileLoadPath, FileMode.Open, FileAccess.Read); return AssetBundle.LoadFromStreamAsync(managedStream); } } }