using System.Collections; using Cysharp.Threading.Tasks; using UnityEngine; namespace PhxhSDK { public interface IAudioPlay { int PlayAudio(string key, Transform trans = null) { return -1; } int PlayAudio(string key, Vector3 pos) { return -1; } int PlayAudio(int id, Transform trans = null) { return -1; } int PlayAudio(int id, Vector3 pos) { return -1; } } }