using System.IO; using UnityEngine; namespace PhxhSDK.AOT { public class CustomFileStream : Stream { private FileStream _fileStream; public CustomFileStream(string path) { _fileStream = new FileStream(path, FileMode.Open, FileAccess.Read); } public override void Flush() { Debug.LogError("不支持Flush操作"); } public override int Read(byte[] buffer, int offset, int count) { var read = _fileStream.Read(buffer, offset, count); for (int i = 0; i < read; i++) { // 取反 var index = offset + i; buffer[index] = (byte)~buffer[index]; } return read; } public override long Seek(long offset, SeekOrigin origin) { return _fileStream.Seek(offset, origin); } public override void SetLength(long value) { _fileStream.SetLength(value); } public override void Write(byte[] buffer, int offset, int count) { Debug.LogError("不支持Write操作"); } public override bool CanRead { get { return _fileStream.CanRead; } } public override bool CanSeek { get { return _fileStream.CanSeek; } } public override bool CanWrite { get { return false; } } public override long Length { get { return _fileStream.Length; } } public override long Position { get { return _fileStream.Position; } set { _fileStream.Position = value; } } public override void Close() { base.Close(); _fileStream.Close(); } } }