using System; using PhxhSDK; using UnityEngine; using Framework.BI; using PhxhSDK.Phxh; using Framework.Event; using Framework.Manager; using Framework.Constants; using Cysharp.Threading.Tasks; using System.Collections.Generic; namespace Gameplay.Manager { public class LevelSelectManager : Singlenton, IInitable { private List _allLevels; public GameObject CurBtnObj; public GameObject GfxSelectLevel; private string CurPassLevel { get { return AppInfoManager.Instance.AppUserInfo.PassLevel; } set { AppInfoManager.Instance.AppUserInfo.PassLevel = value; AppInfoManager.Instance.SetRemoteData(0, value); } } public List CurAllLevelDatas => _allLevels; public int CurPassLevelIndex; public void Init() { EventManager.Instance.Register(EventManager.EventName.RefreshGameData, UpdateLevelInfo); _allLevels = new List() { new AllLevelData("level0") }; UpdateLevelInfo(); } public async UniTask InitAsync() { try { var configFilePath = string.Format(PathConstants.LevelListPath); _allLevels = await JsonHelper.LoadFromAddressable>(configFilePath); } catch (Exception e) { DebugUtil.LogError("LevelSelectManager.InitAsync Error: {0}", e); } } public void UpdateLevelInfo() { CurPassLevelIndex = int.Parse(CurPassLevel.Substring("level".Length)); } public void SaveNewPassLevel(string levelID, bool flyCoin = true) { if (GuideMananger.Instance.IsGuiding) { GuideMananger.Instance.PassLevelID = levelID; return; } var id = int.Parse(levelID.Substring("level".Length)); if (CurPassLevelIndex < id) { ShopManager.Instance.CurCoin += LevelConstants.RewardCoin; CurPassLevelIndex = id; CurPassLevel = levelID; CurPassLevelIndex = int.Parse(CurPassLevel.Substring("level".Length)); StorageManager.Instance.SyncForce = true; StorageManager.Instance.SyncRemoteForce = true; BIManager.Instance.TrackEvent(cfg.BI.Event.main_unlock_level, (id + 1).ToString()); LevelManager.Instance.CanGfxCoin = flyCoin; } } public void ClearFile() { PlayerPrefs.DeleteAll(); PlayerPrefs.Save(); UpdateLevelInfo(); } public void PassAllLevel(int levelId = 0) { var id = levelId == 0 ? _allLevels.Count : levelId; var level = $"level{id}"; SaveNewPassLevel(level); UpdateLevelInfo(); } public void Release() { EventManager.Instance.Unregister(EventManager.EventName.RefreshGameData, UpdateLevelInfo); } public void Update(float deltaTime) { } } }