namespace Framework.Constants { public partial class Constants { //User public const string EmptyUser = ""; //新手引导遮罩预制体 public const string GuideMaskObj = "Assets/Art/UI/Prefab/GuideMask.prefab"; //Score URL public const string ScoreUrlAndroid = "https://play.google.com/store/apps/details?id=com.phxh.carpentergirl"; public const string ScoreUrlIOS = "https://apps.apple.com/app/id6504517185"; //Agreement URL public const string AgreementUrl = "http://www.puhexinhuo.com/avery_policy.html"; public const string SceneLevelPath = "Assets/Scenes/LevelScene.unity"; //建造相关 public const string SceneBuildPath = "Assets/Scenes/Build/{0}.unity"; public const string BuildConfigPath = "Assets/Config/Build/{0}.json"; public const string BuildBlueprint = "Assets/Art/GameBuild/Texture/Blueprint/{0}.png"; public const string UIPrefabPath = "Assets/Art/UI/Prefab/{0}.prefab"; public const string ItemPrefabPath = "Assets/Art/LevelItem/{0}.prefab"; public const string PlankPrefabPath = "Assets/Art/LevelItem/Plank/{0}.prefab"; //ChoicePanel Texture public const string UIChoiceTexturePath = "Assets/Art/Texture/ChoicePanel/{0}.png"; //Gfx public const string GfxPath = "Assets/Art/Gfx/prefab/{0}.prefab"; //Config public const string LevelListPath = "Assets/Config/Level/LevelList.json"; public const string LevelConfigPath = "Assets/Config/Level/{0}.json"; //TableConfig public const string TableDataConfigPath = "Assets/Config/Data/{0}.json"; //Audio public const string MusicPath = "Assets/Audio/Music/{0}.mp3"; public const string SoundPath = "Assets/Audio/Sound/{0}.mp3"; //Editor public const string LevelGenerator = "Assets/Editor/Level/GeneratorScene.unity"; } }