##!/bin/bash SHELL_DIR=$(dirname $0) echo "change dir to $SHELL_DIR" cd "$SHELL_DIR" # Source the local environment if [ -f ./local_env.sh ]; then source ./local_env.sh echo "found the local_env file" fi VERSION="$1" PROFILE="$2" ARTIFACT_URL="$3" ENABLE_HOT_UPDATE="$4" PLATFORM="$5" CLEARCACHED="$6" DEVELPOMENT_BUILD="$7" CHANNEL="$8" AAB="$9" PROJECTNAME="WLGCZ" echo "version="$VERSION", profile="$PROFILE", ARTIFACT_URL="$ARTIFACT_URL" , ENABLE_HOT_UPDATE="$ENABLE_HOT_UPDATE"" echo "PLATFORM="$PLATFORM", CLEARCACHED="$CLEARCACHED", DEVELPOMENT_BUILD = "$DEVELPOMENT_BUILD"" echo "AAB="$AAB"" # Set the build folder and name BUILD_FOLDER_FROM_ASSET="../Builds/$PLATFORM/$VERSION" #相对assets路径 BUILD_FOLDER="../../Builds/$PLATFORM/$VERSION" #相对脚本路径 BUILD_NAME="AveryBuild" APP_NAME="Avery" EXECUTE_METHOD="BatchBuild.BuildContentAndPlayer" LOG_FILE="$BUILD_FOLDER/build.log" # 相对脚本路径 EXECUTE_SETTING_METHOD="BatchBuild.ApplyPlayerSetting" echo "Start apply setting ... ... " "$UNITY_PATH" -quit -batchmode -projectPath "../../$PROJECTNAME" -executeMethod "$EXECUTE_SETTING_METHOD" \ -platform "$PLATFORM" \ -appVersion "$VERSION" \ -buildName "$BUILD_NAME" \ -profile "$PROFILE" \ -outpath "$BUILD_FOLDER_FROM_ASSET" \ -appName "$APP_NAME" \ -clearCached "$CLEARCACHED" \ -enableHotUpdate "$ENABLE_HOT_UPDATE" \ -developmentBuild "$DEVELPOMENT_BUILD" \ -channel "$CHANNEL" \ -aab "$AAB" echo "build folder is: "$BUILD_FOLDER" , log is : "$LOG_FILE" , Start building ... ... " "$UNITY_PATH" -quit -batchmode -projectPath "../../$PROJECTNAME" -executeMethod "$EXECUTE_METHOD" \ -platform "$PLATFORM" \ -appVersion "$VERSION" \ -buildName "$BUILD_NAME" \ -profile "$PROFILE" \ -outpath "$BUILD_FOLDER_FROM_ASSET" \ -appName "$APP_NAME" \ -clearCached "$CLEARCACHED" \ -enableHotUpdate "$ENABLE_HOT_UPDATE" \ -developmentBuild "$DEVELPOMENT_BUILD" \ -channel "$CHANNEL" \ -aab "$AAB" \ -logFile "$LOG_FILE" build_result=$? if [ $build_result -ne 0 ]; then echo "【"$PLATFORM"】【"$VERSION"】Unity build failed. Check the log for details." sh to_inner_wechat_robot.sh "【$PLATFORM】【$VERSION】【$PROFILE】Failed to build" sh collect_and_send_error.sh $LOG_FILE exit 1 else echo "【"$PLATFORM"】【"$VERSION"】Unity build successful." fi # upload remote resource to server #sh upload_to_server.sh "$PLATFORM" "$VERSION" SYMBOL_FILE="$BUILD_FOLDER/$BUILD_NAME-$VERSION-v1-IL2CPP.symbols" # 相对脚本路径 unzip "$SYMBOL_FILE".zip -d "$SYMBOL_FILE" java -jar crashSightSymbolTool.jar \ -i "$BUILD_FOLDER" \ -version "$VERSION" \ -p aos \ -m win \ -u -url https://api.crashsight.qq.com/openapi/file/upload/symbol \ -id 669a94ce69 \ -key d9412717-2416-4270-b8bc-f7a0805f988f upload_result=$? if [ $upload_result -eq 0 ]; then echo "Symbol table upload CrashSight successfully!" else echo "Symbol table upload CrashSight failed" fi rm -rf "$SYMBOL_FILE"