using Framework.Constants; namespace Gameplay.Login { public enum LoginStatusID { None = 0, Facebook, Apple, Max, } public class LoginStatus { public virtual LoginStatusID ID { get { return LoginStatusID.None; } } public virtual void QuickLogin() { DebugUtil.Log("LoginStatus QuickLogin, please wait ..., id={0}", ID); } public virtual void Login() { DebugUtil.Log("LoginStatus Login, please wait ..., id={0}", ID); } public virtual string GetProfileName() { return Constants.EmptyUser; } public virtual void Logout() { DebugUtil.Log("LoginStatus Logout, ..., id={0}", ID); } } }