650 lines
23 KiB
C#
650 lines
23 KiB
C#
using cfg.BI;
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using System;
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using PhxhSDK;
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using cfg.Prop;
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using UnityEngine;
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using System.Linq;
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using Framework.BI;
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using Framework.UI;
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using Gameplay.Level;
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using Framework.Event;
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using Framework.Manager;
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using Framework.Constants;
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using Event = cfg.BI.Event;
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using Cysharp.Threading.Tasks;
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using Gameplay.Level.Operation;
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using System.Collections.Generic;
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namespace Gameplay.Manager
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{
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public class LevelManager : Singlenton<LevelManager>, IUpdatable
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{
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private GameObject _destroyPlankRoot;
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private UndoOperation _undoOperation;
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private List<string> _destroyPlanks;
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public UndoState CurUndoState;
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public float RemainingTime;
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public bool IsPause;
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public bool IsOver;
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public bool IsTimeEnd;
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public int Step;
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public float ElapsedTime;
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public Level.Level CurrentLevel { get; private set; }
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public int LastPassLevel = 0;
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public bool IsNewbieGuide;
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public bool IsFail2AddTime;
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public bool IsWatchAD;
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private int _levelLoseTime;
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private string _lastLevelID = "";
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public string ADGetPropTips = "";
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private GameObject _gfxUndo;
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private ParticleSystem _particleUndo;
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private GameObject _gfxOpenHole;
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private ParticleSystem _particleOpen;
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private GameObject _gfxWin;
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private ParticleSystem _particleWin;
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/// <summary>
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/// 可以播放金币动画
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/// </summary>
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public bool CanGfxCoin;
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public async UniTask Init()
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{
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await InitUI();
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RegisterEvent();
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ReLoadLevelValue();
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CurUndoState = new UndoState();
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_undoOperation = new UndoOperation();
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_destroyPlanks = new List<string>();
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await InitGfx();
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}
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private async UniTask InitUI()
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{
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UIManager.Instance.CloseWindow(UIConstants.ImgLoading);
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await UIManager.Instance.OpenBgWindow(UIConstants.UILevelBg);
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}
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/// <summary>
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/// 预加载一次性特效
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/// </summary>
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private async UniTask InitGfx()
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{
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_gfxUndo = await GfxManager.Instance.PreLoadGfx("Effect_Revert");
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_particleUndo = _gfxUndo.GetComponent<ParticleSystem>();
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_gfxOpenHole = await GfxManager.Instance.PreLoadGfx("Effect_OpenKong");
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_particleOpen = _gfxOpenHole.GetComponent<ParticleSystem>();
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_gfxWin = await GfxManager.Instance.PreLoadGfx("Effect_Win");
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_particleWin = _gfxWin.GetComponent<ParticleSystem>();
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await GfxManager.Instance.PreLoadGfx("Effect_LevelSpirit");
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}
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public void ReLoadLevelValue()
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{
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Step = 0;
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ElapsedTime = 0f;
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RemainingTime = LevelConstants.RemainingTime;
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}
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#region Game Start Part
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public async UniTask LoadLevel(string id)
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{
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if (IsLevelExist(id))
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{
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CurrentLevel = new Level.Level(id);
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await CurrentLevel.Load(id);
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await UniTask.NextFrame();
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}
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else
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{
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await CurrentLevel.Load(CurrentLevel.ID);
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await UniTask.NextFrame();
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}
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if (!_lastLevelID.Equals(CurrentLevel.ID))
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{
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DebugUtil.LogWarning("开启新关卡:{0}", CurrentLevel.ID);
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_lastLevelID = CurrentLevel.ID;
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_levelLoseTime = 0;
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}
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if (RandomProp != PropType.None)
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{
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switch (RandomProp)
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{
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case PropType.Undo:
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CurrentLevel.LevelData.undoCount++;
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break;
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case PropType.OpenHole:
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CurrentLevel.LevelData.openHoleCount++;
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break;
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}
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RandomProp = PropType.None;
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}
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}
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public bool IsLevelExist(string id)
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{
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var levels = LevelSelectManager.Instance.CurAllLevelDatas.Select(data => data.LevelID).ToList();
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return levels.Contains(id);
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}
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public void ReportEnterLevel()
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{
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BIManager.Instance.TrackStringEventOnce(string.Format(LevelConstants.FteLevelEnter,
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CurrentLevel.GetLevelIndex()));
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}
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#endregion
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#region Game In Process Part
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private void HideGfx()
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{
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GfxManager.Instance.ReturnGfxObj("Effect_Revert");
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GfxManager.Instance.ReturnGfxObj("Effect_OpenKong");
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GfxManager.Instance.ReturnGfxObj("Effect_Win");
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GfxManager.Instance.ReturnGfxObj("Effect_LevelSpirit");
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}
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private async void ShowGfx()
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{
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await GfxManager.Instance.LoadGfx("Effect_LevelSpirit");
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}
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public void PushUndoState()
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{
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if (CurUndoState.LastModifiedKong == null || CurUndoState.PreModifiedKong == null) return;
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if (CurUndoState != null)
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{
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_undoOperation.UndoStack.Push(CurUndoState);
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CurUndoState = new UndoState();
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}
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}
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public void Update(float deltaTime)
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{
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if (CurrentLevel != null)
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{
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CurrentLevel.Update(deltaTime);
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}
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if (_isGetPropSuccess)
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{
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_isGetPropSuccess = false;
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EventManager.Instance.Send(EventManager.EventName.WatchADSuccessToGetProp);
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}
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if (_isGetTimeSuccess)
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{
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_isGetTimeSuccess = false;
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EventManager.Instance.Send(EventManager.EventName.WatchADSuccessToGetTime);
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}
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if (_isGetRandomPropSuccess)
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{
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_isGetRandomPropSuccess = false;
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EventManager.Instance.Send(EventManager.EventName.WatchADSuccessToGetRandomProp);
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}
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Time.timeScale = IsOver || IsPause ? 0f : 1f;
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}
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#endregion
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#region Game End Part
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public void CachePlank(string cachePlank)
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{
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PlankManager.Instance.GetPlank(cachePlank).Obj.SetActive(false);
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if (!_destroyPlanks.Contains(cachePlank))
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{
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_destroyPlanks.Add(cachePlank);
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if (_destroyPlanks.Count.Equals(PlankManager.Instance.Planks.Count))
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{
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foreach (var plank in PlankManager.Instance.Planks.Keys)
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{
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if (!_destroyPlanks.Contains(plank)) return;
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}
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EventManager.Instance.Send(EventManager.EventName.LevelGameWin);
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}
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}
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}
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private async void WinGame()
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{
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/*if (IsOver) return;
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IsOver = true;*/
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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EventManager.Instance.Send(EventManager.EventName.HideGfx);
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Win", new UnityAudio(false));
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GfxManager.Instance.ShowGfxOnce(_particleWin, _gfxWin);
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IsTimeEnd = true;
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if (IsNewbieGuide)
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{
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IsNewbieGuide = false;
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EventManager.Instance.Send(EventManager.EventName.NewBieGuideFinish);
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}
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ReportPassLevel();
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var oldCoin = ShopManager.Instance.CurCoin;
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LevelSelectManager.Instance.SaveNewPassLevel(CurrentLevel.ID);
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BIManager.Instance.TrackEventLevel(Event.level_success);
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await UIManager.Instance.OpenWindow(UIConstants.UIWinPanel, oldCoin);
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}
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private void LoseGame()
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{
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if (IsOver) return;
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IsOver = true;
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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BIManager.Instance.TrackEventLevel(Event.level_fail);
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_levelLoseTime++;
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//DebugUtil.LogWarning("输掉关卡:{0},已经{1}次了", _lastLevelID, _levelLoseTime);
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EventManager.Instance.Send(EventManager.EventName.HideGfx);
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if (_levelLoseTime >= 2 && ADManager.Instance.CanShow(103))
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{
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Reward", new UnityAudio(false));
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UIManager.Instance.OpenWindow(UIConstants.UIAdPopUp);
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}
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else
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{
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Lose", new UnityAudio(false));
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UIManager.Instance.OpenWindow(UIConstants.UILosePanel);
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}
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}
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private void ReportPassLevel()
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{
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BIManager.Instance.TrackStringEventOnce(string.Format(LevelConstants.FteLevelSuccess,
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CurrentLevel.GetLevelIndex()));
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}
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#endregion
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#region Prop Function Part
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public bool PlayAnimation;
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public bool CanUndo()
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{
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return !IsNewbieGuide && _undoOperation.UndoStack.Count > 0;
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}
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public async void SureUndo()
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{
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if (IsNewbieGuide) return;
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if (!CanUndo())
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{
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IsPause = true;
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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HideGfx();
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await UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_Undo", () => { IsPause = false; });
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}
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else
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{
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if (CurrentLevel.LevelData.undoCount > 0)
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{
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Undo();
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}
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else
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{
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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HideGfx();
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await UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.Undo, Undo);
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}
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}
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}
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private void Undo()
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{
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if (_undoOperation.UndoStack.Count <= 0) return;
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try
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{
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BIManager.Instance.TrackEventLevel(Event.level_step_back, BIManager.Reason.ByUsingItem.ToString());
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Step -= 1;
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CurrentLevel.LevelData.undoCount--;
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ShopManager.Instance.UseProp(PropType.Undo);
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EventManager.Instance.Send(EventManager.EventName.RefreshProp);
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var undoState = _undoOperation.UndoStack.Pop();
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//改变表现
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GfxManager.Instance.ShowGfxOnce(_particleUndo, _gfxUndo);
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Undo", new UnityAudio(false));
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var undoThumbtack = undoState.LastModifiedKong.LevelThumbtack;
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undoThumbtack.Obj.transform.position = undoState.PreModifiedKong.Obj.transform.position;
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foreach (var undo in undoState.AffectPlanks)
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{
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undo.Key.Obj.SetActive(true);
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undo.Key.StopDetect = false;
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}
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undoState.PreModifiedKong.LevelThumbtack = undoThumbtack;
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foreach (var plank in undoState.ReplacePlanks)
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{
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PlankManager.Instance.ReplaceAnchor(plank, undoState.LastModifiedKong.LevelThumbtack);
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}
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foreach (var undo in undoState.AffectPlanks)
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{
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undo.Key.Obj.transform.rotation = undo.Value.Value;
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undo.Key.Obj.transform.position = undo.Value.Key;
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if (undoState.RemoveH2DjPlanks.Contains(undo.Key))
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PlankManager.Instance.AddHingJoint2D(undo.Key, undoState.PreModifiedKong.LevelThumbtack);
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}
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foreach (var plank in undoState.AddH2DjPlanks)
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{
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PlankManager.Instance.RemoveHingJoint2D(plank, undoState.LastModifiedKong.LevelThumbtack);
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}
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undoState.LastModifiedKong.LevelThumbtack = null;
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undoState.LastModifiedKong = null;
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undoState.PreModifiedKong = null;
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}
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catch (Exception e)
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{
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DebugUtil.LogError("LevelManager.Undo Fail. Error: {0}", e);
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}
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}
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public async void SureAddTime()
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{
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if (IsNewbieGuide) return;
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if (CurrentLevel.LevelData.addTimeCount > 0)
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{
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AddTime();
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}
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else
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{
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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HideGfx();
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await UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.AddTime, AddTime);
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}
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}
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private void AddTime()
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{
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BIManager.Instance.TrackEventLevel(Event.level_add_time, BIManager.Reason.ByUsingItem.ToString());
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EventManager.Instance.Send(EventManager.EventName.AddTime);
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RemainingTime += LevelConstants.AddPropTime;
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CurrentLevel.LevelData.addTimeCount--;
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ShopManager.Instance.UseProp(PropType.AddTime);
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EventManager.Instance.Send(EventManager.EventName.RefreshProp);
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PlayAnimation = true;
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_AddTime", new UnityAudio(false));
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}
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public bool CanOpenHole()
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{
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return !IsNewbieGuide && !KongManager.Instance.CanAddNewHole().Equals(Vector3.zero);
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}
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public async void SureOpenHole()
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{
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if (IsNewbieGuide) return;
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if (!CanOpenHole())
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{
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IsPause = true;
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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HideGfx();
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await UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_OpenHole", () => { IsPause = false; });
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}
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else
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{
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if (CurrentLevel.LevelData.openHoleCount > 0)
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{
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OpenHoleAfterGfx();
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}
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else
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{
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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HideGfx();
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await UIManager.Instance.OpenWindow(UIConstants.UIBuyGoods, PropType.OpenHole, OpenHoleAfterGfx);
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}
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}
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}
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private void OpenHoleAfterGfx()
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{
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var pos = KongManager.Instance.CanAddNewHole();
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if (!pos.Equals(Vector3.zero))
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{
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CurrentLevel.LevelData.openHoleCount--;
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ShopManager.Instance.UseProp(PropType.OpenHole);
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EventManager.Instance.Send(EventManager.EventName.RefreshProp);
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_gfxOpenHole.transform.position = pos;
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_OpenHole", new UnityAudio(false));
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GfxManager.Instance.ShowGfxOnce(_particleOpen, _gfxOpenHole, OpenHole);
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}
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}
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private void OpenHole()
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{
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KongManager.Instance.AddNewHole();
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BIManager.Instance.TrackEventLevel(Event.level_add_hole, BIManager.Reason.ByUsingItem.ToString());
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}
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public async void SureResetLevel()
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{
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if (IsNewbieGuide) return;
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IsPause = true;
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CommonUIUtils.DestroyScreenshot();
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CommonUIUtils.CaptureScreenshot();
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HideGfx();
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await UIManager.Instance.OpenWindow(UIConstants.UITips, "Tip_Reset_Confirm", ResetLevel,
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() => { IsPause = false; });
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return;
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if (CurrentLevel.LevelData.resetCount > 0)
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{
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GameStateManager.Instance.ChangeState(new LevelState(CurrentLevel.ID));
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CurrentLevel.LevelData.resetCount--;
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BIManager.Instance.TrackEventLevel(Event.level_retry, BIManager.Reason.ClickOnLevelScene.ToString());
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EventManager.Instance.Send(EventManager.EventName.RefreshProp);
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}
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}
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public void ResetLevel()
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{
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BIManager.Instance.TrackEventLevel(Event.level_retry, BIManager.Reason.ClickOnLevelScene.ToString());
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GameStateManager.Instance.ChangeState(new LevelState(CurrentLevel.ID));
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}
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#endregion
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#region AD Part
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private Action _adGetPropSuccess;
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private Action _adGetTimeSuccess;
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private Action _adGetRandomPropSuccess;
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private bool _isGetPropSuccess;
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private bool _isGetTimeSuccess;
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private bool _isGetRandomPropSuccess;
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private PropType _adProp;
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public PropType RandomProp = PropType.None;
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//失败获取随即道具
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public void WatchADGetRandomProp(Action getSuccess, Action getFail)
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{
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_adGetRandomPropSuccess = getSuccess;
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BIManager.Instance.TrackEventLevel(Event.level_click_ad, "103");
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BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_click_ad, "103");
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ADManager.Instance.ShowAdWithPreLoad(103, () => { _isGetRandomPropSuccess = true; }, getFail);
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}
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private void ADGetRandomProp()
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{
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while (RandomProp != PropType.Undo && RandomProp != PropType.OpenHole)
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{
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RandomProp = Utils.GetRandomEnum<PropType>();
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}
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BIManager.Instance.TrackEventLevel(Event.level_ad_show_success, "103", RandomProp.ToString());
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BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_ad_show_success, "103", RandomProp.ToString());
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DebugUtil.Log("获取到的道具是:{0}", RandomProp);
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_levelLoseTime = 0;
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_adGetRandomPropSuccess?.Invoke();
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}
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//失败看广告获取时间
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public void WatchADGetTime(Action getSuccess, Action getFail = null)
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{
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_adGetTimeSuccess = getSuccess;
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BIManager.Instance.TrackEventLevel(Event.level_click_ad, "102");
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BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_click_ad, "102");
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ADManager.Instance.ShowAdWithPreLoad(102,
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() => { _isGetTimeSuccess = true; }, getFail);
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}
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private void ADGetTime()
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{
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BIManager.Instance.TrackEventLevel(cfg.BI.Event.level_add_time,
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BIManager.Reason.ClickOnLosePanel.ToString());
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RemainingTime = 15f;
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IsOver = false;
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IsFail2AddTime = true;
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BIManager.Instance.TrackEventLevel(Event.level_ad_show_success, "102", "AddTime");
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BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_ad_show_success, "102", "AddTime");
|
|
AudioManager.Instance.PlaySound(AudioType.SOUND, "S_AddTime", new UnityAudio(false));
|
|
PlayAnimation = true;
|
|
_adGetTimeSuccess?.Invoke();
|
|
}
|
|
|
|
//关卡内看广告获取指定道具
|
|
public void WatchADGetProp(PropType prop, Action rewardSuccess, Action rewardFail = null)
|
|
{
|
|
_adProp = prop;
|
|
_adGetPropSuccess = rewardSuccess;
|
|
BIManager.Instance.TrackEventLevel(Event.level_click_ad, "101");
|
|
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_click_ad, "101");
|
|
ADManager.Instance.ShowAdWithPreLoad(101, () => { _isGetPropSuccess = true; }, rewardFail);
|
|
}
|
|
|
|
private void ADGetProp()
|
|
{
|
|
_adGetPropSuccess?.Invoke();
|
|
UIManager.Instance.OpenWindow(UIConstants.UITips, ADGetPropTips,
|
|
() =>
|
|
{
|
|
switch (_adProp)
|
|
{
|
|
case PropType.Undo:
|
|
{
|
|
Undo();
|
|
break;
|
|
}
|
|
case PropType.OpenHole:
|
|
{
|
|
OpenHoleAfterGfx();
|
|
break;
|
|
}
|
|
case PropType.AddTime:
|
|
{
|
|
AddTime();
|
|
break;
|
|
}
|
|
}
|
|
|
|
IsPause = false;
|
|
BIManager.Instance.TrackEventLevel(Event.level_ad_show_success, "101", _adProp.ToString());
|
|
BIManager.Instance.TrackEventLevelOnce(EventFirst.fte_level_ad_show_success, "101",
|
|
_adProp.ToString());
|
|
IsWatchAD = true;
|
|
EventManager.Instance.Send(EventManager.EventName.RefreshProp);
|
|
});
|
|
DebugUtil.LogWarning("Use Prop: {0}", _adProp);
|
|
}
|
|
|
|
#endregion
|
|
|
|
public void Release()
|
|
{
|
|
IsPause = false;
|
|
IsOver = false;
|
|
IsTimeEnd = false;
|
|
IsFail2AddTime = false;
|
|
IsWatchAD = false;
|
|
CanGfxCoin = false;
|
|
|
|
ReleaseGfx();
|
|
UnRegisterEvent();
|
|
//ShopManager.Instance.SettleCoins();
|
|
KongManager.Instance.Release();
|
|
PlankManager.Instance.Release();
|
|
|
|
CommonUIUtils.DestroyScreenshot();
|
|
}
|
|
|
|
private void ReleaseGfx()
|
|
{
|
|
GfxManager.Instance.ReturnGfxObj("Effect_Revert", true);
|
|
GfxManager.Instance.ReturnGfxObj("Effect_OpenKong", true);
|
|
GfxManager.Instance.ReturnGfxObj("Effect_Win", true);
|
|
GfxManager.Instance.ReturnGfxObj("Effect_LevelSpirit", true);
|
|
_gfxUndo = null;
|
|
_particleUndo = null;
|
|
_gfxOpenHole = null;
|
|
_particleOpen = null;
|
|
_gfxWin = null;
|
|
_particleWin = null;
|
|
}
|
|
|
|
private void RegisterEvent()
|
|
{
|
|
EventManager.Instance.Register(EventManager.EventName.LevelGameWin, WinGame);
|
|
EventManager.Instance.Register(EventManager.EventName.LevelGameLose, LoseGame);
|
|
EventManager.Instance.Register(EventManager.EventName.WatchADSuccessToGetProp, ADGetProp);
|
|
EventManager.Instance.Register(EventManager.EventName.WatchADSuccessToGetTime, ADGetTime);
|
|
EventManager.Instance.Register(EventManager.EventName.WatchADSuccessToGetRandomProp, ADGetRandomProp);
|
|
EventManager.Instance.Register(EventManager.EventName.HideGfx, HideGfx);
|
|
EventManager.Instance.Register(EventManager.EventName.ShowGfx, ShowGfx);
|
|
}
|
|
|
|
private void UnRegisterEvent()
|
|
{
|
|
EventManager.Instance.Unregister(EventManager.EventName.LevelGameWin, WinGame);
|
|
EventManager.Instance.Unregister(EventManager.EventName.LevelGameLose, LoseGame);
|
|
EventManager.Instance.Unregister(EventManager.EventName.WatchADSuccessToGetProp, ADGetProp);
|
|
EventManager.Instance.Unregister(EventManager.EventName.WatchADSuccessToGetTime, ADGetTime);
|
|
EventManager.Instance.Unregister(EventManager.EventName.WatchADSuccessToGetRandomProp, ADGetRandomProp);
|
|
EventManager.Instance.Unregister(EventManager.EventName.HideGfx, HideGfx);
|
|
EventManager.Instance.Unregister(EventManager.EventName.ShowGfx, ShowGfx);
|
|
}
|
|
|
|
//Debug
|
|
public void AddUndoProp()
|
|
{
|
|
CurrentLevel.LevelData.undoCount = 999;
|
|
EventManager.Instance.Send(EventManager.EventName.RefreshProp);
|
|
}
|
|
}
|
|
} |