Forest_Client/Forest/Assets/PhxhSDK/Phxh/Camera/CameraRoot.cs

18 lines
456 B
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
public class CameraRoot: MonoBehaviour
{
public static readonly List<CameraRoot> RootList = new List<CameraRoot>();
private static CameraRoot _instance;
public static CameraRoot Instance => _instance;
private Camera _camera;
public Camera Camera => _camera;
private void Awake()
{
_camera = GetComponentInChildren<Camera>();
}
}