39 lines
1012 B
C#
39 lines
1012 B
C#
using UnityEngine;
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public static class GameObjectEx
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{
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public static void Destroy(this GameObject obj)
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{
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if (obj == null) return;
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Object.Destroy(obj);
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}
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public static void SetLayerEx(this GameObject obj, int layer, int exceptLayer = -1)
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{
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if (obj == null) return;
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if (obj.layer != exceptLayer)
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obj.layer = layer;
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var trans = obj.transform;
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for (var i = 0; i < trans.childCount; ++i)
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{
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var child = trans.GetChild(i);
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SetLayerEx(child.gameObject, layer, exceptLayer);
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}
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}
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/// <summary>
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/// 修改缩放的方式显示隐藏
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/// </summary>
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/// <param name="go"></param>
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/// <param name="isShow"></param>
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public static void IsScaleShow(this GameObject go, bool isShow)
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{
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if (go == null)
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return;
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if (isShow)
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go.transform.localScale = Vector3.one;
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else
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go.transform.localScale = Vector3.zero;
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}
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} |