Forest_Client/Forest/Assets/Scripts/Gameplay/Constants/Constants.Path.cs

40 lines
1.5 KiB
C#

namespace Framework.Constants
{
public partial class Constants
{
//User
public const string EmptyUser = "";
//Score URL
public const string ScoreUrlAndroid = "https://play.google.com/store/apps/details?id=com.phxh.carpentergirl";
public const string ScoreUrlIOS = "https://apps.apple.com/app/id6504517185";
//Agreement URL
public const string AgreementUrl = "http://www.puhexinhuo.com/avery_policy.html";
public const string SceneLevelPath = "Assets/Scenes/LevelScene.unity";
public const string UIPrefabPath = "Assets/Art/UI/Prefab/{0}.prefab";
public const string ItemPrefabPath = "Assets/Art/LevelItem/{0}.prefab";
public const string PlankPrefabPath = "Assets/Art/LevelItem/Plank/{0}.prefab";
//ChoicePanel Texture
public const string UIChoiceTexturePath = "Assets/Art/Texture/ChoicePanel/{0}.png";
//Gfx
public const string GfxPath = "Assets/Art/Gfx/prefab/{0}.prefab";
//Config
public const string LevelListPath = "Assets/Config/Level/LevelList.json";
public const string LevelConfigPath = "Assets/Config/Level/{0}.json";
//TableConfig
public const string TableDataConfigPath = "Assets/Config/Data/{0}.json";
//Audio
public const string MusicPath = "Assets/Audio/Music/{0}.mp3";
public const string SoundPath = "Assets/Audio/Sound/{0}.mp3";
//Editor
public const string LevelGenerator = "Assets/Editor/Level/GeneratorScene.unity";
}
}