40 lines
1.5 KiB
C#
40 lines
1.5 KiB
C#
namespace Framework.Constants
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{
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public partial class Constants
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{
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//User
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public const string EmptyUser = "";
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//Score URL
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public const string ScoreUrlAndroid = "https://play.google.com/store/apps/details?id=com.phxh.carpentergirl";
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public const string ScoreUrlIOS = "https://apps.apple.com/app/id6504517185";
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//Agreement URL
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public const string AgreementUrl = "http://www.puhexinhuo.com/avery_policy.html";
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public const string SceneLevelPath = "Assets/Scenes/LevelScene.unity";
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public const string UIPrefabPath = "Assets/Art/UI/Prefab/{0}.prefab";
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public const string ItemPrefabPath = "Assets/Art/LevelItem/{0}.prefab";
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public const string PlankPrefabPath = "Assets/Art/LevelItem/Plank/{0}.prefab";
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//ChoicePanel Texture
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public const string UIChoiceTexturePath = "Assets/Art/Texture/ChoicePanel/{0}.png";
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//Gfx
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public const string GfxPath = "Assets/Art/Gfx/prefab/{0}.prefab";
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//Config
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public const string LevelListPath = "Assets/Config/Level/LevelList.json";
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public const string LevelConfigPath = "Assets/Config/Level/{0}.json";
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//TableConfig
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public const string TableDataConfigPath = "Assets/Config/Data/{0}.json";
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//Audio
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public const string MusicPath = "Assets/Audio/Music/{0}.mp3";
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public const string SoundPath = "Assets/Audio/Sound/{0}.mp3";
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//Editor
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public const string LevelGenerator = "Assets/Editor/Level/GeneratorScene.unity";
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}
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} |