186 lines
6.3 KiB
C#
186 lines
6.3 KiB
C#
using System;
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using UnityEngine;
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using UnityEditor;
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using Sirenix.Utilities;
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using System.Collections;
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using Sirenix.OdinInspector;
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using Sirenix.Utilities.Editor;
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using UnityEngine.Serialization;
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using System.Collections.Generic;
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using Sirenix.OdinInspector.Editor;
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using UnityEditor.AddressableAssets.Settings;
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public class BuildWindow : OdinEditorWindow
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{
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private static BuildWindow thisWindow;
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private List<string> profileList = new List<string>();
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[MenuItem("Tools/打包工具")]
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public static void ShowWindow()
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{
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thisWindow = GetWindow<BuildWindow>();
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thisWindow.position = GUIHelper.GetEditorWindowRect().AlignCenter(500, 280);
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AddressableBuildBase.BuildParam.Settings = AssetDatabase.LoadAssetAtPath<ScriptableObject>(
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"Assets/AddressableAssetsData/AddressableAssetSettings.asset")
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as AddressableAssetSettings;
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if (AddressableBuildBase.BuildParam.Settings != null)
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foreach (var profileName in AddressableBuildBase.BuildParam.Settings.profileSettings.GetAllProfileNames())
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{
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thisWindow.profileList.Add(profileName);
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}
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thisWindow.separateGroup = new List<AddressableAssetGroup>();
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if (AddressableBuildBase.BuildParam.Settings != null)
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foreach (var group in AddressableBuildBase.BuildParam.Settings.groups)
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{
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thisWindow.separateGroup.Add(group);
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}
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}
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protected override void OnEnable()
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{
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string buildTargetString = PlayerPrefs.GetString("BuildTarget");
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if (Enum.TryParse<BuildTarget>(buildTargetString, out BuildTarget parsedBuildTarget))
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{
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buildTarget = parsedBuildTarget;
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}
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profileName = PlayerPrefs.GetString("Profile");
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version = PlayerPrefs.GetString("Version");
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workSpace = PlayerPrefs.GetString("WorkSpace");
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isSeparatePackage = BuildUtils.ConvertBool(PlayerPrefs.GetString("IsSeparatePackage"));
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needClearCache = BuildUtils.ConvertBool(PlayerPrefs.GetString("ClearCache"));
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ignoreHotUpdateDll = BuildUtils.ConvertBool(PlayerPrefs.GetString("IgnoreHotUpdateDll"));
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base.OnEnable();
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}
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protected override void OnDisable()
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{
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PlayerPrefs.SetString("BuildTarget", buildTarget.ToString());
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PlayerPrefs.SetString("Profile", profileName);
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PlayerPrefs.SetString("Version", version);
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PlayerPrefs.SetString("WorkSpace", workSpace);
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PlayerPrefs.SetString("IsSeparatePackage", isSeparatePackage.ToString());
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PlayerPrefs.SetString("ClearCache", needClearCache.ToString());
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PlayerPrefs.SetString("IgnoreHotUpdateDll", ignoreHotUpdateDll.ToString());
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PlayerPrefs.Save();
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base.OnDisable();
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}
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private static IEnumerable GetAllProfiles()
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{
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var list = new ValueDropdownList<string>();
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for (var i = 0; i < thisWindow.profileList.Count; i++)
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{
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list.Add(thisWindow.profileList[i], thisWindow.profileList[i]);
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}
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return list;
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}
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[FormerlySerializedAs("buildtarget")] [VerticalGroup("TargetParam")] [LabelText("打包平台"), LabelWidth(150)]
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public BuildTarget buildTarget = BuildTarget.Android;
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[VerticalGroup("ProfileParam")] [ValueDropdown("GetAllProfiles")] [LabelText("Profile"), LabelWidth(150)]
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public string profileName;
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[VerticalGroup("Version")] [LabelText("版本号"), LabelWidth(150)]
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public string version;
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[VerticalGroup("developmentBuild")] [LabelText("developmentBuild"), LabelWidth(150)]
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public bool developmentBuild = true;
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[VerticalGroup("GroupParam")] [LabelText("单独打包组"), LabelWidth(150)]
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public bool isSeparatePackage;
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[VerticalGroup("GroupParam")] [ShowIf("isSeparatePackage")] [LabelText("选择组")]
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public List<AddressableAssetGroup> separateGroup;
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[VerticalGroup("ClearCache")] [LabelText("清除缓存"), LabelWidth(150)]
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public bool needClearCache;
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[HideInInspector]
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[VerticalGroup("HotUpdate")] [LabelText("忽略热更新"), LabelWidth(150)]
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public bool ignoreHotUpdateDll;
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[HideInInspector]
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[VerticalGroup("WorkSpace")] [LabelText("WorkSpace"), LabelWidth(150)]
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public string workSpace = "WorkSpace";
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[HorizontalGroup("package")]
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[PropertySpace(50)]
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[Button("Only Build Addressables")]
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private void OnlyBuildAddressables()
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{
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ApplySettings();
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EditorBuild.BuildAddressable();
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}
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[PropertySpace(50)]
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[HorizontalGroup("package")]
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[Button("Build Addressable and Player")]
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private void BuildAddressableAndPlayer()
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{
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ApplySettings();
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EditorBuild.BuildContentAndPlayer();
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}
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[PropertySpace(10)]
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[HorizontalGroup("package2")]
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[Button("Update a Previous Build")]
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private void UpdatePreviousBuild()
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{
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ApplySettings();
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EditorBuild.UpdatePreviousBuild();
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}
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[PropertySpace(10)]
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[HorizontalGroup("package2")]
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[Button("Only build Player")]
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private void OnBuildPlayer()
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{
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ApplySettings();
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EditorBuild.BuildPlayer();
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}
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[PropertySpace(10)]
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[HorizontalGroup("Clean")]
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[Button("还原设置")]
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private void RevertSettings()
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{
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buildTarget = BuildTarget.Android;
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profileName = "Debug";
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version = PlayerSettings.bundleVersion;
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workSpace = "WorkSpace";
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isSeparatePackage = false;
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needClearCache = false;
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ignoreHotUpdateDll = false;
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}
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private void ApplySettings()
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{
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AddressableBuildBase.BuildParam.BuildTargetPlatform = buildTarget;
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AddressableBuildBase.BuildParam.ProfileID = profileName;
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AddressableBuildBase.BuildParam.WorkSpace = workSpace;
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AddressableBuildBase.BuildParam.AppVersion = version;
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AddressableBuildBase.BuildParam.DevelopmentBuild = developmentBuild;
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if (!isSeparatePackage)
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AddressableBuildBase.BuildParam.Groups = null;
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else
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{
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var groups = new string[separateGroup.Count];
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for (int i = 0; i < separateGroup.Count; i++)
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{
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groups[i] = separateGroup[i].name;
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}
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AddressableBuildBase.BuildParam.Groups = groups;
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}
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AddressableBuildBase.BuildParam.ClearCached = needClearCache;
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AddressableBuildBase.BuildParam.EnableHotUpdate = ignoreHotUpdateDll;
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}
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} |