Forest_Client/Forest/Assets/PhxhSDK/Phxh/Audio/AudioMgrBase.cs

196 lines
4.8 KiB
C#

using System.Collections.Generic;
using Cysharp.Threading.Tasks;
using UnityEngine;
using UnityEngine.SceneManagement;
public enum AudioType
{
MUSIC,
SOUND
}
public enum ClipType
{
AudioClip,
CriwareClip
}
namespace PhxhSDK
{
public abstract class AudioMgrBase : IStart, IInitable, IUpdatable, IAudioPlay
{
public GameObject initGameObject;
private float _vol;
private float _musicVol;
private float _soundVol;
protected Dictionary<int, AudioBase> musicAudio;
protected Dictionary<int, AudioBase> soundsAudio;
protected Queue<AudioBase> freeMusicAudio;
protected Queue<AudioBase> freeSoundsAudio;
protected List<int> toBeRemoved;
protected bool Initialized = false;
public readonly int NoneID = -1;
/// <summary>
/// When set to true, new Audios that have the same audio clip as any other Audio, will be ignored
/// </summary>
public bool IgnoreDuplicateMusic { get; set; }
/// <summary>
/// When set to true, new Audios that have the same audio clip as any other Audio, will be ignored
/// </summary>
public bool IgnoreDuplicateSounds { get; set; }
public float GlobalVolume
{
get { return _vol; }
set { _vol = value; }
}
public float GlobalMusicVolume
{
get { return _musicVol; }
set { _musicVol = value; }
}
public float GlobalSoundsVolume
{
get { return _soundVol; }
set { _soundVol = value; }
}
public void SetMusicEnable(bool isEnable)
{
GlobalMusicVolume = isEnable ? 1 : 0;
}
public void SetSoundEnable(bool isEnable)
{
GlobalSoundsVolume = isEnable ? 1 : 0;
}
public void SetVolumeEnable(bool isEnable)
{
GlobalVolume = isEnable ? 1 : 0;
}
public virtual void Start()
{
}
public virtual void Init()
{
if (!Initialized)
{
musicAudio = new Dictionary<int, AudioBase>();
soundsAudio = new Dictionary<int, AudioBase>();
freeMusicAudio = new Queue<AudioBase>();
freeSoundsAudio = new Queue<AudioBase>();
IgnoreDuplicateMusic = false;
IgnoreDuplicateSounds = false;
Initialized = true;
}
SceneManager.sceneLoaded += OnSceneLoaded;
}
public virtual void Release()
{
}
public virtual void Update(float dt)
{
}
protected void OnSceneLoaded(Scene scene, LoadSceneMode mode)
{
// List<int> keys = new List<int>(musicAudio.Keys);
// foreach (var key in keys)
// {
// if (musicAudio.ContainsKey(key))
// {
// var music = musicAudio[key];
// if (!music.persist && music.activated)
// {
// Object.Destroy(music.RootGo);
// musicAudio.Remove(key);
// }
// }
// }
//
// keys = new List<int>(soundsAudio.Keys);
// foreach (var key in keys)
// {
// if (musicAudio.ContainsKey(key))
// {
// var sound = soundsAudio[key];
// if (!sound.persist && sound.activated)
// {
// Object.Destroy(sound.RootGo);
// musicAudio.Remove(key);
// }
// }
// }
}
public void ResumeAll()
{
ResumeAllMusic();
ResumeAllSounds();
}
public virtual void ResumeAllMusic()
{
}
public virtual void ResumeAllSounds()
{
}
public virtual void PauseAll()
{
PauseAllMusic();
PauseAllSounds();
}
public virtual void PauseAllMusic()
{
}
public virtual void PauseAllSounds()
{
}
public virtual void StopAll(float fadeOutSeconds = -1.0f)
{
StopAllMusic(fadeOutSeconds);
StopAllSounds();
}
public virtual void StopAllMusic(float fadeOutSeconds = -1.0f)
{
}
public virtual void StopAllSounds()
{
}
}
}