39 lines
942 B
C#
39 lines
942 B
C#
using UnityEngine;
|
|
|
|
namespace PhxhSDK
|
|
{
|
|
public static partial class Utils
|
|
{
|
|
public static void Play(ParticleSystem ps, bool withChildren)
|
|
{
|
|
ps?.Play(withChildren);
|
|
}
|
|
|
|
public static void Play(ParticleSystem[] pss, bool withChildren)
|
|
{
|
|
if (pss != null)
|
|
{
|
|
for (int i = 0; i < pss.Length; i++)
|
|
{
|
|
pss[i].Play(withChildren);
|
|
}
|
|
}
|
|
}
|
|
|
|
public static void Stop(ParticleSystem ps, bool withChildren)
|
|
{
|
|
ps?.Stop(withChildren);
|
|
}
|
|
|
|
public static void Stop(ParticleSystem[] pss, bool withChildren)
|
|
{
|
|
if (pss != null)
|
|
{
|
|
for (int i = 0; i < pss.Length; i++)
|
|
{
|
|
pss[i].Stop(withChildren);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
} |