299 lines
12 KiB
C#
299 lines
12 KiB
C#
using System;
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using PhxhSDK;
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using System.Linq;
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using UnityEngine;
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using Framework.BI;
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using Framework.Event;
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using Framework.State;
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using Gameplay.Manager;
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using Framework.Manager;
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using Framework.Constants;
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using Gameplay.LoadingExecutor;
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using System.Collections.Generic;
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using Gameplay.ForestLevel;
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using Object = UnityEngine.Object;
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using Vector3 = UnityEngine.Vector3;
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namespace Gameplay.Level
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{
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public class LevelState : IState
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{
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private Thumbtack _curThumbtack;
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private string _levelID;
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private readonly Color _selectedColor = LevelUtils.GetRgbaColor(LevelConstants.SelectedColor);
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private readonly Color _defaultColor = Color.white;
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private bool _isMoving;
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private Transform _target;
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private List<Plank> prePlankList;
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private List<Plank> lastPlankList;
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public LevelState(string levelId)
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{
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_levelID = levelId;
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}
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public void OnEnter()
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{
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LevelManager.Instance.ReLoadLevelValue();
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LoadingExecutorManager.Instance.ExecuteLoading(new LevelLoadingExecutor(_levelID));
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InputManager.Instance.OnClick += _OnClick;
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}
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private void _OnClick(GameObject obj)
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{
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try
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{
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if (LevelManager.Instance.IsPause || LevelManager.Instance.IsOver) return;
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var hole = KongManager.Instance.GetHole(obj.name);
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if (hole != null && !_isMoving)
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{
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//拿起图钉
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if (_curThumbtack == null && hole.LevelThumbtack != null)
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{
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_curThumbtack = hole.LevelThumbtack;
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hole.ShowGfx();
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Thumbtack", new UnityAudio(false));
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_curThumbtack.Obj.GetComponent<SpriteRenderer>().color = _selectedColor;
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hole.LevelThumbtack = null;
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//记录拿起的Hole
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LevelManager.Instance.CurUndoState.PreModifiedKong = hole;
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}
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//替换图钉
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else if (_curThumbtack != null && hole.LevelThumbtack != null)
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{
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LevelManager.Instance.CurUndoState.PreModifiedKong.LevelThumbtack = _curThumbtack;
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_curThumbtack.Obj.GetComponent<SpriteRenderer>().color = _defaultColor;
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_curThumbtack = hole.LevelThumbtack;
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hole.ShowGfx();
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Thumbtack", new UnityAudio(false));
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_curThumbtack.Obj.GetComponent<SpriteRenderer>().color = _selectedColor;
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hole.LevelThumbtack = null;
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//记录拿起的Hole
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LevelManager.Instance.CurUndoState.PreModifiedKong = hole;
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}
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//放下图钉
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else if (_curThumbtack != null && hole.LevelThumbtack == null)
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{
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bool canMove = false;
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//拿起位置和放下位置相同
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if (LevelManager.Instance.CurUndoState.PreModifiedKong.Equals(hole))
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{
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hole.ShowGfx();
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Thumbtack", new UnityAudio(false));
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_curThumbtack.Obj.GetComponent<SpriteRenderer>().color = _defaultColor;
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hole.LevelThumbtack = _curThumbtack;
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_curThumbtack = null;
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return;
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}
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//记录放下的Hole
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LevelManager.Instance.CurUndoState.LastModifiedKong = hole;
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//没有木板遮挡洞口
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if (!PlankManager.Instance.HasPlanksOverlapHole(hole))
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{
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//得到Hole所受影响的木板列表
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var lankList =
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PlankManager.Instance.FindAffectedPlanks(LevelManager.Instance.CurUndoState
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.LastModifiedKong);
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if (lankList.Count == 0)
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{
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/*DebugUtil.LogWarning("[{0}]空洞没有影响到的木板",
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LevelManager.Instance.CurUndoState.LastModifiedHole.Obj.name);*/
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canMove = true;
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}
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else
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{
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//如果该没有木板遮挡该洞口则可以移动
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canMove = lankList.All(plank =>
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KongManager.Instance.IsOverlapHoleOfPlank(
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LevelManager.Instance.CurUndoState.LastModifiedKong, plank));
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}
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}
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if (canMove)
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{
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hole.LevelThumbtack = _curThumbtack;
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//移动前记录变化前的木板
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RecordPlankStatus();
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//Undo操作记录
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if (prePlankList != null)
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{
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foreach (var plank in prePlankList)
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{
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if (!plank.CurAffectedHoles.Values.Contains(LevelManager.Instance.CurUndoState
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.LastModifiedKong))
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{
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var undoTransform =
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new KeyValuePair<Vector3, Quaternion>(plank.Obj.transform.position,
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plank.Obj.transform.rotation);
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LevelManager.Instance.CurUndoState.AffectPlanks?.Add(plank, undoTransform);
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}
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}
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}
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//开始移动
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_isMoving = true;
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_target = hole.Obj.transform;
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}
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}
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NewbieGuide();
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}
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}
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catch (Exception e)
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{
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DebugUtil.LogError("LevelState OnClick Error: {0}", e);
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}
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}
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public void OnUpdate(float deltaTime)
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{
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try
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{
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PutThumbtack();
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if (_isMoving)
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{
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_curThumbtack.Obj.layer = 13;
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_curThumbtack.Obj.transform.position = Vector3.MoveTowards(_curThumbtack.Obj.transform.position,
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_target.position, LevelConstants.MoveSpeed * Time.deltaTime);
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if (_curThumbtack.Obj.transform.position == _target.position)
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{
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AudioManager.Instance.PlaySound(AudioType.SOUND, "S_Thumbtack", new UnityAudio(false));
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BIManager.Instance.TrackEventLevel(cfg.BI.Event.level_step_move,
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LevelManager.Instance.CurUndoState.PreModifiedKong.Obj.name,
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LevelManager.Instance.CurUndoState.LastModifiedKong.Obj.name);
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_isMoving = false;
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AddorRemoveHj2D();
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LevelManager.Instance.PushUndoState();
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LevelManager.Instance.Step++;
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RecoverPlankStatus();
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}
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}
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}
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catch (Exception e)
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{
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DebugUtil.LogError("LevelState OnUpdate Error: {0}", e);
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}
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}
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/// <summary>
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/// 暂停时提前放置钉子
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/// </summary>
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private void PutThumbtack()
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{
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if ((LevelManager.Instance.IsPause || LevelManager.Instance.IsOver) && _isMoving && _curThumbtack != null)
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{
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_curThumbtack.Obj.transform.position = _target.position;
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}
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}
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private void AddorRemoveHj2D()
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{
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try
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{
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_curThumbtack.Obj.layer = 8;
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_curThumbtack.Obj.GetComponent<SpriteRenderer>().color = _defaultColor;
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//移除前记录位置
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if (prePlankList != null)
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{
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foreach (var plank in prePlankList)
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{
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/*DebugUtil.LogError("LevelState检测前:检测{0}木板,最后的洞是{1}", plank.Obj.name,
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LevelManager.Instance.CurUndoState.LastModifiedHole.Obj.name);*/
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if (!plank.CurAffectedHoles.Values.Contains(LevelManager.Instance.CurUndoState
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.LastModifiedKong))
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{
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//DebugUtil.LogError("LevelState:{0}木板需要移除钉子{1}", plank.Obj.name, _curThumbtack.Obj.name);
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PlankManager.Instance.RemoveHingJoint2D(plank, _curThumbtack);
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}
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/*foreach (var affected in plank.CurAffectedHoles)
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{
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DebugUtil.LogError("木板{0}影响到的Hole有:{1}", plank.Obj.name, affected.Key);
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}*/
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}
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}
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if (lastPlankList != null)
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{
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foreach (var plank in lastPlankList)
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{
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if (!plank.CurAffectedHoles.Values.Contains(LevelManager.Instance.CurUndoState.PreModifiedKong))
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{
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LevelManager.Instance.CurUndoState.AddH2DjPlanks.Add(plank);
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PlankManager.Instance.AddHingJoint2D(plank,
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LevelManager.Instance.CurUndoState.LastModifiedKong.LevelThumbtack);
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}
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else
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{
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LevelManager.Instance.CurUndoState.ReplacePlanks.Add(plank);
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PlankManager.Instance.ReplaceAnchor(plank,
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LevelManager.Instance.CurUndoState.LastModifiedKong.LevelThumbtack);
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}
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}
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}
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_curThumbtack = null;
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}
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catch (Exception e)
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{
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DebugUtil.LogError("LevelState AddorRemoveHj2D Error: {0}", e);
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}
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}
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private void RecordPlankStatus()
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{
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try
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{
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prePlankList =
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PlankManager.Instance.FindAffectedPlanks(LevelManager.Instance.CurUndoState
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.PreModifiedKong, true);
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lastPlankList =
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PlankManager.Instance.FindAffectedPlanks(
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LevelManager.Instance.CurUndoState.LastModifiedKong, true);
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}
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catch (Exception e)
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{
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DebugUtil.LogError("LevelState RecordPlankStatus Error: {0}", e);
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}
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}
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private void RecoverPlankStatus()
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{
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PlankManager.Instance.ResumeDetection();
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prePlankList.Clear();
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lastPlankList.Clear();
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}
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private void NewbieGuide()
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{
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if (LevelManager.Instance.IsNewbieGuide &&
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LevelManager.Instance.CurUndoState.PreModifiedKong != null)
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{
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EventManager.Instance.Send(EventManager.EventName.NewBieGuideNext);
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}
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}
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public void OnExit()
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{
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try
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{
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InputManager.Instance.OnClick -= _OnClick;
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if (_curThumbtack != null)
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{
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Object.DestroyImmediate(_curThumbtack.Obj);
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_curThumbtack = null;
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}
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LevelManager.Instance.Release();
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}
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catch (Exception e)
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{
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DebugUtil.LogError("LevelState OnExit Error: {0}", e);
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}
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}
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}
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} |