Forest_Client/Forest/Assets/Scripts/Gameplay/Game/AppNetConfig.cs

354 lines
13 KiB
C#
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using System;
using BestHTTP;
using UnityEngine;
using System.Linq;
using System.Text;
using Framework.Event;
using LC.Newtonsoft.Json;
using LC.Newtonsoft.Json.Linq;
using System.Collections.Generic;
using System.Security.Cryptography;
public enum NetRequestStatus
{
None = 0,
Start,
Wait,
Success,
}
public class AppNetConfig : MonoBehaviour
{
private class ServerResponseInfo
{
public int code = -1;
public string message;
public string data;
}
private class PostData
{
public string action;
public string time;
public string sign;
public string client_id;
public string client_type;
public string game_data;
}
private class UploadPostData
{
public string action;
public string time;
public string sign;
public string client_id;
public string third_id;
public string game_data;
}
public static NetRequestStatus State = NetRequestStatus.None;
//private static readonly string URL = "http://192.168.3.90:8000/web_api/server_update.php";
private static readonly string URL = "http://170.106.198.9/web_api/server_update.php";
private static readonly string Sign = "oxZsw7oTruE7wAWFZxzk6M3CUCAi3m6b";
private static string _createSign;
private static string _myTime;
private static string _getData;
private static string _saveData;
private bool _upload;
private static ServerResponseInfo _serverData;
private PostData _postData;
private UploadPostData _uploadPostData;
private static bool _thirdLoginSuccess;
private static bool _deviceLoginSuccess;
private bool _isNewUser;
void Start()
{
_postData = new PostData();
_serverData = new ServerResponseInfo();
_uploadPostData = new UploadPostData();
EventManager.Instance.Register<string>(EventManager.EventName.UploadToRemote, StartUpload);
EventManager.Instance.Register(EventManager.EventName.NewUserLogin, SaveRemoteData);
}
private void OnDestroy()
{
EventManager.Instance.Unregister<string>(EventManager.EventName.UploadToRemote, StartUpload);
EventManager.Instance.Unregister(EventManager.EventName.NewUserLogin, SaveRemoteData);
}
private void StartUpload(string jsonData)
{
_saveData = jsonData;
_upload = true;
}
private void SaveRemoteData()
{
DebugUtil.LogWarning("新玩家");
var jsonData = JsonConvert.SerializeObject(AppInfoManager.Instance.RemoteAppUserInfo);
UploadDataToServer(jsonData);
}
private void BindThirdID()
{
DebugUtil.Log("绑定第三方数据据");
var jsonData = JsonConvert.SerializeObject(AppInfoManager.Instance.AppUserInfo);
UploadDataToServer(jsonData);
}
private void Update()
{
if (State == NetRequestStatus.Start)
{
State = NetRequestStatus.Wait;
GetDataFromServer();
}
if (_upload && !string.IsNullOrEmpty(_saveData))
{
_upload = false;
UploadDataToServer(_saveData);
}
}
private void GetDataFromServer()
{
try
{
var uniqueID = AppInfoManager.Instance.GetUniqueID();
var uniqueType = AppInfoManager.Instance.GetUniqueType();
DebugUtil.Log("使用{0}获取数据, ID:{1}", AppInfoManager.Instance.CurLoginState, uniqueID);
HTTPRequest request = new HTTPRequest(new Uri(URL), HTTPMethods.Post, OnGetFinished);
request.SetHeader("Content-Type", "application/json");
_createSign = GenerateHash("get_data", uniqueID);
_postData = new PostData
{
action = "get_data",
time = _myTime,
sign = _createSign,
client_id = uniqueID,
client_type = uniqueType,
game_data = "None"
};
var jsonData = JsonConvert.SerializeObject(_postData);
if (string.IsNullOrEmpty(jsonData))
DebugUtil.LogError("Json转化后postDataJson为空");
var bytes = Encoding.UTF8.GetBytes(jsonData);
request.RawData = bytes;
request.Send();
}
catch (Exception e)
{
DebugUtil.LogError("AppNetConfig.GetDataFromServer Error: {0}", e);
}
}
private void OnGetFinished(HTTPRequest request, HTTPResponse response)
{
try
{
var loginIDState = AppInfoManager.Instance.CurLoginState;
switch (request.State)
{
case HTTPRequestStates.Finished:
{
var jsonData = response.DataAsText;
JObject jObj = JObject.Parse(jsonData);
_serverData.code = (int)jObj["code"];
_serverData.message = jObj["message"]?.ToString();
//找不到用户信息
if (_serverData.code == 1)
{
//查不到第三方信息 但是本地有 绑定
if (loginIDState == AppInfoManager.NetConfigID.ThirdID && _deviceLoginSuccess)
{
DebugUtil.Log("查不到第三方信息 但是本地有, 保存数据, 服务器返回消息:{0}", jsonData);
BindThirdID();
_thirdLoginSuccess = true;
}
//其余情况以设备id注册新玩家
else
{
DebugUtil.Log("无设备ID和第三方ID, 新玩家, 先保存数据");
_isNewUser = true;
EventManager.Instance.Send(EventManager.EventName.NewUserLogin);
}
}
else if (_serverData.code == 0)
{
var data = jObj["data"];
if (data != null)
{
_serverData.data = data["game_data"]?.ToString();
if (!string.IsNullOrEmpty(_serverData.data))
{
if (loginIDState == AppInfoManager.NetConfigID.ThirdID && !_deviceLoginSuccess)
{
_thirdLoginSuccess = true;
AppInfoManager.Instance.ThirdIdGetSuccess(_serverData.data);
DebugUtil.Log("第一次使用第三方id获取成功设备id无登录");
}
//后续登录 和 设备id获取得到第三方id的情况
else if (loginIDState == AppInfoManager.NetConfigID.ThirdID && _deviceLoginSuccess)
{
_thirdLoginSuccess = true;
AppInfoManager.Instance.ThirdIdGetSuccessWithDevice(_serverData.data);
DebugUtil.Log("使用第三方id获取成功");
}
//本地有设备id缓存 并且没登录过第三方
else if (loginIDState == AppInfoManager.NetConfigID.DeviceID && !_thirdLoginSuccess)
{
_deviceLoginSuccess = true;
AppInfoManager.Instance.DeviceIdGetSuccess(_serverData.data);
DebugUtil.Log("使用设备id获取成功进行有无第三方id判断");
}
else
{
DebugUtil.Log("设备id获取成功但是第三方也成功登录的情况");
}
}
}
}
else
{
DebugUtil.LogError("Sever Get Error, code: {0}, message: {1}", _serverData.code,
_serverData.message);
}
break;
}
default:
string text = "Request Finished with Error! " + (request.Exception != null
? (request.Exception.Message + "\n" + request.Exception.StackTrace)
: "No Exception");
DebugUtil.LogError(text);
break;
}
}
catch (JsonReaderException jsonEx)
{
DebugUtil.LogError("GetData JSON parsing error: {0}\nRaw response: {1}", jsonEx.Message,
response.DataAsText);
}
catch (Exception e)
{
DebugUtil.LogError("AppNetConfig.GetDataFromBestHttp Error: {0}", e);
}
}
private void UploadDataToServer(string data)
{
try
{
var clientID = AppInfoManager.Instance.AppUserInfo.UserInfo.UserID;
var thirdID = AppInfoManager.Instance.AppUserInfo.UserInfo.ThirdId;
DebugUtil.Log("上传的玩家数据, clientID:{0}, thirdID: {1}gameData:{2}", clientID, thirdID, data);
var request = new HTTPRequest(new Uri(URL), HTTPMethods.Post, NewOnUploadFinished);
request.SetHeader("Content-Type", "application/json");
_createSign = GenerateHash("save_third_data", clientID);
_uploadPostData = new UploadPostData
{
action = "save_third_data",
time = _myTime,
sign = _createSign,
client_id = clientID,
third_id = thirdID,
game_data = data,
};
string jsonData = JsonConvert.SerializeObject(_uploadPostData);
if (string.IsNullOrEmpty(jsonData))
DebugUtil.LogError("Json转化后, uploadPostDat为空");
DebugUtil.Log("UploadData.Post信息{0}", jsonData);
var bytes = Encoding.UTF8.GetBytes(jsonData);
request.RawData = bytes;
request.Send();
}
catch (Exception e)
{
DebugUtil.LogError("AppNetConfig.UploadDataToServer Error: {0}", e);
}
}
private void NewOnUploadFinished(HTTPRequest request, HTTPResponse response)
{
try
{
switch (request.State)
{
case HTTPRequestStates.Finished:
{
var jsonData = response.DataAsText;
DebugUtil.Log("Upload从服务器获取到的数据{0}", jsonData);
JObject jObj = JObject.Parse(jsonData);
_serverData.code = (int)jObj["code"];
_serverData.message = jObj["message"]?.ToString();
if (_serverData.code == 0)
{
DebugUtil.Log("服务器保存数据成功 !!!!");
if (_isNewUser)
GetDataFromServer();
}
else
{
DebugUtil.LogError("Sever Save Error, code: {0}, message: {1}", _serverData.code,
_serverData.message);
}
break;
}
default:
string text = "Request Finished with Error! " + (request.Exception != null
? (request.Exception.Message + "\n" + request.Exception.StackTrace)
: "No Exception");
DebugUtil.LogError(text);
break;
}
}
catch (JsonReaderException jsonEx)
{
DebugUtil.LogError("Upload JSON parsing error: {0}\nRaw response: {1}", jsonEx.Message,
response.DataAsText);
}
catch (Exception e)
{
DebugUtil.LogError("AppNetConfig.OnUploadFinished Error: {0}", e);
}
}
private static string GenerateHash(string action, string uniqueID)
{
DateTime currentTimeUtc = DateTime.UtcNow;
var timeStamp = ((DateTimeOffset)currentTimeUtc).ToUnixTimeSeconds();
_myTime = timeStamp.ToString();
Dictionary<string, string> signData = new Dictionary<string, string>
{
{ "time", _myTime },
{ "action", action },
{ "client_id", uniqueID }
};
SortedDictionary<string, string> sortedData = new SortedDictionary<string, string>(signData);
string concatenatedData =
string.Join("&", sortedData.Select(kv => $"{kv.Key}={Uri.EscapeDataString(kv.Value)}"));
byte[] keyBytes = System.Text.Encoding.UTF8.GetBytes(Sign);
byte[] dataBytes = System.Text.Encoding.UTF8.GetBytes(concatenatedData);
using (HMACSHA256 hmac = new HMACSHA256(keyBytes))
{
byte[] hashBytes = hmac.ComputeHash(dataBytes);
string hash = BitConverter.ToString(hashBytes).Replace("-", "").ToLowerInvariant();
return hash;
}
}
}