Forest_Client/Forest/Assets/Scripts/Gameplay/IAP/IAPHandle.cs

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using System;
using PhxhSDK;
using UnityEngine;
using Unity.Services.Core;
using UnityEngine.Purchasing;
using System.Collections.Generic;
using UnityEngine.Purchasing.Security;
using Unity.Services.Core.Environments;
public class IAPHandle : IStoreListener
{
private const string Environment = "production";
public Action<string> SendReceiptAction;
public Action<string> SetApplicationUseId;
public Action<string> OnBreakPurchase;
public bool ClientVerify;
public List<string> ConsumableGoods;
public List<string> NonConsumableGoods;
private Dictionary<string, Product> _pendingDic = new Dictionary<string, Product>();
private IStoreController _controller;
private IExtensionProvider _extensions;
private IAppleExtensions _appleExtensions;
private IGooglePlayStoreExtensions _googlePlayStoreExtensions;
private Action<string> _onPurchaseSuccess;
private Action _onPurchaseFail;
private bool _isInitialized;
/// <summary>
/// 当前购买商品
/// </summary>
private string _curProduct;
public IAPHandle()
{
try
{
InitUnityService();
}
catch (Exception exception)
{
DebugUtil.LogError("异常:" + exception);
}
}
#region 初始化
async void InitUnityService()
{
try
{
DebugUtil.Log("初始化Unity服务器");
var options = new InitializationOptions().SetEnvironmentName(Environment);
await UnityServices.InitializeAsync(options).ContinueWith(task => OnInitUnityServiceSuccess());
StandardPurchasingModule.Instance().useFakeStoreAlways = false;
}
catch (Exception exception)
{
OnInitUnityServiceError(exception.Message);
}
}
private void OnInitUnityServiceError(string message)
{
DebugUtil.LogError("unity server initialization failed, Error: " + message);
}
private void OnInitUnityServiceSuccess()
{
DebugUtil.Log("unity server initialization successful !!");
}
/// <summary>
/// 初始化商品
/// </summary>
public void InitIap()
{
if (ConsumableGoods == null && NonConsumableGoods == null)
return;
DebugUtil.Log("初始化IAP商品及 UnityPurchasing");
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
//Add Product
foreach (var consumableGoods in ConsumableGoods)
{
builder.AddProduct(consumableGoods, ProductType.Consumable);
}
foreach (var nonConsumableGoods in NonConsumableGoods)
{
builder.AddProduct(nonConsumableGoods, ProductType.NonConsumable);
}
UnityPurchasing.Initialize(this, builder);
}
/// <summary>
/// IStoreListener 初始化
/// </summary>
void IStoreListener.OnInitialized(IStoreController controller, IExtensionProvider extensions)
{
_controller = controller;
_extensions = extensions;
_appleExtensions = extensions.GetExtension<IAppleExtensions>();
_googlePlayStoreExtensions = extensions.GetExtension<IGooglePlayStoreExtensions>();
if (string.IsNullOrEmpty(SDKManager.Instance.ApplicationUserName))
{
Guid uid = Guid.NewGuid();
SDKManager.Instance.ApplicationUserName = uid.ToString();
}
_appleExtensions.SetApplicationUsername(SDKManager.Instance.ApplicationUserName);
DebugUtil.Log("IAP initialization successful");
DebugUtil.Log("用户 UUID :" + SDKManager.Instance.ApplicationUserName);
_isInitialized = true;
//FetchGoodsList();
}
/// <summary>
/// IAP 初始化失败
/// </summary>
void IStoreListener.OnInitializeFailed(InitializationFailureReason error)
{
DebugUtil.LogError("Unity IAP遇到不可恢复的初始化错误调用请检查配置或设备设置中是否禁用ipa");
}
/// <summary>
/// IAP 初始化失败
/// </summary>
void IStoreListener.OnInitializeFailed(InitializationFailureReason error, string message)
{
DebugUtil.LogError("IAP OnInitializeFailed reason : " + message);
switch (error)
{
case InitializationFailureReason.AppNotKnown:
DebugUtil.LogError("IAP Is your App correctly uploaded on the relevant publisher console?");
break;
case InitializationFailureReason.PurchasingUnavailable:
DebugUtil.LogError("IAP Billing disabled!");
break;
case InitializationFailureReason.NoProductsAvailable:
DebugUtil.LogError("IAP No products available for purchase!");
break;
default:
throw new ArgumentOutOfRangeException(nameof(error), error, message);
}
}
#endregion
#region 购买
/// <summary>
/// IAP 购买商品
/// </summary>
public void BuyGoods(string productId, string actorId, Action<string> onPurchaseSuccess, Action onPurchaseFail)
{
DebugUtil.Log("购买商品: {0}", productId);
if (!_isInitialized || Application.internetReachability == NetworkReachability.NotReachable)
return;
_onPurchaseSuccess = onPurchaseSuccess;
_onPurchaseFail = onPurchaseFail;
_controller.InitiatePurchase(productId, actorId);
}
/// <summary>
/// IAP 购买成功
/// </summary>
public PurchaseProcessingResult ProcessPurchase(PurchaseEventArgs e)
{
#if UNITY_IOS||UNITY_ANDROID
var validator = new CrossPlatformValidator(GooglePlayTangle.Data(),
AppleTangle.Data(), Application.identifier);
DebugUtil.Log("Google Play Public Key: " + GooglePlayTangle.Data());
DebugUtil.Log("Apple Public Key: " + AppleTangle.Data());
try
{
var result = validator.Validate(e.purchasedProduct.receipt);
DebugUtil.Log("Receipt is valid. Contents:");
foreach (IPurchaseReceipt productReceipt in result)
{
DebugUtil.LogWarning("productID: {0}", productReceipt.productID);
DebugUtil.LogWarning("purchaseDate: {0}", productReceipt.purchaseDate);
DebugUtil.LogWarning("未解析: {0}", productReceipt.transactionID);
AppleInAppPurchaseReceipt apple = productReceipt as AppleInAppPurchaseReceipt;
if (null != apple)
{
_curProduct = productReceipt.productID;
DebugUtil.Log("iOS Receipt: {0}", apple.originalTransactionIdentifier);
if (!ClientVerify)
{
AddPendingOrder(apple.originalTransactionIdentifier, e.purchasedProduct);
SendReceipt(apple.originalTransactionIdentifier);
}
else
{
_onPurchaseSuccess?.Invoke(_curProduct);
}
}
GooglePlayReceipt google = productReceipt as GooglePlayReceipt;
if (null != google)
{
_curProduct = productReceipt.productID;
// 这是 Google 的订单 ID。
// 请注意,在沙盒中测试时此项为 null因为 Google 的沙盒不提供订单 ID。
DebugUtil.LogWarning("Google transactionID: {0}", google.transactionID);
DebugUtil.LogWarning("Google purchaseState: {0}", google.purchaseState);
DebugUtil.LogWarning("Google purchaseToken: {0}", google.purchaseToken);
//TODO 谷歌服务器验证 待测试 待确定验证哪个参数
if (!ClientVerify)
{
AddPendingOrder(google.transactionID, e.purchasedProduct);
SendReceipt(google.transactionID);
}
else
{
_onPurchaseSuccess?.Invoke(_curProduct);
}
}
}
}
catch (Exception exception)
{
DebugUtil.LogError("ProcessPurchase Result Error: " + exception);
}
if (ClientVerify)
return PurchaseProcessingResult.Complete;
return PurchaseProcessingResult.Pending;
#else
return PurchaseProcessingResult.Complete;
#endif
}
/// <summary>
/// 收集待验证凭证
/// </summary>
void AddPendingOrder(string appleReceipt, Product product)
{
DebugUtil.LogWarning("添加待验证收据:{0}", appleReceipt);
_pendingDic.TryAdd(appleReceipt, product);
}
/// <summary>
/// 向服务器发送收据验证
/// </summary>
private void SendReceipt(string receipt)
{
if (SendReceiptAction == null)
DebugUtil.LogError("SendReceiptAction 为空");
SendReceiptAction?.Invoke(receipt);
}
/// <summary>
/// 服务器验证完成移除待验证凭证
/// </summary>
public void RemovePendingOrder(string receipt)
{
if (_pendingDic.ContainsKey(receipt))
{
_controller.ConfirmPendingPurchase(_pendingDic[receipt]);
_pendingDic.Remove(receipt);
DebugUtil.LogWarning("移除待验证收据:{0}, 待验证凭证还有: {1}", receipt, _pendingDic.Count);
}
if (_pendingDic.Count == 0)
{
DebugUtil.LogWarning("订单 {0} 已完结, 购买的商品: {1}", receipt, _curProduct);
_onPurchaseSuccess?.Invoke(_curProduct);
}
}
/// <summary>
/// IAP 购买失败
/// </summary>
void IStoreListener.OnPurchaseFailed(Product product, PurchaseFailureReason failureReason)
{
if (failureReason == PurchaseFailureReason.PurchasingUnavailable)
{
DebugUtil.LogError("可能在设备设置中禁用了 IAP");
}
_curProduct = null;
_onPurchaseFail?.Invoke();
DebugUtil.LogError("Purchase of [{0}] failed for this reason: {1}", product.definition.id, failureReason);
}
#endregion
//TODO 待完善 测试
/// <summary>
/// 恢复交易
/// </summary>
public void RestorePurchase(Action<List<string>> onRestorePurchase)
{
if (!_isInitialized)
return;
var tempRestoreGoods = new List<string>();
_extensions.GetExtension<IAppleExtensions>().RestoreTransactions(result =>
{
if (result)
{
foreach (var product in _controller.products.all)
{
if (product.hasReceipt)
{
tempRestoreGoods.Add(product.definition.id);
DebugUtil.Log("Products to be restored: " + product.definition.id);
}
}
}
else
{
DebugUtil.LogWarning("Failure of recovery.");
}
onRestorePurchase?.Invoke(tempRestoreGoods);
});
}
void FetchGoodsList()
{
Action onSuccess = () =>
{
DebugUtil.Log("Successfully pulled to the store !!");
foreach (var product in _controller.products.all)
{
Debug.Log(product.definition.id);
}
};
Action<InitializationFailureReason> onFailure = (InitializationFailureReason i) =>
{
DebugUtil.LogError("Failed to pull store: " + i);
};
}
string GetAppReceipt()
{
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
string receipt = builder.Configure<IAppleConfiguration>().appReceipt;
return receipt;
}
bool CanMakePayments()
{
var builder = ConfigurationBuilder.Instance(StandardPurchasingModule.Instance());
return builder.Configure<IAppleConfiguration>().canMakePayments;
}
}