42 lines
1.1 KiB
C#
42 lines
1.1 KiB
C#
using System.Collections.Generic;
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using UnityEngine;
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namespace Gameplay.Level
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{
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public class Kong
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{
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public Thumbtack LevelThumbtack { get; set; }
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public GameObject Obj { get; set; }
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public int HoleIndex { get; set; }
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public List<Plank> Planks { get; set; } = new List<Plank>();
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private GameObject _gfxThumbtackUp;
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private ParticleSystem _particleSystem;
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public Kong(GameObject obj)
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{
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Obj = obj;
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_gfxThumbtackUp = Obj.transform.Find("gfx_thumbtack_up").gameObject;
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_particleSystem = _gfxThumbtackUp.GetComponent<ParticleSystem>();
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}
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public Kong(GameObject obj,int holeIndex)
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{
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Obj = obj;
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HoleIndex = holeIndex;
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_gfxThumbtackUp = Obj.transform.Find("gfx_thumbtack_up").gameObject;
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_particleSystem = _gfxThumbtackUp.GetComponent<ParticleSystem>();
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}
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public void ShowGfx()
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{
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_gfxThumbtackUp.SetActive(true);
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GfxManager.Instance.ShowGfxOnce(_particleSystem, _gfxThumbtackUp);
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}
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}
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}
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