fix: ignore "EditorOnly" tagged gameObjects on refresh
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143face565
commit
298dc9a093
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@ -543,7 +543,9 @@ namespace Coffee.UIExtensions
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for (var i = particles.Count - 1; 0 <= i; i--)
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for (var i = particles.Count - 1; 0 <= i; i--)
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{
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{
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var ps = particles[i];
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var ps = particles[i];
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if (!ps || ps.GetComponentInParent<UIParticle>(true) != this)
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if (!ps
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|| ps.gameObject.CompareTag("EditorOnly") // Ignore "EditorOnly" tagged ParticleSystems.
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|| ps.GetComponentInParent<UIParticle>(true) != this) // Ignore ParticleSystems that are not under this UIParticle.
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{
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{
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particles.RemoveAt(i);
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particles.RemoveAt(i);
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}
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}
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