diff --git a/README.md b/README.md
index b9c7217..46a0c39 100644
--- a/README.md
+++ b/README.md
@@ -1,8 +1,6 @@
Particle Effect For UGUI (UI Particle)
===
-**:warning: NOTE: Do not use [the obsolete tags and branches](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/108) to reference the package. They will be removed in near future. :warning:**
-
This plugin provide a component to render particle effect for uGUI in Unity 2018.2 or later.
The particle rendering is maskable and sortable, without Camera, RenderTexture or Canvas.
@@ -30,26 +28,35 @@ This plugin uses new APIs `MeshBake/MashTrailBake` (added with Unity 2018.2) to
You can mask and sort particles for uGUI without Camera, RenderTexture, Canvas.
Compares this "Baking mesh" approach with the conventional approach:
-(This scene is included in the package.)
+[Performance test results](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/193#issuecomment-1160028374)
|Approach|Good|Bad|Screenshot|
|-|-|-|-|
-|Baking mesh
**\(UIParticle\)**|Rendered as is.
Maskable.
Sortable.
Less objects.|**Requires Unity 2018.2 or later.**
Requires UI shaders to use Mask.|
|
+|Baking mesh
**\(UIParticle\)**|Rendered as is.
Maskable.
Sortable.
Less objects.|[Not support `TEXCOORD*.zw` components for custom vertex stream](https://github.com/mob-sakai/ParticleEffectForUGUI/issues/191#issuecomment-1043409186)|
|
|Do nothing|Rendered as is.|**Looks like a glitch.**
Not maskable.
Not sortable.|
|
|Convert particle to UIVertex
[\(UIParticleSystem\)](https://forum.unity.com/threads/free-script-particle-systems-in-ui-screen-space-overlay.406862/)|Maskable.
Sortable.
Less objects.|**Adjustment is difficult.**
Requires UI shaders.
Difficult to adjust scale.
Force hierarchy scalling.
Simulation results are incorrect.
Trail, rotation of transform, time scaling are not supported.
Generate heavy GC every frame.|
|
|Use Canvas to sort|Rendered as is.
Sortable.|**You must to manage sorting orders.**
Not maskable.
More batches.|
|
|Use RenderTexture|Maskable.
Sortable.|**Requires Camera and RenderTexture.**
Difficult to adjust position and size.
Quality depends on the RenderTexture's setting.|
|
+|Approach|FPS on Editor|FPS on iPhone6|FPS on Xperia XZ|
+|--|--|--|--|
+|Particle System|43|57|22|
+|UIParticleSystem|4|3|0 (unmeasurable)|
+|Sorting By Canvas|43|44|18|
+|UIParticle|17|12|4|
+|UIParticle with MeshSharing|44|45|30|
+
+
#### Features
* Easy to use: the package is out-of-the-box
-* Sort particle effects with UI
+* Sort particle effects and UI by sibling index
* No Camera, RenderTexture or Canvas are required
-* Masking with Mask or RectMask2D
+* Masking by Mask or RectMask2D
* Support Trail module
-* Change alpha with CanvasGroup
-* No heavy allocation every frame
+* Support CanvasGroup alpha
+* No allocations
* Support overlay, camera space and world space
* Support changing material property with AnimationClip (AnimatableProperty)
