fix: fix: second and subsequent bursts not displayed when world simulation and non-looping

close #326
main
mob-sakai 2025-10-14 19:43:29 +09:00
parent 9441f4100c
commit 7fb6cda06d
1 changed files with 7 additions and 0 deletions

View File

@ -311,6 +311,13 @@ namespace Coffee.UIExtensions
#endif
{
ResolveResolutionChange(psPos, scale);
// fix: second and subsequent bursts not displayed when world simulation and non-looping. (#326)
if (!_particleSystem.IsLocalSpace() && !main.loop && _particleSystem.time == 0)
{
_delay = true;
}
Simulate(scale, _parent.isPaused || _delay);
if (_delay && !_parent.isPaused)