diff --git a/README.md b/README.md index 46a0c39..12d4ada 100644 --- a/README.md +++ b/README.md @@ -65,8 +65,10 @@ Compares this "Baking mesh" approach with the conventional approach: * [4.0.0+] Adaptive scaling for UI * [4.0.0+] Mesh sharing group to improve performance ![](https://user-images.githubusercontent.com/12690315/174311048-c882df81-6c34-4eba-b0aa-5645457692f1.gif) -* [4.0.0+] particle attractor component +* [4.0.0+] Particle attractor component ![](https://user-images.githubusercontent.com/12690315/174311027-462929a4-13f0-4ec4-86ea-9c832f2eecf1.gif) +* [4.1.0+] Relative/Absolute particle position mode +![](https://user-images.githubusercontent.com/12690315/175751579-5a2357e8-2ecf-4afd-83c8-66e9771bde39.gif)



@@ -168,6 +170,7 @@ Unity 2018.2 supports embedded packages. | Scale | Scale the rendering.
When the `3D` toggle is enabled, 3D scale (x,y,z) is supported. | | Animatable Properties | If you want update material properties (e.g. `_MainTex_ST`, `_Color`) in AnimationClip, use this to mark the changes. | | Mesh Sharing | Particle simulation results are shared within the same group.
A large number of the same effects can be displayed with a small load.
When the `Random` toggle is enabled, it will be grouped randomaly. | +| Absolute Mode | The particles will be emitted at the ParticleSystem position.
Move the UIParticle/ParticleSystem to move the particle. | | Rendering Order | The ParticleSystems to be rendered.
You can change the rendering order and the materials. | NOTE: Press `Refresh` button to reconstruct rendering order based on children ParticleSystem's sorting order and z position.