TapBootstrap-Unity/Documentation/README.md

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# 使用 TapTap.Bootstrap
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## 使用前提
使用 TapTap.Bootstrap 前提是必须依赖以下库:
* [TapTap.Common](https://github.com/TapTap/TapCommon-Unity.git)
## 命名空间
```c#
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using TapTap.Bootstrap;
```
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## 接口描述
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### 1.初始化
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> TapBootstrap 会根据 TapConfig 中的 TapDBConfig 配置来进行 TapDB 的自动初始化。
开启 TapDB
```c#
var config = new TapConfig.TapConfigBuilder()
.ClientID("client_id")
.ClientSecret("client_secret")
.RegionType(RegionType.CN)
.TapDBConfig(true,"channel","gameVersion",true)
.Builder();
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```
关闭 TapDB
```c#
var config = new TapConfig.TapConfigBuilder()
.ClientID("client_id")
.ClientSecret("client_secret")
.RegionType(RegionType.CN)
//# .TapDBConfig(false,null,null,false)
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.EnableTapDB(false)
.Builder();
```
初始化 TapSDK
```c#
TapBootstrap.Init(config);
```
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### 2.登陆
```c#
TapBootstrap.Login(LoginType loginType, string[] permissions);
```
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### 3.设置语言
```c#
TapBootstrap.SetPreferLanguage(TapLanguage tapLanguage);
```
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### 4.绑定TapTap账号已废弃
```c#
TapBootstrap.Bind(LoginType loginType, string[] permissions);
```
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### 5.注册用户状态回调
```c#
TapBootstrap.RegisterUserStatusChangedListener(ITapUserStatusChangedListener listener);
```
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### 6.注册登陆回调
```c#
TapBootstrap.RegisterLoginResultListener(ITapLoginResultListener listener);
```
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### 7.获取用户信息
```c#
TapBootstrap.GetUser(Action<TapUser,TapError> action);
```
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### 8.获取详细用户信息
```c#
TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
```
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### 9.篝火测试资格
```c#
TapBootstrap.GetTestQualification(Action<bool,TapError> action);
```
### 10.获取AccessToken
```c#
TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
```
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### 11.登出
```c#
TapBootstrap.Logout();
```