2021-04-12 11:24:42 +08:00
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# [使用 TapTap.Bootstrap ](./Documentation/README.md)
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2021-04-12 11:24:42 +08:00
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## 使用前提
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使用 TapTap.Bootstrap 前提是必须依赖以下库:
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* [TapTap.Common](https://github.com/TapTap/TapCommon-Unity.git)
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## 命名空间
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```c#
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using TapTap.Bootstrap;
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```
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2021-04-12 11:24:42 +08:00
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## 接口描述
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2021-05-07 16:57:54 +08:00
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### 1.初始化
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> TapBootstrap 会根据 TapConfig 中的 TapDBConfig 配置来进行 TapDB 的自动初始化。
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开启 TapDB
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```c#
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var config = new TapConfig.TapConfigBuilder()
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.ClientID("client_id")
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.ClientSecret("client_secret")
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.RegionType(RegionType.CN)
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.TapDBConfig(true,"channel","gameVersion",true)
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.Builder();
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```
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关闭 TapDB
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```c#
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var config = new TapConfig.TapConfigBuilder()
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.ClientID("client_id")
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.ClientSecret("client_secret")
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.RegionType(RegionType.CN)
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//# .TapDBConfig(false,null,null,false)
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.EnableTapDB(false)
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.Builder();
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```
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初始化 TapSDK
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```c#
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TapBootstrap.Init(config);
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```
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### 2.登陆
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```c#
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TapBootstrap.Login(LoginType loginType, string[] permissions);
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```
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### 3.设置语言
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```c#
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TapBootstrap.SetPreferLanguage(TapLanguage tapLanguage);
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```
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### 4.绑定TapTap账号(已废弃)
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```c#
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TapBootstrap.Bind(LoginType loginType, string[] permissions);
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```
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### 5.注册用户状态回调
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```c#
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TapBootstrap.RegisterUserStatusChangedListener(ITapUserStatusChangedListener listener);
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```
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### 6.注册登陆回调
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```c#
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TapBootstrap.RegisterLoginResultListener(ITapLoginResultListener listener);
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```
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### 7.获取用户信息
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```c#
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TapBootstrap.GetUser(Action<TapUser,TapError> action);
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```
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### 8.获取详细用户信息
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```c#
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TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
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```
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### 9.篝火测试资格
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```c#
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TapBootstrap.GetTestQualification(Action<bool,TapError> action);
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```
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### 10.获取AccessToken
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```c#
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TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
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```
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### 11.登出
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```c#
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TapBootstrap.Logout();
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```
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