feat (bootstrap) : update TapConfig constructor func
docs : update doc
parent
e8bd17c618
commit
f592c8cdfe
13
CHANGELOG.md
13
CHANGELOG.md
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@ -4,27 +4,28 @@
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### Feature
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### Feature
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* 新增篝火测试资格交验
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* 新增篝火测试资格校验
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```
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```
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Bootstrap.GetTestQualification(bool,tapError=>{}):
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Bootstrap.GetTestQualification((bool, error)=>{ }):
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```
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```
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* TapDB 通过 TapConfig 进行自动初始化
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* TapDB 通过 TapConfig 进行自动初始化
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* 支持性改动用于 TapTap.Friends
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* 支持性改动用于 TapTap.Friends
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### Breaking changes
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### Breaking changes
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* 废弃 Bind 接口
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* LoginType 删除 Apple、Guest 登陆方式
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* LoginType 删除 Apple、Guest 登陆方式
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* TDS-Info.plist 删除 Apple_SignIn_Enable 配置
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* 废弃 Bind 接口
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* TapConfig Refactor Constructor
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* TapConfig Refactor Constructor
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```c#
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```c#
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//建议使用以下 TapConfig 构造方法进行初始化
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//建议使用以下 TapConfig 构造方法进行初始化
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var config = new TapConfig.TapConfigBuilder()
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var config = new TapConfig.TapConfigBuilder()
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.ClientID("client_id")
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.ClientID("client_id")
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.ClientSecrect("client_secret")
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.ClientSecret("client_secret")
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.RegionType(RegionType.CN)
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.RegionType(RegionType.CN)
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.TapDBConfig("channel", "gameVersion")
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.Builder();
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.Builder();
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TapBootstrap.Init(config);
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Bootstrap.Init(config);
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```
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```
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### Dependencies
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### Dependencies
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@ -16,7 +16,13 @@ using TapTap.Bootstrap;
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### 初始化
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### 初始化
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```c#
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```c#
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TapConfig config = new TapConfig(string clientId,bool isCN);
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var config = new TapConfig.TapConfigBuilder()
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.ClientID("client_id")
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.ClientSecret("client_secret")
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.RegionType(RegionType.CN)
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.TapDBConfig("channel", "gameVersion")
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.Builder();
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TapBootstrap.Init(config);
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TapBootstrap.Init(config);
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```
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```
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@ -36,8 +36,6 @@ namespace TapTap.Bootstrap.Editor
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TapCommonCompile.HandlerPlist(path, plistFile.FullName);
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TapCommonCompile.HandlerPlist(path, plistFile.FullName);
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HandlerAppleSignIn(proj, target, path, plistFile.FullName);
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if (TapCommonCompile.HandlerIOSSetting(path,
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if (TapCommonCompile.HandlerIOSSetting(path,
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Application.dataPath,
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Application.dataPath,
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"TapBootstrapResource",
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"TapBootstrapResource",
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@ -53,26 +51,5 @@ namespace TapTap.Bootstrap.Editor
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Debug.LogWarning("TapBootstrap add Bundle Failed!");
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Debug.LogWarning("TapBootstrap add Bundle Failed!");
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}
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}
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private static void HandlerAppleSignIn(PBXProject proj, string target, string path, string plistPath)
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{
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var appleSignInEnable = TapCommonCompile.GetValueFromPlist(plistPath, "Apple_SignIn_Enable");
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var appleSignInEnableKey = "com.apple.developer.applesignin";
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if (string.IsNullOrEmpty(appleSignInEnable) || appleSignInEnable.Equals("false"))
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{
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Debug.LogWarning("TapSDK can't open Apple SignIn in XCode, Please Check Info.plist.");
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return;
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}
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var entitleFilePath = $"{path}/Unity-iPhone.entitlements";
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var tempEntitlements = new PlistDocument();
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if (!((tempEntitlements.root[appleSignInEnableKey] = new PlistElementArray()) is PlistElementArray arrSigninWithApple))
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{
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Debug.LogWarning($"TapSDK can't find {appleSignInEnableKey}.");
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return;
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}
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arrSigninWithApple.values.Add(new PlistElementString("Default"));
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proj.AddCapability(target, PBXCapabilityType.SignInWithApple, entitleFilePath);
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tempEntitlements.WriteToFile(entitleFilePath);
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}
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}
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}
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}
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}
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13
README.md
13
README.md
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@ -16,7 +16,13 @@ using TapTap.Bootstrap;
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### 初始化
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### 初始化
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```c#
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```c#
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TapConfig config = new TapConfig(string clientId,bool isCN);
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var config = new TapConfig.TapConfigBuilder()
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.ClientID("client_id")
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.ClientSecret("client_secret")
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.RegionType(RegionType.CN)
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.TapDBConfig("channel", "gameVersion")
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.Builder();
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TapBootstrap.Init(config);
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TapBootstrap.Init(config);
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```
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```
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@ -57,6 +63,11 @@ TapBootstrap.GetUser(Action<TapUser,TapError> action);
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TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
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TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
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```
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```
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### 篝火测试资格
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```c#
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TapBootstrap.GetTestQualification(Action<bool,TapError> action);
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```
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### 获取AccessToken
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### 获取AccessToken
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```c#
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```c#
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TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
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TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
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