TapBootstrap-Unity/Documentation/README.md

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# 使用 TapTap.Bootstrap
## 使用前提
使用 TapTap.Bootstrap 前提是必须依赖以下库:
* [TapTap.Common](https://github.com/TapTap/TapCommon-Unity.git)
## 命名空间
```c#
using TapTap.Bootstrap;
```
## 接口描述
### 初始化
```c#
var config = new TapConfig.TapConfigBuilder()
.ClientID("client_id")
.ClientSecret("client_secret")
.RegionType(RegionType.CN)
.TapDBConfig("channel", "gameVersion")
.Builder();
TapBootstrap.Init(config);
```
### 登陆
```c#
TapBootstrap.Login(LoginType loginType, string[] permissions);
```
### 设置语言
```c#
TapBootstrap.SetPreferLanguage(TapLanguage tapLanguage);
```
### 绑定TapTap账号
```c#
TapBootstrap.Bind(LoginType loginType, string[] permissions);
```
### 注册用户状态回调
```c#
TapBootstrap.RegisterUserStatusChangedListener(ITapUserStatusChangedListener listener);
```
### 注册登陆回调
```c#
TapBootstrap.RegisterLoginResultListener(ITapLoginResultListener listener);
```
### 获取用户信息
```c#
TapBootstrap.GetUser(Action<TapUser,TapError> action);
```
### 获取详细用户信息
```c#
TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
```
### 获取AccessToken
```c#
TapBootstrap.GetDetailUser(Action<TapUserDetail, TapError> action);
```
### 登出
```c#
TapBootstrap.Logout();
```
### 打开用户中心
```c#
TapBootstrap.OpenUserCenter();
```