TapCommon-Unity/Runtime/Internal/Json/TapJsonConverter.cs

41 lines
1.4 KiB
C#
Raw Permalink Normal View History

2023-11-08 10:47:27 +08:00
using System;
using System.Collections.Generic;
using LC.Newtonsoft.Json;
namespace TapTap.Common.Internal.Json {
public class TapJsonConverter : JsonConverter {
public override bool CanConvert(Type objectType) {
return objectType == typeof(object);
}
public override void WriteJson(JsonWriter writer, object value, JsonSerializer serializer) {
serializer.Serialize(writer, value);
}
public override object ReadJson(JsonReader reader, Type objectType, object existingValue, JsonSerializer serializer) {
if (reader.TokenType == JsonToken.StartObject) {
var obj = new Dictionary<string, object>();
serializer.Populate(reader, obj);
return obj;
}
if (reader.TokenType == JsonToken.StartArray) {
var arr = new List<object>();
serializer.Populate(reader, arr);
return arr;
}
if (reader.TokenType == JsonToken.Integer) {
if ((long)reader.Value < int.MaxValue) {
return Convert.ToInt32(reader.Value);
}
}
if (reader.TokenType == JsonToken.Float) {
return Convert.ToSingle(reader.Value);
}
return serializer.Deserialize(reader);
}
public readonly static TapJsonConverter Default = new TapJsonConverter();
}
}