TapCommon-Unity/Runtime/Public/SafeDictionary.cs

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2023-11-08 10:47:27 +08:00
using System.Collections.Generic;
namespace TapTap.Common
{
public static class SafeDictionary
{
public static T GetValue<T> (Dictionary<string, object> dic, string key, T defaultVal = default(T))
{
if (dic == null || dic.Keys.Count == 0) return default(T);
if (!dic.TryGetValue(key, out var outputValue))
return defaultVal;
if(typeof(T) == typeof(int)){
return (T)(object)int.Parse(outputValue.ToString());
}
if(typeof(T) == typeof(double)){
return (T)(object)double.Parse(outputValue.ToString());
}
if(typeof(T) == typeof(long)){
return (T)(object)long.Parse(outputValue.ToString());
}
if(typeof(T) == typeof(bool)){
return (T)outputValue;
}
return (T) outputValue;
}
}
}