28 lines
1.3 KiB
C#
28 lines
1.3 KiB
C#
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using System;
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using System.Linq;
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using UnityEngine;
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namespace TapTap.Common.Internal.Utils {
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public static class BridgeUtils {
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public static bool IsSupportMobilePlatform => Application.platform == RuntimePlatform.Android ||
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Application.platform == RuntimePlatform.IPhonePlayer;
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public static bool IsSupportStandalonePlatform => Application.platform == RuntimePlatform.OSXPlayer ||
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Application.platform == RuntimePlatform.WindowsPlayer ||
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Application.platform == RuntimePlatform.LinuxPlayer;
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public static object CreateBridgeImplementation(Type interfaceType, string startWith) {
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Type bridgeImplementationType = AppDomain.CurrentDomain.GetAssemblies()
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.Where(asssembly => asssembly.GetName().FullName.StartsWith(startWith))
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.SelectMany(assembly => assembly.GetTypes())
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.SingleOrDefault(clazz => interfaceType.IsAssignableFrom(clazz) && clazz.IsClass);
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if (bridgeImplementationType == null){
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Debug.LogWarningFormat(
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$"[TapTap] TapSDK Can't find bridge implementation for {interfaceType} on platform {Application.platform}.");
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return null;
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}
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return Activator.CreateInstance(bridgeImplementationType);
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}
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}
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}
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