71 lines
2.9 KiB
C#
71 lines
2.9 KiB
C#
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using System.IO;
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using UnityEditor;
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using UnityEditor.Callbacks;
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# if UNITY_IOS
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using UnityEditor.iOS.Xcode;
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#endif
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using UnityEngine;
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namespace TapTap.Common.Editor
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{
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# if UNITY_IOS
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public static class TapCommonIOSProcessor
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{
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// 添加标签,unity导出工程后自动执行该函数
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[PostProcessBuild(99)]
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public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
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{
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if (buildTarget != BuildTarget.iOS) return;
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// 获得工程路径
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var projPath = TapCommonCompile.GetProjPath(path);
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var proj = TapCommonCompile.ParseProjPath(projPath);
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var target = TapCommonCompile.GetUnityTarget(proj);
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var unityFrameworkTarget = TapCommonCompile.GetUnityFrameworkTarget(proj);
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if (TapCommonCompile.CheckTarget(target))
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{
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Debug.LogError("Unity-iPhone is NUll");
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return;
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}
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proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
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proj.AddBuildProperty(unityFrameworkTarget, "OTHER_LDFLAGS", "-ObjC");
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proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
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proj.SetBuildProperty(target, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");
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proj.SetBuildProperty(target, "SWIFT_VERSION", "5.0");
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proj.SetBuildProperty(target, "CLANG_ENABLE_MODULES", "YES");
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proj.SetBuildProperty(unityFrameworkTarget, "ENABLE_BITCODE", "NO");
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proj.SetBuildProperty(unityFrameworkTarget, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "NO");
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proj.SetBuildProperty(unityFrameworkTarget, "SWIFT_VERSION", "5.0");
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proj.SetBuildProperty(unityFrameworkTarget, "CLANG_ENABLE_MODULES", "YES");
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proj.AddFrameworkToProject(unityFrameworkTarget, "MobileCoreServices.framework", false);
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proj.AddFrameworkToProject(unityFrameworkTarget, "WebKit.framework", false);
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proj.AddFrameworkToProject(unityFrameworkTarget, "Security.framework", false);
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proj.AddFrameworkToProject(unityFrameworkTarget, "SystemConfiguration.framework", false);
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proj.AddFrameworkToProject(unityFrameworkTarget, "CoreTelephony.framework", false);
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proj.AddFrameworkToProject(unityFrameworkTarget, "SystemConfiguration.framework", false);
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proj.AddFileToBuild(unityFrameworkTarget,
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proj.AddFile("usr/lib/libc++.tbd", "libc++.tbd", PBXSourceTree.Sdk));
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if (TapCommonCompile.HandlerIOSSetting(path,
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Application.dataPath,
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"TapCommonResource",
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"com.taptap.tds.common",
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"Common",
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new[] {"TapCommonResource.bundle"},
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target, projPath, proj))
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{
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Debug.Log("TapCommon add Bundle Success!");
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return;
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}
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Debug.LogError("TapCommon add Bundle Failed!");
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}
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}
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#endif
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}
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