27 lines
601 B
C#
27 lines
601 B
C#
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using UnityEngine;
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namespace TapTap.Common
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{
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public class Platform
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{
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public static bool IsAndroid()
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{
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return Application.platform == RuntimePlatform.Android;
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}
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public static bool IsIOS()
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{
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return Application.platform == RuntimePlatform.IPhonePlayer;
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}
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public static bool IsWin32()
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{
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return Application.platform == RuntimePlatform.WindowsPlayer;
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}
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public static bool IsMacOS()
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{
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return Application.platform == RuntimePlatform.OSXPlayer;
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}
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}
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}
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