TapCommon-Unity/UI/Scripts/Base/Singleton.cs

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2022-09-15 16:44:42 +08:00
using System;
using UnityEngine.PlayerLoop;
public class Singleton<T> where T : class
{
private static T _instance;
private static readonly object _lock = new object();
public static T Instance
{
get
{
if (_instance == null)
{
lock (_lock)
{
if (_instance == null)
{
_instance = (T)Activator.CreateInstance(typeof(T), true);
}
}
}
return _instance;
}
}
}