120 lines
3.8 KiB
C#
120 lines
3.8 KiB
C#
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using System;
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using System.IO;
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using UnityEngine;
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using UnityEditor;
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using UnityEditor.Build;
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using UnityEditor.Build.Reporting;
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namespace TapTap.Common.Editor {
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/// <summary>
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/// 模块 SDK 生成 link.xml 构建过程
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/// </summary>
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public abstract class SDKLinkProcessBuild : IPreprocessBuildWithReport, IPostprocessBuildWithReport {
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/// <summary>
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/// 执行顺序
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/// </summary>
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public abstract int callbackOrder { get; }
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/// <summary>
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/// 生成 link.xml 路径
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/// </summary>
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public abstract string LinkPath { get; }
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/// <summary>
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/// 防止被裁剪的 Assembly
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/// </summary>
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public abstract LinkedAssembly[] LinkedAssemblies { get; }
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/// <summary>
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/// 执行平台委托
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/// </summary>
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public abstract Func<BuildReport, bool> IsTargetPlatform { get; }
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/// <summary>
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/// 构建时忽略目录,目前主要是 PC 内置浏览器 Vuplex
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/// </summary>
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public virtual string[] BuildingIgnorePaths => null;
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/// <summary>
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/// 构建前处理
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/// </summary>
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/// <param name="report"></param>
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public void OnPreprocessBuild(BuildReport report) {
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if (!IsTargetPlatform.Invoke(report)) {
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return;
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}
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Application.logMessageReceived += OnBuildError;
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IgnorePaths();
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string linkPath = Path.Combine(Application.dataPath, LinkPath);
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LinkXMLGenerator.Generate(linkPath, LinkedAssemblies);
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}
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/// <summary>
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/// 构建后处理
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/// </summary>
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/// <param name="report"></param>
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public void OnPostprocessBuild(BuildReport report) {
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if (!IsTargetPlatform.Invoke(report)) {
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return;
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}
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Application.logMessageReceived -= OnBuildError;
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RecoverIgnoredPaths();
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string linkPath = Path.Combine(Application.dataPath, LinkPath);
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LinkXMLGenerator.Delete(linkPath);
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}
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/// <summary>
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/// 错误日志回调
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/// </summary>
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/// <param name="condition"></param>
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/// <param name="stacktrace"></param>
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/// <param name="logType"></param>
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private void OnBuildError(string condition, string stacktrace, LogType logType) {
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// TRICK: 通过捕获错误日志来监听打包错误事件
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if (logType == LogType.Error) {
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Application.logMessageReceived -= OnBuildError;
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RecoverIgnoredPaths();
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}
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}
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/// <summary>
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/// 忽略目录
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/// </summary>
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private void IgnorePaths() {
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if (BuildingIgnorePaths == null) {
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return;
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}
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foreach (string ignorePath in BuildingIgnorePaths) {
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if (!Directory.Exists(Path.Combine(Application.dataPath, ignorePath))) {
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continue;
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}
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string ignoreName = Path.GetFileName(ignorePath);
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AssetDatabase.RenameAsset(Path.Combine("Assets", ignorePath), $"{ignoreName}~");
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}
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}
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/// <summary>
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/// 恢复目录
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/// </summary>
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private void RecoverIgnoredPaths() {
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if (BuildingIgnorePaths == null) {
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return;
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}
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foreach (string ignorePath in BuildingIgnorePaths) {
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if (!Directory.Exists(Path.Combine(Application.dataPath, $"{ignorePath}~"))) {
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continue;
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}
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Directory.Move(Path.Combine(Application.dataPath, $"{ignorePath}~"),
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Path.Combine(Application.dataPath, $"{ignorePath}"));
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AssetDatabase.ImportAsset(Path.Combine("Assets", ignorePath));
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}
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}
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}
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}
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