TapCommon-Unity/Mobile/Runtime/BridgeAndroid.cs

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C#
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2023-11-07 17:13:22 +08:00
using System;
using UnityEngine;
namespace TapTap.Common
{
public class BridgeAndroid : IBridge
{
private string bridgeJavaClz = "com.tds.common.bridge.Bridge";
private string instanceMethod = "getInstance";
private string registerHandlerMethod = "registerHandler";
private string callHandlerMethod = "callHandler";
private string initMethod = "init";
private string registerMethod = "register";
private readonly AndroidJavaObject _mAndroidBridge;
private static readonly BridgeAndroid SInstance = new BridgeAndroid();
public static BridgeAndroid GetInstance()
{
return SInstance;
}
private BridgeAndroid()
{
var mCurrentActivity =
new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
_mAndroidBridge = new AndroidJavaClass(bridgeJavaClz).CallStatic<AndroidJavaObject>(instanceMethod);
_mAndroidBridge.Call(initMethod, mCurrentActivity);
}
public void Register(string serviceClzName, string serviceImplName)
{
if (_mAndroidBridge == null)
{
return;
}
try
{
var serviceClass = new AndroidJavaClass(serviceClzName);
var serviceImpl = new AndroidJavaObject(serviceImplName);
_mAndroidBridge.Call(registerMethod, serviceClass, serviceImpl);
}
catch (Exception e)
{
Debug.Log("register Failed:" + e);
//
}
}
public void Call(Command command, Action<Result> action)
{
_mAndroidBridge?.Call(registerHandlerMethod, command.ToJSON(), new BridgeCallback(action));
}
public void Call(Command command)
{
_mAndroidBridge?.Call(callHandlerMethod, command.ToJSON());
}
}
}