feat:update upm

3.23.0
ci-gitlab 2023-10-19 19:10:23 +08:00
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# ChangeLog
## 3.11.1
### Fixed bugs
- iOS: 修复授权模块对系统 URL 回调的使用方式
## 3.11.0
## 3.10.0
## 3.9.0
## 3.8.0
## 3.7.1
## 3.7.0
## 3.6.3
### Optimization and fixed bugs
- Android 修复特定机型上繁体中文的识别
- Android 修复初始化时未配置 TapDBConfig 会初始化失败的问题
## 3.6.1
## 3.6.0
## 3.5.2
### New Feature
- 新增多语言配置
## 3.5.0
### Optimization and fixed bugs
- 支持性更新
## 3.4.0
## 3.3.0
- Native Update
## 3.2.0
- Native Update
## 3.1.0
- Native Update
## 3.0.0
### Optimization
- Bridge 新增 Task 桥接
## 2.1.7
### None
## 2.1.6
### BreakingChanges
- 修改 **TapCommon.OpenReviewInTapGlobal()** 方法命名
## 2.1.5
### Optimization and fixed bugs
- 内部优化
## 2.1.4
### Optimization and fixed bugs
- 优化多语言相关
- 修复 JSON 解析错误
## 2.1.3
### New Feature
* iOS 新增 TapTap 以及 Tap.IO 客户端安装判断
## 2.1.2
### Optimization and fixed bugs
* 修复 iOS ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES 设置问题可能导致的 AppStore 审核无法通过
## 2.1.1
### Feature
* Android 新增 TapTap App 相关支持功能
## 2.1.0
* 新增长链接支持 TapTap.Friends
* 海内外域名切换
## 2.0.0
### Feature
* TapTap Common

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# TapCommon 用于支持 TapSDK 其他模块中 Android、iOS 与 Unity 的通信
> 目前 TapSDK 业务中Unity 业务层实现的功能不多,主要作为桥接来调用 Android、iOS SDK 中的方法。
## 一、实现 Unity 调用 Android、iOS 方法
> 为了方便 Unity 一套代码可以调用双端方法,所以定义原生接口时,需要考虑 Android、iOS 语言之间的差异。
### Android 接口定义
- 使用 `@BridgeService` 、`@BridgeMethod` 、`@BridgeParam` 注解修饰 `类`、`方法`、`参数`。
- `Activity`、`BridgeCallback` 这两个类型参数不需要 `@BridgeParam` 注解。
- `@BridgeParam` 仅支持基本数据类型(包含 `String`)。
```java
@BridgeService("TestService")
public class TestService implementation IBridgeService {
@BridgeMethod("testMethodWithCallback")
void testMethodWithCallback(BridgeCallback callback);
@BridgeMethod("testMethodWithArgsAndCallback")
void testMethodWithArgsAndCallback(Activity activity, @BridgeParam("args1") String appId, @BridgeParam("args2") int args2, BridgeCallback callback);
}
```
### Android 接口实现
```java
public class TestService implementation TestService {
@Override
public void testMethodWithCallback(BridgeCallback callback){
callback.onResult("testMethodWithCallback 回调给 Unity 的参数");
}
@Override
public void testMethodWithArgsAndCallback(Activity activity, String appId,int args2, BridgeCallback callback){
callback.onResult("testMethodWithArgsAndCallback 回调给 Unity 的参数");
}
}
```
### iOS 接口定义
> iOS 方法名通过反射获取到的为 `args1:args2:bridgeCallback` ,所以 iOS 的方法定义与 Android 略有不同。
- 类名必须同 Android `@BridgeService` 所修饰的类名一致。
- 参数名例如 `args1`、`args2` 必须同 Android `@BridgeParam` 修饰的一致,用于回调的 `iOS` 闭包的参数名必须为 `bridgeCallback`
- 当参数个数仅为 0 或者 仅为 闭包时,方法名必须同 Android `@BridgeMethod` 修饰的方法一致。
```objectivec
@interface TestService
// 匹配的是 Android 中 testMethodWithCallback 方法
+(void) testMethodWithCallback:(void (^)(NSString *result))callback;
// 匹配的是 Android 中 testMethodWithArgsAndCallback 方法
+(void) args1:(NSString*)args1 args2:(NSNumber*)args2 bridgeCallback:(void (^)(NSString *result))callback;
@end
```
### iOS 接口实现
```objectivec
@implementation TestService
+(void) testMethodWithCallback:(void (^)(NSString *result)) callback{
callback(@"testMethodWithCallback 回调给 Unity 的参数");
}
+(void) args1:(NSString*)args1 args2:(NSNumber*)args2 bridgeCallback:(void (^)(NSString *result))callback{
callback(@"testMethodWithArgsAndCallback 回调给 Unity 的参数");
}
@end
```
### Unity 调用上文中定义的 Android、iOS 接口
#### 1.初始化
```c#
// Android 初始化
//CLZ_NAME 和IMP_NAME为 接口以及实现类的全路径包名 例如com.tds.bridge.TestServicecom.tds.bridge.TestServiceImpl
EngineBridge.GetInstance().Register(CLZ_NAME, IMP_NAME);
// iOS 无需初始化
```
#### 2.调用方法
`Bridge.CallHandler` 为异步方法,执行线程的流程为:
Unity Thread -> Native MainThread -> Execute Function -> Unity Thread
所以执行 `CallHandler` 的 Thread 和 `Action<Result>` 的 Thread 都为 Unity 当前 Thread。
```c#
var command = new Command.Builder()
.Service("TestService") // @BridgeService 值以及 iOS 类名
.Method("testMethodWithArgsAndCallback") // @BridgeMethod 值 以及 iOS 方法名
.Args("args1","value") // @BridgeParam 值 以及 iOS 参数名
.Args("args2",1) // 同上
.Callback(true) // 是否需要添加 BridgeCallback
.OnceTime(true) // 当前 BridgeCallback 是否常驻内存
.CommandBuilder();
// 需要回调
EngineBridge.GetInstance().CallHandler(command,result=>{
if(EngineBridge.CheckResult(result)){
// 桥接调用成功
// 当前 Content 则为 Android、iOS 通过 BridgeCallback 传给 Unity 的值
var content = result.content;
}
});
// 不需要回调
EngineBridge.GetInstance().CallHandler(command);
```
## 二、Android 、iOS 调用 Unity
鉴于 TapSDK 3.1.+ 之后Android 与 iOS 需要同步 `TapBootstrap``TDSUser` 的部分参数,所以 `TapCommon` 在当前版本支持了原生简单的调用 Unity 接口。
以下以 Android、iOS 需要 Unity 提供 `sessionToken` 以及 `objectId` 为例
### Unity 实现 ITapPropertiesProxy 接口并注册
```c#
public class SessionTokenProxy:ITapPropertiesProxy{
public string GetProperties(){
return "sessionToken-kafjaskldfjasjdhfajkdfajdfas";
}
}
public class ObjectIdProxy:ITapPropertiesProxy {
public string GetProperties(){
return "objectId-dafasdfad";
}
}
// 通过 TapCommon 注册 Native 需要调用的接口
TapCommon.RegisterProperties("sessionToken",new SessionTokenProxy());
TapCommon.RegisterProperties("objectid",new ObjectIdProxy());
```
### Android、iOS 调用 Unity 实现的 ITapPropertiesProxy 来获取所需要的值
Android 获取 `sessionToken` 以及 `objectId`
```java
String sessionToken = TapPropertiesHolder.INSTANCE.getProperty("sessionToken");
String objectId = TapPropertiesHolder.INSTANCE.getProperty("objectId");
```
iOS 获取 `sessionToken` 以及 `objectId`
```objectivec
NSString* sessionToken = [[TapPropertiesHolder shareInstance] getProperty:@"sessionToken"];
NSString* objectId = [[TapPropertiesHolder shareInstance] getProperty:@"objectId"];
```

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## TapTap.Common
### 接口描述
#### 1.获取地区
```c#
TapCommon.GetRegionCode(isMainland =>
{
// true 中国大陆 false 非中国大陆
});
```
#### 2. TapTap 是否安装
```c#
TapCommon.IsTapTapInstalled(installed =>
{
// true 安装 false 未安装
});
```
#### 3. TapTap IO 是否安装
```c#
TapCommon.IsTapTapGlobalInstalled(installed =>
{
// true 安装 false 未安装
});
```
### Android 独占方法
#### 4. 在 TapTap 更新游戏
```c#
TapCommon.UpdateGameInTapTap(appId,updateSuccess =>
{
// true 更新成功 false 更新失败
});
```
#### 5. 在 TapTap IO 更新游戏
```c#
TapCommon.UpdateGameInTapGlobal(appId,updateSuccess =>
{
// true 更新成功 false 更新失败
});
```
#### 6. 在 TapTap 打开当前游戏的评论区
```c#
TapCommon.OpenReviewInTapTap(appId,openSuccess =>
{
// true 打开评论区 false 打开失败
});
```
#### 6. 在 TapTap IO 打开当前游戏的评论区
```c#
TapCommon.OpenReviewInTapGlobal(appId,openSuccess =>
{
// true 打开评论区 false 打开失败
});
```
#### 7. 唤起 TapTap 客户端更新游戏
appId: 游戏在 TapTap 商店的唯一身份标识
例如https://www.taptap.com/app/187168 ,其中 187168 是 appid.
```c#
// 在 TapTap 客户端更新游戏,失败时通过浏览器打开 Tap 网站对应的游戏页面
// 当你在国内区上架时使用
bool isSuccess = await TapCommon.UpdateGameAndFailToWebInTapTap(string appId);
// 当你在海外区上架时使用
bool isSuccess = await TapCommon.UpdateGameAndFailToWebInTapGlobal(string appId):
```
如果你需要在唤起 Tap 客户端失败时跳转到自己的网页
```c#
bool isSuccess = await TapCommon.UpdateGameAndFailToWebInTapTap(string appId, string webUrl)
bool isSuccess = await TapCommon.UpdateGameAndFailToWebInTapGlobal(string appId, string webUrl)
```

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using UnityEditor;
namespace TapTap.Common.Editor {
public static class BuildTargetUtils {
public static bool IsSupportMobile(BuildTarget platform) {
return platform == BuildTarget.iOS || platform == BuildTarget.Android;
}
public static bool IsSupportStandalone(BuildTarget platform) {
return platform == BuildTarget.StandaloneOSX ||
platform == BuildTarget.StandaloneWindows || platform == BuildTarget.StandaloneWindows64;
}
}
}

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using System.Collections.Generic;
using System.IO;
using System.Xml;
using UnityEngine;
using UnityEditor;
namespace TapTap.Common.Editor {
public class LinkedAssembly {
public string Fullname { get; set; }
public string[] Types { get; set; }
}
public class LinkXMLGenerator {
public static void Generate(string path, IEnumerable<LinkedAssembly> assemblies) {
DirectoryInfo parent = Directory.GetParent(path);
if (!parent.Exists) {
Directory.CreateDirectory(parent.FullName);
}
XmlDocument doc = new XmlDocument();
XmlNode rootNode = doc.CreateElement("linker");
doc.AppendChild(rootNode);
foreach (LinkedAssembly assembly in assemblies) {
XmlNode assemblyNode = doc.CreateElement("assembly");
XmlAttribute fullnameAttr = doc.CreateAttribute("fullname");
fullnameAttr.Value = assembly.Fullname;
assemblyNode.Attributes.Append(fullnameAttr);
if (assembly.Types?.Length > 0) {
foreach (string type in assembly.Types) {
XmlNode typeNode = doc.CreateElement("type");
XmlAttribute typeFullnameAttr = doc.CreateAttribute("fullname");
typeFullnameAttr.Value = type;
typeNode.Attributes.Append(typeFullnameAttr);
XmlAttribute typePreserveAttr = doc.CreateAttribute("preserve");
typePreserveAttr.Value = "all";
typeNode.Attributes.Append(typePreserveAttr);
assemblyNode.AppendChild(typeNode);
}
} else {
XmlAttribute preserveAttr = doc.CreateAttribute("preserve");
preserveAttr.Value = "all";
assemblyNode.Attributes.Append(preserveAttr);
}
rootNode.AppendChild(assemblyNode);
}
doc.Save(path);
AssetDatabase.Refresh();
Debug.Log($"Generate {path} done.");
Debug.Log(doc.OuterXml);
}
public static void Delete(string path) {
if (File.Exists(path)) {
File.Delete(path);
AssetDatabase.Refresh();
}
Debug.Log($"Delete {path} done.");
}
}
}

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using System;
using System.Collections;
using System.Collections.Generic;
using System.IO;
using System.Text;
using System.Xml;
namespace TapTap.Common.Editor
{
public static class Plist
{
private static List<int> offsetTable = new List<int>();
private static List<byte> objectTable = new List<byte>();
private static int refCount;
private static int objRefSize;
private static int offsetByteSize;
private static long offsetTableOffset;
#region Public Functions
public static object readPlist(string path)
{
using (FileStream f = new FileStream(path, FileMode.Open, FileAccess.Read))
{
return readPlist(f, plistType.Auto);
}
}
public static object readPlistSource(string source)
{
return readPlist(System.Text.Encoding.UTF8.GetBytes(source));
}
public static object readPlist(byte[] data)
{
return readPlist(new MemoryStream(data), plistType.Auto);
}
public static plistType getPlistType(Stream stream)
{
byte[] magicHeader = new byte[8];
stream.Read(magicHeader, 0, 8);
if (BitConverter.ToInt64(magicHeader, 0) == 3472403351741427810)
{
return plistType.Binary;
}
else
{
return plistType.Xml;
}
}
public static object readPlist(Stream stream, plistType type)
{
if (type == plistType.Auto)
{
type = getPlistType(stream);
stream.Seek(0, SeekOrigin.Begin);
}
if (type == plistType.Binary)
{
using (BinaryReader reader = new BinaryReader(stream))
{
byte[] data = reader.ReadBytes((int) reader.BaseStream.Length);
return readBinary(data);
}
}
else
{
XmlDocument xml = new XmlDocument();
xml.XmlResolver = null;
xml.Load(stream);
return readXml(xml);
}
}
public static void writeXml(object value, string path)
{
using (StreamWriter writer = new StreamWriter(path))
{
writer.Write(writeXml(value));
}
}
public static void writeXml(object value, Stream stream)
{
using (StreamWriter writer = new StreamWriter(stream))
{
writer.Write(writeXml(value));
}
}
public static string writeXml(object value)
{
using (MemoryStream ms = new MemoryStream())
{
XmlWriterSettings xmlWriterSettings = new XmlWriterSettings();
xmlWriterSettings.Encoding = new System.Text.UTF8Encoding(false);
xmlWriterSettings.ConformanceLevel = ConformanceLevel.Document;
xmlWriterSettings.Indent = true;
using (XmlWriter xmlWriter = XmlWriter.Create(ms, xmlWriterSettings))
{
xmlWriter.WriteStartDocument();
//xmlWriter.WriteComment("DOCTYPE plist PUBLIC \"-//Apple//DTD PLIST 1.0//EN\" " + "\"http://www.apple.com/DTDs/PropertyList-1.0.dtd\"");
xmlWriter.WriteDocType("plist", "-//Apple Computer//DTD PLIST 1.0//EN",
"http://www.apple.com/DTDs/PropertyList-1.0.dtd", null);
xmlWriter.WriteStartElement("plist");
xmlWriter.WriteAttributeString("version", "1.0");
compose(value, xmlWriter);
xmlWriter.WriteEndElement();
xmlWriter.WriteEndDocument();
xmlWriter.Flush();
xmlWriter.Close();
return System.Text.Encoding.UTF8.GetString(ms.ToArray());
}
}
}
public static void writeBinary(object value, string path)
{
using (BinaryWriter writer = new BinaryWriter(new FileStream(path, FileMode.Create)))
{
writer.Write(writeBinary(value));
}
}
public static void writeBinary(object value, Stream stream)
{
using (BinaryWriter writer = new BinaryWriter(stream))
{
writer.Write(writeBinary(value));
}
}
public static byte[] writeBinary(object value)
{
offsetTable.Clear();
objectTable.Clear();
refCount = 0;
objRefSize = 0;
offsetByteSize = 0;
offsetTableOffset = 0;
//Do not count the root node, subtract by 1
int totalRefs = countObject(value) - 1;
refCount = totalRefs;
objRefSize = RegulateNullBytes(BitConverter.GetBytes(refCount)).Length;
composeBinary(value);
writeBinaryString("bplist00", false);
offsetTableOffset = (long) objectTable.Count;
offsetTable.Add(objectTable.Count - 8);
offsetByteSize = RegulateNullBytes(BitConverter.GetBytes(offsetTable[offsetTable.Count - 1])).Length;
List<byte> offsetBytes = new List<byte>();
offsetTable.Reverse();
for (int i = 0; i < offsetTable.Count; i++)
{
offsetTable[i] = objectTable.Count - offsetTable[i];
byte[] buffer = RegulateNullBytes(BitConverter.GetBytes(offsetTable[i]), offsetByteSize);
Array.Reverse(buffer);
offsetBytes.AddRange(buffer);
}
objectTable.AddRange(offsetBytes);
objectTable.AddRange(new byte[6]);
objectTable.Add(Convert.ToByte(offsetByteSize));
objectTable.Add(Convert.ToByte(objRefSize));
var a = BitConverter.GetBytes((long) totalRefs + 1);
Array.Reverse(a);
objectTable.AddRange(a);
objectTable.AddRange(BitConverter.GetBytes((long) 0));
a = BitConverter.GetBytes(offsetTableOffset);
Array.Reverse(a);
objectTable.AddRange(a);
return objectTable.ToArray();
}
#endregion
#region Private Functions
private static object readXml(XmlDocument xml)
{
XmlNode rootNode = xml.DocumentElement.ChildNodes[0];
return parse(rootNode);
}
private static object readBinary(byte[] data)
{
offsetTable.Clear();
List<byte> offsetTableBytes = new List<byte>();
objectTable.Clear();
refCount = 0;
objRefSize = 0;
offsetByteSize = 0;
offsetTableOffset = 0;
List<byte> bList = new List<byte>(data);
List<byte> trailer = bList.GetRange(bList.Count - 32, 32);
parseTrailer(trailer);
objectTable = bList.GetRange(0, (int) offsetTableOffset);
offsetTableBytes = bList.GetRange((int) offsetTableOffset, bList.Count - (int) offsetTableOffset - 32);
parseOffsetTable(offsetTableBytes);
return parseBinary(0);
}
private static Dictionary<string, object> parseDictionary(XmlNode node)
{
XmlNodeList children = node.ChildNodes;
if (children.Count % 2 != 0)
{
throw new DataMisalignedException("Dictionary elements must have an even number of child nodes");
}
Dictionary<string, object> dict = new Dictionary<string, object>();
for (int i = 0; i < children.Count; i += 2)
{
XmlNode keynode = children[i];
XmlNode valnode = children[i + 1];
if (keynode.Name != "key")
{
throw new ApplicationException("expected a key node");
}
object result = parse(valnode);
if (result != null)
{
dict.Add(keynode.InnerText, result);
}
}
return dict;
}
private static List<object> parseArray(XmlNode node)
{
List<object> array = new List<object>();
foreach (XmlNode child in node.ChildNodes)
{
object result = parse(child);
if (result != null)
{
array.Add(result);
}
}
return array;
}
private static void composeArray(List<object> value, XmlWriter writer)
{
writer.WriteStartElement("array");
foreach (object obj in value)
{
compose(obj, writer);
}
writer.WriteEndElement();
}
private static object parse(XmlNode node)
{
switch (node.Name)
{
case "dict":
return parseDictionary(node);
case "array":
return parseArray(node);
case "string":
return node.InnerText;
case "integer":
// int result;
//int.TryParse(node.InnerText, System.Globalization.NumberFormatInfo.InvariantInfo, out result);
return Convert.ToInt32(node.InnerText, System.Globalization.NumberFormatInfo.InvariantInfo);
case "real":
return Convert.ToDouble(node.InnerText, System.Globalization.NumberFormatInfo.InvariantInfo);
case "false":
return false;
case "true":
return true;
case "null":
return null;
case "date":
return XmlConvert.ToDateTime(node.InnerText, XmlDateTimeSerializationMode.Utc);
case "data":
return Convert.FromBase64String(node.InnerText);
}
throw new ApplicationException(String.Format("Plist Node `{0}' is not supported", node.Name));
}
private static void compose(object value, XmlWriter writer)
{
if (value == null || value is string)
{
writer.WriteElementString("string", value as string);
}
else if (value is int || value is long)
{
writer.WriteElementString("integer",
((int) value).ToString(System.Globalization.NumberFormatInfo.InvariantInfo));
}
else if (value is System.Collections.Generic.Dictionary<string, object> ||
value.GetType().ToString().StartsWith("System.Collections.Generic.Dictionary`2[System.String"))
{
//Convert to Dictionary<string, object>
Dictionary<string, object> dic = value as Dictionary<string, object>;
if (dic == null)
{
dic = new Dictionary<string, object>();
IDictionary idic = (IDictionary) value;
foreach (var key in idic.Keys)
{
dic.Add(key.ToString(), idic[key]);
}
}
writeDictionaryValues(dic, writer);
}
else if (value is List<object>)
{
composeArray((List<object>) value, writer);
}
else if (value is byte[])
{
writer.WriteElementString("data", Convert.ToBase64String((Byte[]) value));
}
else if (value is float || value is double)
{
writer.WriteElementString("real",
((double) value).ToString(System.Globalization.NumberFormatInfo.InvariantInfo));
}
else if (value is DateTime)
{
DateTime time = (DateTime) value;
string theString = XmlConvert.ToString(time, XmlDateTimeSerializationMode.Utc);
writer.WriteElementString("date", theString); //, "yyyy-MM-ddTHH:mm:ssZ"));
}
else if (value is bool)
{
writer.WriteElementString(value.ToString().ToLower(), "");
}
else
{
throw new Exception(String.Format("Value type '{0}' is unhandled", value.GetType().ToString()));
}
}
private static void writeDictionaryValues(Dictionary<string, object> dictionary, XmlWriter writer)
{
writer.WriteStartElement("dict");
foreach (string key in dictionary.Keys)
{
object value = dictionary[key];
writer.WriteElementString("key", key);
compose(value, writer);
}
writer.WriteEndElement();
}
private static int countObject(object value)
{
int count = 0;
switch (value.GetType().ToString())
{
case "System.Collections.Generic.Dictionary`2[System.String,System.Object]":
Dictionary<string, object> dict = (Dictionary<string, object>) value;
foreach (string key in dict.Keys)
{
count += countObject(dict[key]);
}
count += dict.Keys.Count;
count++;
break;
case "System.Collections.Generic.List`1[System.Object]":
List<object> list = (List<object>) value;
foreach (object obj in list)
{
count += countObject(obj);
}
count++;
break;
default:
count++;
break;
}
return count;
}
private static byte[] writeBinaryDictionary(Dictionary<string, object> dictionary)
{
List<byte> buffer = new List<byte>();
List<byte> header = new List<byte>();
List<int> refs = new List<int>();
for (int i = dictionary.Count - 1; i >= 0; i--)
{
var o = new object[dictionary.Count];
dictionary.Values.CopyTo(o, 0);
composeBinary(o[i]);
offsetTable.Add(objectTable.Count);
refs.Add(refCount);
refCount--;
}
for (int i = dictionary.Count - 1; i >= 0; i--)
{
var o = new string[dictionary.Count];
dictionary.Keys.CopyTo(o, 0);
composeBinary(o[i]); //);
offsetTable.Add(objectTable.Count);
refs.Add(refCount);
refCount--;
}
if (dictionary.Count < 15)
{
header.Add(Convert.ToByte(0xD0 | Convert.ToByte(dictionary.Count)));
}
else
{
header.Add(0xD0 | 0xf);
header.AddRange(writeBinaryInteger(dictionary.Count, false));
}
foreach (int val in refs)
{
byte[] refBuffer = RegulateNullBytes(BitConverter.GetBytes(val), objRefSize);
Array.Reverse(refBuffer);
buffer.InsertRange(0, refBuffer);
}
buffer.InsertRange(0, header);
objectTable.InsertRange(0, buffer);
return buffer.ToArray();
}
private static byte[] composeBinaryArray(List<object> objects)
{
List<byte> buffer = new List<byte>();
List<byte> header = new List<byte>();
List<int> refs = new List<int>();
for (int i = objects.Count - 1; i >= 0; i--)
{
composeBinary(objects[i]);
offsetTable.Add(objectTable.Count);
refs.Add(refCount);
refCount--;
}
if (objects.Count < 15)
{
header.Add(Convert.ToByte(0xA0 | Convert.ToByte(objects.Count)));
}
else
{
header.Add(0xA0 | 0xf);
header.AddRange(writeBinaryInteger(objects.Count, false));
}
foreach (int val in refs)
{
byte[] refBuffer = RegulateNullBytes(BitConverter.GetBytes(val), objRefSize);
Array.Reverse(refBuffer);
buffer.InsertRange(0, refBuffer);
}
buffer.InsertRange(0, header);
objectTable.InsertRange(0, buffer);
return buffer.ToArray();
}
private static byte[] composeBinary(object obj)
{
byte[] value;
switch (obj.GetType().ToString())
{
case "System.Collections.Generic.Dictionary`2[System.String,System.Object]":
value = writeBinaryDictionary((Dictionary<string, object>) obj);
return value;
case "System.Collections.Generic.List`1[System.Object]":
value = composeBinaryArray((List<object>) obj);
return value;
case "System.Byte[]":
value = writeBinaryByteArray((byte[]) obj);
return value;
case "System.Double":
value = writeBinaryDouble((double) obj);
return value;
case "System.Int32":
value = writeBinaryInteger((int) obj, true);
return value;
case "System.String":
value = writeBinaryString((string) obj, true);
return value;
case "System.DateTime":
value = writeBinaryDate((DateTime) obj);
return value;
case "System.Boolean":
value = writeBinaryBool((bool) obj);
return value;
default:
return new byte[0];
}
}
public static byte[] writeBinaryDate(DateTime obj)
{
List<byte> buffer =
new List<byte>(RegulateNullBytes(BitConverter.GetBytes(PlistDateConverter.ConvertToAppleTimeStamp(obj)),
8));
buffer.Reverse();
buffer.Insert(0, 0x33);
objectTable.InsertRange(0, buffer);
return buffer.ToArray();
}
public static byte[] writeBinaryBool(bool obj)
{
List<byte> buffer = new List<byte>(new byte[1] {(bool) obj ? (byte) 9 : (byte) 8});
objectTable.InsertRange(0, buffer);
return buffer.ToArray();
}
private static byte[] writeBinaryInteger(int value, bool write)
{
List<byte> buffer = new List<byte>(BitConverter.GetBytes((long) value));
buffer = new List<byte>(RegulateNullBytes(buffer.ToArray()));
while (buffer.Count != Math.Pow(2, Math.Log(buffer.Count) / Math.Log(2)))
buffer.Add(0);
int header = 0x10 | (int) (Math.Log(buffer.Count) / Math.Log(2));
buffer.Reverse();
buffer.Insert(0, Convert.ToByte(header));
if (write)
objectTable.InsertRange(0, buffer);
return buffer.ToArray();
}
private static byte[] writeBinaryDouble(double value)
{
List<byte> buffer = new List<byte>(RegulateNullBytes(BitConverter.GetBytes(value), 4));
while (buffer.Count != Math.Pow(2, Math.Log(buffer.Count) / Math.Log(2)))
buffer.Add(0);
int header = 0x20 | (int) (Math.Log(buffer.Count) / Math.Log(2));
buffer.Reverse();
buffer.Insert(0, Convert.ToByte(header));
objectTable.InsertRange(0, buffer);
return buffer.ToArray();
}
private static byte[] writeBinaryByteArray(byte[] value)
{
List<byte> buffer = new List<byte>(value);
List<byte> header = new List<byte>();
if (value.Length < 15)
{
header.Add(Convert.ToByte(0x40 | Convert.ToByte(value.Length)));
}
else
{
header.Add(0x40 | 0xf);
header.AddRange(writeBinaryInteger(buffer.Count, false));
}
buffer.InsertRange(0, header);
objectTable.InsertRange(0, buffer);
return buffer.ToArray();
}
private static byte[] writeBinaryString(string value, bool head)
{
List<byte> buffer = new List<byte>();
List<byte> header = new List<byte>();
foreach (char chr in value.ToCharArray())
buffer.Add(Convert.ToByte(chr));
if (head)
{
if (value.Length < 15)
{
header.Add(Convert.ToByte(0x50 | Convert.ToByte(value.Length)));
}
else
{
header.Add(0x50 | 0xf);
header.AddRange(writeBinaryInteger(buffer.Count, false));
}
}
buffer.InsertRange(0, header);
objectTable.InsertRange(0, buffer);
return buffer.ToArray();
}
private static byte[] RegulateNullBytes(byte[] value)
{
return RegulateNullBytes(value, 1);
}
private static byte[] RegulateNullBytes(byte[] value, int minBytes)
{
Array.Reverse(value);
List<byte> bytes = new List<byte>(value);
for (int i = 0; i < bytes.Count; i++)
{
if (bytes[i] == 0 && bytes.Count > minBytes)
{
bytes.Remove(bytes[i]);
i--;
}
else
break;
}
if (bytes.Count < minBytes)
{
int dist = minBytes - bytes.Count;
for (int i = 0; i < dist; i++)
bytes.Insert(0, 0);
}
value = bytes.ToArray();
Array.Reverse(value);
return value;
}
private static void parseTrailer(List<byte> trailer)
{
offsetByteSize = BitConverter.ToInt32(RegulateNullBytes(trailer.GetRange(6, 1).ToArray(), 4), 0);
objRefSize = BitConverter.ToInt32(RegulateNullBytes(trailer.GetRange(7, 1).ToArray(), 4), 0);
byte[] refCountBytes = trailer.GetRange(12, 4).ToArray();
Array.Reverse(refCountBytes);
refCount = BitConverter.ToInt32(refCountBytes, 0);
byte[] offsetTableOffsetBytes = trailer.GetRange(24, 8).ToArray();
Array.Reverse(offsetTableOffsetBytes);
offsetTableOffset = BitConverter.ToInt64(offsetTableOffsetBytes, 0);
}
private static void parseOffsetTable(List<byte> offsetTableBytes)
{
for (int i = 0; i < offsetTableBytes.Count; i += offsetByteSize)
{
byte[] buffer = offsetTableBytes.GetRange(i, offsetByteSize).ToArray();
Array.Reverse(buffer);
offsetTable.Add(BitConverter.ToInt32(RegulateNullBytes(buffer, 4), 0));
}
}
private static object parseBinaryDictionary(int objRef)
{
Dictionary<string, object> buffer = new Dictionary<string, object>();
List<int> refs = new List<int>();
int refCount = 0;
int refStartPosition;
refCount = getCount(offsetTable[objRef], out refStartPosition);
if (refCount < 15)
refStartPosition = offsetTable[objRef] + 1;
else
refStartPosition = offsetTable[objRef] + 2 +
RegulateNullBytes(BitConverter.GetBytes(refCount), 1).Length;
for (int i = refStartPosition; i < refStartPosition + refCount * 2 * objRefSize; i += objRefSize)
{
byte[] refBuffer = objectTable.GetRange(i, objRefSize).ToArray();
Array.Reverse(refBuffer);
refs.Add(BitConverter.ToInt32(RegulateNullBytes(refBuffer, 4), 0));
}
for (int i = 0; i < refCount; i++)
{
buffer.Add((string) parseBinary(refs[i]), parseBinary(refs[i + refCount]));
}
return buffer;
}
private static object parseBinaryArray(int objRef)
{
List<object> buffer = new List<object>();
List<int> refs = new List<int>();
int refCount = 0;
int refStartPosition;
refCount = getCount(offsetTable[objRef], out refStartPosition);
if (refCount < 15)
refStartPosition = offsetTable[objRef] + 1;
else
//The following integer has a header aswell so we increase the refStartPosition by two to account for that.
refStartPosition = offsetTable[objRef] + 2 +
RegulateNullBytes(BitConverter.GetBytes(refCount), 1).Length;
for (int i = refStartPosition; i < refStartPosition + refCount * objRefSize; i += objRefSize)
{
byte[] refBuffer = objectTable.GetRange(i, objRefSize).ToArray();
Array.Reverse(refBuffer);
refs.Add(BitConverter.ToInt32(RegulateNullBytes(refBuffer, 4), 0));
}
for (int i = 0; i < refCount; i++)
{
buffer.Add(parseBinary(refs[i]));
}
return buffer;
}
private static int getCount(int bytePosition, out int newBytePosition)
{
byte headerByte = objectTable[bytePosition];
byte headerByteTrail = Convert.ToByte(headerByte & 0xf);
int count;
if (headerByteTrail < 15)
{
count = headerByteTrail;
newBytePosition = bytePosition + 1;
}
else
count = (int) parseBinaryInt(bytePosition + 1, out newBytePosition);
return count;
}
private static object parseBinary(int objRef)
{
byte header = objectTable[offsetTable[objRef]];
switch (header & 0xF0)
{
case 0:
{
//If the byte is
//0 return null
//9 return true
//8 return false
return (objectTable[offsetTable[objRef]] == 0)
? (object) null
: ((objectTable[offsetTable[objRef]] == 9) ? true : false);
}
case 0x10:
{
return parseBinaryInt(offsetTable[objRef]);
}
case 0x20:
{
return parseBinaryReal(offsetTable[objRef]);
}
case 0x30:
{
return parseBinaryDate(offsetTable[objRef]);
}
case 0x40:
{
return parseBinaryByteArray(offsetTable[objRef]);
}
case 0x50: //String ASCII
{
return parseBinaryAsciiString(offsetTable[objRef]);
}
case 0x60: //String Unicode
{
return parseBinaryUnicodeString(offsetTable[objRef]);
}
case 0xD0:
{
return parseBinaryDictionary(objRef);
}
case 0xA0:
{
return parseBinaryArray(objRef);
}
}
throw new Exception("This type is not supported");
}
public static object parseBinaryDate(int headerPosition)
{
byte[] buffer = objectTable.GetRange(headerPosition + 1, 8).ToArray();
Array.Reverse(buffer);
double appleTime = BitConverter.ToDouble(buffer, 0);
DateTime result = PlistDateConverter.ConvertFromAppleTimeStamp(appleTime);
return result;
}
private static object parseBinaryInt(int headerPosition)
{
int output;
return parseBinaryInt(headerPosition, out output);
}
private static object parseBinaryInt(int headerPosition, out int newHeaderPosition)
{
byte header = objectTable[headerPosition];
int byteCount = (int) Math.Pow(2, header & 0xf);
byte[] buffer = objectTable.GetRange(headerPosition + 1, byteCount).ToArray();
Array.Reverse(buffer);
//Add one to account for the header byte
newHeaderPosition = headerPosition + byteCount + 1;
return BitConverter.ToInt32(RegulateNullBytes(buffer, 4), 0);
}
private static object parseBinaryReal(int headerPosition)
{
byte header = objectTable[headerPosition];
int byteCount = (int) Math.Pow(2, header & 0xf);
byte[] buffer = objectTable.GetRange(headerPosition + 1, byteCount).ToArray();
Array.Reverse(buffer);
return BitConverter.ToDouble(RegulateNullBytes(buffer, 8), 0);
}
private static object parseBinaryAsciiString(int headerPosition)
{
int charStartPosition;
int charCount = getCount(headerPosition, out charStartPosition);
var buffer = objectTable.GetRange(charStartPosition, charCount);
return buffer.Count > 0 ? Encoding.ASCII.GetString(buffer.ToArray()) : string.Empty;
}
private static object parseBinaryUnicodeString(int headerPosition)
{
int charStartPosition;
int charCount = getCount(headerPosition, out charStartPosition);
charCount = charCount * 2;
byte[] buffer = new byte[charCount];
byte one, two;
for (int i = 0; i < charCount; i += 2)
{
one = objectTable.GetRange(charStartPosition + i, 1)[0];
two = objectTable.GetRange(charStartPosition + i + 1, 1)[0];
if (BitConverter.IsLittleEndian)
{
buffer[i] = two;
buffer[i + 1] = one;
}
else
{
buffer[i] = one;
buffer[i + 1] = two;
}
}
return Encoding.Unicode.GetString(buffer);
}
private static object parseBinaryByteArray(int headerPosition)
{
int byteStartPosition;
int byteCount = getCount(headerPosition, out byteStartPosition);
return objectTable.GetRange(byteStartPosition, byteCount).ToArray();
}
#endregion
}
public enum plistType
{
Auto,
Binary,
Xml
}
public static class PlistDateConverter
{
public static long timeDifference = 978307200;
public static long GetAppleTime(long unixTime)
{
return unixTime - timeDifference;
}
public static long GetUnixTime(long appleTime)
{
return appleTime + timeDifference;
}
public static DateTime ConvertFromAppleTimeStamp(double timestamp)
{
DateTime origin = new DateTime(2001, 1, 1, 0, 0, 0, 0);
return origin.AddSeconds(timestamp);
}
public static double ConvertToAppleTimeStamp(DateTime date)
{
DateTime begin = new DateTime(2001, 1, 1, 0, 0, 0, 0);
TimeSpan diff = date - begin;
return Math.Floor(diff.TotalSeconds);
}
}
}

3
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fileFormatVersion: 2
guid: 66eefeda055244c784769597b08e679e
timeCreated: 1617120740

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using System;
using System.IO;
using UnityEngine;
using UnityEditor;
using UnityEditor.Build;
using UnityEditor.Build.Reporting;
namespace TapTap.Common.Editor {
/// <summary>
/// 模块 SDK 生成 link.xml 构建过程
/// </summary>
public abstract class SDKLinkProcessBuild : IPreprocessBuildWithReport, IPostprocessBuildWithReport {
/// <summary>
/// 执行顺序
/// </summary>
public abstract int callbackOrder { get; }
/// <summary>
/// 生成 link.xml 路径
/// </summary>
public abstract string LinkPath { get; }
/// <summary>
/// 防止被裁剪的 Assembly
/// </summary>
public abstract LinkedAssembly[] LinkedAssemblies { get; }
/// <summary>
/// 执行平台委托
/// </summary>
public abstract Func<BuildReport, bool> IsTargetPlatform { get; }
/// <summary>
/// 构建时忽略目录,目前主要是 PC 内置浏览器 Vuplex
/// </summary>
public virtual string[] BuildingIgnorePaths => null;
/// <summary>
/// 构建前处理
/// </summary>
/// <param name="report"></param>
public void OnPreprocessBuild(BuildReport report) {
if (!IsTargetPlatform.Invoke(report)) {
return;
}
Application.logMessageReceived += OnBuildError;
IgnorePaths();
string linkPath = Path.Combine(Application.dataPath, LinkPath);
LinkXMLGenerator.Generate(linkPath, LinkedAssemblies);
}
/// <summary>
/// 构建后处理
/// </summary>
/// <param name="report"></param>
public void OnPostprocessBuild(BuildReport report) {
if (!IsTargetPlatform.Invoke(report)) {
return;
}
Application.logMessageReceived -= OnBuildError;
RecoverIgnoredPaths();
string linkPath = Path.Combine(Application.dataPath, LinkPath);
LinkXMLGenerator.Delete(linkPath);
}
/// <summary>
/// 错误日志回调
/// </summary>
/// <param name="condition"></param>
/// <param name="stacktrace"></param>
/// <param name="logType"></param>
private void OnBuildError(string condition, string stacktrace, LogType logType) {
// TRICK: 通过捕获错误日志来监听打包错误事件
if (logType == LogType.Error) {
Application.logMessageReceived -= OnBuildError;
RecoverIgnoredPaths();
}
}
/// <summary>
/// 忽略目录
/// </summary>
private void IgnorePaths() {
if (BuildingIgnorePaths == null) {
return;
}
foreach (string ignorePath in BuildingIgnorePaths) {
if (!Directory.Exists(Path.Combine(Application.dataPath, ignorePath))) {
continue;
}
string ignoreName = Path.GetFileName(ignorePath);
AssetDatabase.RenameAsset(Path.Combine("Assets", ignorePath), $"{ignoreName}~");
}
}
/// <summary>
/// 恢复目录
/// </summary>
private void RecoverIgnoredPaths() {
if (BuildingIgnorePaths == null) {
return;
}
foreach (string ignorePath in BuildingIgnorePaths) {
if (!Directory.Exists(Path.Combine(Application.dataPath, $"{ignorePath}~"))) {
continue;
}
Directory.Move(Path.Combine(Application.dataPath, $"{ignorePath}~"),
Path.Combine(Application.dataPath, $"{ignorePath}"));
AssetDatabase.ImportAsset(Path.Combine("Assets", ignorePath));
}
}
}
}

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fileFormatVersion: 2
guid: 8566d22eb15da4629a4ae0deae37b0fa
MonoImporter:
externalObjects: {}
serializedVersion: 2
defaultReferences: []
executionOrder: 0
icon: {instanceID: 0}
userData:
assetBundleName:
assetBundleVariant:

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using System.Collections.Generic;
using System.IO;
using System.Linq;
using UnityEditor;
using UnityEditor.PackageManager;
using UnityEngine;
#if UNITY_IOS
using System;
using UnityEditor.iOS.Xcode;
#endif
namespace TapTap.Common.Editor
{
public static class TapCommonCompile
{
#if UNITY_IOS
public static string GetProjPath(string path)
{
return PBXProject.GetPBXProjectPath(path);
}
public static PBXProject ParseProjPath(string path)
{
var proj = new PBXProject();
proj.ReadFromString(File.ReadAllText(path));
return proj;
}
public static string GetUnityFrameworkTarget(PBXProject proj)
{
#if UNITY_2019_3_OR_NEWER
string target = proj.GetUnityFrameworkTargetGuid();
return target;
#endif
var unityPhoneTarget = proj.TargetGuidByName("Unity-iPhone");
return unityPhoneTarget;
}
public static string GetUnityTarget(PBXProject proj)
{
#if UNITY_2019_3_OR_NEWER
string target = proj.GetUnityMainTargetGuid();
return target;
#endif
var unityPhoneTarget = proj.TargetGuidByName("Unity-iPhone");
return unityPhoneTarget;
}
public static bool CheckTarget(string target)
{
return string.IsNullOrEmpty(target);
}
public static string GetUnityPackagePath(string parentFolder, string unityPackageName) {
var request = Client.List(true);
while(request.IsCompleted == false) {
System.Threading.Thread.Sleep(100);
}
var pkgs = request.Result;
if (pkgs == null)
return "";
foreach (var pkg in pkgs) {
if (pkg.name == unityPackageName) {
if (pkg.source == PackageSource.Local)
return pkg.resolvedPath;
else if (pkg.source == PackageSource.Embedded)
return pkg.resolvedPath;
else {
return pkg.resolvedPath;
}
}
}
return "";
}
public static bool HandlerIOSSetting(string path, string appDataPath, string resourceName,
string modulePackageName,
string moduleName, string[] bundleNames, string target, string projPath, PBXProject proj)
{
var resourcePath = Path.Combine(path, resourceName);
var parentFolder = Directory.GetParent(appDataPath).FullName;
Debug.Log($"ProjectFolder path:{parentFolder}");
if (Directory.Exists(resourcePath))
{
Directory.Delete(resourcePath, true);
}
Directory.CreateDirectory(resourcePath);
var remotePackagePath = GetUnityPackagePath(parentFolder, modulePackageName);
var assetLocalPackagePath = TapFileHelper.FilterFileByPrefix(parentFolder + "/Assets/TapTap/", moduleName);
var localPackagePath = TapFileHelper.FilterFileByPrefix(parentFolder, moduleName);
var tdsResourcePath = "";
if (!string.IsNullOrEmpty(remotePackagePath))
{
tdsResourcePath = remotePackagePath;
}
else if (!string.IsNullOrEmpty(assetLocalPackagePath))
{
tdsResourcePath = assetLocalPackagePath;
}
else if (!string.IsNullOrEmpty(localPackagePath))
{
tdsResourcePath = localPackagePath;
}
if (string.IsNullOrEmpty(tdsResourcePath)) {
throw new Exception(string.Format("Can't find tdsResourcePath with module of : {0}", modulePackageName));
}
tdsResourcePath = $"{tdsResourcePath}/Plugins/iOS/Resource";
Debug.Log($"Find {moduleName} path:{tdsResourcePath}");
if (!Directory.Exists(tdsResourcePath)) {
throw new Exception(string.Format("Can't Find {0}", tdsResourcePath));
}
TapFileHelper.CopyAndReplaceDirectory(tdsResourcePath, resourcePath);
foreach (var name in bundleNames) {
var relativePath = GetRelativePath(Path.Combine(resourcePath, name), path);
var fileGuid = proj.AddFile(relativePath, relativePath, PBXSourceTree.Source);
proj.AddFileToBuild(target, fileGuid);
}
File.WriteAllText(projPath, proj.WriteToString());
return true;
}
private static string GetRelativePath(string absolutePath, string rootPath) {
if (Directory.Exists(rootPath) && !rootPath.EndsWith(Path.AltDirectorySeparatorChar.ToString())) {
rootPath += Path.AltDirectorySeparatorChar;
}
Uri aboslutePathUri = new Uri(absolutePath);
Uri rootPathUri = new Uri(rootPath);
var relateivePath = rootPathUri.MakeRelativeUri(aboslutePathUri).ToString();
Debug.LogFormat($"[TapCommonCompile] GetRelativePath absolutePath:{absolutePath} rootPath:{rootPath} relateivePath:{relateivePath} ");
return relateivePath;
}
public static bool HandlerPlist(string pathToBuildProject, string infoPlistPath, bool macos = false)
{
// #if UNITY_2020_1_OR_NEWER
// var macosXCodePlistPath =
// $"{pathToBuildProject}/{PlayerSettings.productName}/Info.plist";
// #elif UNITY_2019_1_OR_NEWER
// var macosXCodePlistPath =
// $"{Path.GetDirectoryName(pathToBuildProject)}/{PlayerSettings.productName}/Info.plist";
// #endif
string plistPath;
if (pathToBuildProject.EndsWith(".app"))
{
plistPath = $"{pathToBuildProject}/Contents/Info.plist";
}
else
{
var macosXCodePlistPath =
$"{Path.GetDirectoryName(pathToBuildProject)}/{PlayerSettings.productName}/Info.plist";
if (!File.Exists(macosXCodePlistPath))
{
macosXCodePlistPath = $"{pathToBuildProject}/{PlayerSettings.productName}/Info.plist";
}
plistPath = !macos
? pathToBuildProject + "/Info.plist"
: macosXCodePlistPath;
}
Debug.Log($"plist path:{plistPath}");
var plist = new PlistDocument();
plist.ReadFromString(File.ReadAllText(plistPath));
var rootDic = plist.root;
var items = new List<string>
{
"tapsdk",
"tapiosdk",
};
if (!(rootDic["LSApplicationQueriesSchemes"] is PlistElementArray plistElementList))
{
plistElementList = rootDic.CreateArray("LSApplicationQueriesSchemes");
}
foreach (var t in items)
{
plistElementList.AddString(t);
}
if (string.IsNullOrEmpty(infoPlistPath)) return false;
var dic = (Dictionary<string, object>) Plist.readPlist(infoPlistPath);
var taptapId = "";
foreach (var item in dic)
{
if (item.Key.Equals("taptap"))
{
var taptapDic = (Dictionary<string, object>) item.Value;
foreach (var taptapItem in taptapDic.Where(taptapItem => taptapItem.Key.Equals("client_id")))
{
taptapId = (string) taptapItem.Value;
}
}
else
{
rootDic.SetString(item.Key, item.Value.ToString());
}
}
//添加url
var dict = plist.root.AsDict();
if (!(dict["CFBundleURLTypes"] is PlistElementArray array))
{
array = dict.CreateArray("CFBundleURLTypes");
}
if (!macos)
{
var dict2 = array.AddDict();
dict2.SetString("CFBundleURLName", "TapTap");
var array2 = dict2.CreateArray("CFBundleURLSchemes");
array2.AddString($"tt{taptapId}");
}
else
{
var dict2 = array.AddDict();
dict2.SetString("CFBundleURLName", "TapWeb");
var array2 = dict2.CreateArray("CFBundleURLSchemes");
array2.AddString($"open-taptap-{taptapId}");
}
Debug.Log("TapSDK change plist Success");
File.WriteAllText(plistPath, plist.WriteToString());
return true;
}
public static string GetValueFromPlist(string infoPlistPath, string key)
{
if (infoPlistPath == null)
{
return null;
}
var dic = (Dictionary<string, object>) Plist.readPlist(infoPlistPath);
return (from item in dic where item.Key.Equals(key) select (string) item.Value).FirstOrDefault();
}
#endif
}
}

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using System.IO;
using UnityEditor;
# if UNITY_IOS
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;
#endif
using UnityEngine;
namespace TapTap.Common.Editor
{
# if UNITY_IOS
public static class TapCommonIOSProcessor
{
// 添加标签unity导出工程后自动执行该函数
[PostProcessBuild(99)]
public static void OnPostprocessBuild(BuildTarget buildTarget, string path)
{
if (buildTarget != BuildTarget.iOS) return;
// 获得工程路径
var projPath = TapCommonCompile.GetProjPath(path);
var proj = TapCommonCompile.ParseProjPath(projPath);
var target = TapCommonCompile.GetUnityTarget(proj);
var unityFrameworkTarget = TapCommonCompile.GetUnityFrameworkTarget(proj);
if (TapCommonCompile.CheckTarget(target))
{
Debug.LogError("Unity-iPhone is NUll");
return;
}
proj.AddBuildProperty(target, "OTHER_LDFLAGS", "-ObjC");
proj.AddBuildProperty(unityFrameworkTarget, "OTHER_LDFLAGS", "-ObjC");
proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
proj.SetBuildProperty(target, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "YES");
proj.SetBuildProperty(target, "SWIFT_VERSION", "5.0");
proj.SetBuildProperty(target, "CLANG_ENABLE_MODULES", "YES");
proj.SetBuildProperty(unityFrameworkTarget, "ENABLE_BITCODE", "NO");
proj.SetBuildProperty(unityFrameworkTarget, "ALWAYS_EMBED_SWIFT_STANDARD_LIBRARIES", "NO");
proj.SetBuildProperty(unityFrameworkTarget, "SWIFT_VERSION", "5.0");
proj.SetBuildProperty(unityFrameworkTarget, "CLANG_ENABLE_MODULES", "YES");
proj.AddFrameworkToProject(unityFrameworkTarget, "MobileCoreServices.framework", false);
proj.AddFrameworkToProject(unityFrameworkTarget, "WebKit.framework", false);
proj.AddFrameworkToProject(unityFrameworkTarget, "Security.framework", false);
proj.AddFrameworkToProject(unityFrameworkTarget, "SystemConfiguration.framework", false);
proj.AddFrameworkToProject(unityFrameworkTarget, "CoreTelephony.framework", false);
proj.AddFrameworkToProject(unityFrameworkTarget, "SystemConfiguration.framework", false);
proj.AddFileToBuild(unityFrameworkTarget,
proj.AddFile("usr/lib/libc++.tbd", "libc++.tbd", PBXSourceTree.Sdk));
proj.AddFileToBuild(unityFrameworkTarget,
proj.AddFile("usr/lib/libsqlite3.tbd", "libsqlite3.tbd", PBXSourceTree.Sdk));
if (TapCommonCompile.HandlerIOSSetting(path,
Application.dataPath,
"TapCommonResource",
"com.taptap.tds.common",
"Common",
new[] {"TapCommonResource.bundle"},
target, projPath, proj))
{
Debug.Log("TapCommon add Bundle Success!");
return;
}
Debug.LogError("TapCommon add Bundle Failed!");
}
}
#endif
}

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fileFormatVersion: 2
guid: 28d4870389ed406eac7c8849da60c644
timeCreated: 1617120740

168
Editor/TapFileHelper.cs Normal file
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@ -0,0 +1,168 @@
using System;
using System.Collections.Generic;
using System.IO;
using UnityEngine;
namespace TapTap.Common.Editor
{
public class TapFileHelper : System.IDisposable
{
private string filePath;
public TapFileHelper(string fPath)
{
filePath = fPath;
if (!System.IO.File.Exists(filePath))
{
Debug.LogError(filePath + "路径下文件不存在");
return;
}
}
public void WriteBelow(string below, string text)
{
StreamReader streamReader = new StreamReader(filePath);
string all = streamReader.ReadToEnd();
streamReader.Close();
int beginIndex = all.IndexOf(below, StringComparison.Ordinal);
if (beginIndex == -1)
{
Debug.LogError(filePath + "中没有找到字符串" + below);
return;
}
int endIndex = all.LastIndexOf("\n", beginIndex + below.Length, StringComparison.Ordinal);
all = all.Substring(0, endIndex) + "\n" + text + "\n" + all.Substring(endIndex);
StreamWriter streamWriter = new StreamWriter(filePath);
streamWriter.Write(all);
streamWriter.Close();
}
public void Replace(string below, string newText)
{
StreamReader streamReader = new StreamReader(filePath);
string all = streamReader.ReadToEnd();
streamReader.Close();
int beginIndex = all.IndexOf(below, StringComparison.Ordinal);
if (beginIndex == -1)
{
Debug.LogError(filePath + "中没有找到字符串" + below);
return;
}
all = all.Replace(below, newText);
StreamWriter streamWriter = new StreamWriter(filePath);
streamWriter.Write(all);
streamWriter.Close();
}
public void Dispose()
{
}
public static void CopyAndReplaceDirectory(string srcPath, string dstPath)
{
if (Directory.Exists(dstPath))
Directory.Delete(dstPath, true);
if (File.Exists(dstPath))
File.Delete(dstPath);
Directory.CreateDirectory(dstPath);
foreach (var file in Directory.GetFiles(srcPath))
File.Copy(file, Path.Combine(dstPath, Path.GetFileName(file)));
foreach (var dir in Directory.GetDirectories(srcPath))
CopyAndReplaceDirectory(dir, Path.Combine(dstPath, Path.GetFileName(dir)));
}
public static void DeleteFileBySuffix(string dir, string[] suffix)
{
if (!Directory.Exists(dir))
{
return;
}
foreach (var file in Directory.GetFiles(dir))
{
foreach (var suffixName in suffix)
{
if (file.Contains(suffixName))
{
File.Delete(file);
}
}
}
}
public static string FilterFileByPrefix(string srcPath, string filterName)
{
if (!Directory.Exists(srcPath))
{
return null;
}
foreach (var dir in Directory.GetDirectories(srcPath))
{
string fileName = Path.GetFileName(dir);
if (fileName.StartsWith(filterName))
{
return Path.Combine(srcPath, Path.GetFileName(dir));
}
}
return null;
}
public static string FilterFileBySuffix(string srcPath, string suffix)
{
if (!Directory.Exists(srcPath))
{
return null;
}
foreach (var dir in Directory.GetDirectories(srcPath))
{
string fileName = Path.GetFileName(dir);
if (fileName.StartsWith(suffix))
{
return Path.Combine(srcPath, Path.GetFileName(dir));
}
}
return null;
}
public static FileInfo RecursionFilterFile(string dir, string fileName)
{
List<FileInfo> fileInfoList = new List<FileInfo>();
Director(dir, fileInfoList);
foreach (FileInfo item in fileInfoList)
{
if (fileName.Equals(item.Name))
{
return item;
}
}
return null;
}
public static void Director(string dir, List<FileInfo> list)
{
DirectoryInfo d = new DirectoryInfo(dir);
FileInfo[] files = d.GetFiles();
DirectoryInfo[] directs = d.GetDirectories();
foreach (FileInfo f in files)
{
list.Add(f);
}
foreach (DirectoryInfo dd in directs)
{
Director(dd.FullName, list);
}
}
}
}

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@ -0,0 +1,3 @@
fileFormatVersion: 2
guid: d1556fcb81944af6a42170d3e1c99269
timeCreated: 1617120740

View File

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{
"name": "TapTap.Common.Editor",
"references": [
"GUID:0b3f64ec33f5b4da98a17367a35b82f2"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
"allowUnsafeCode": false,
"overrideReferences": false,
"precompiledReferences": [],
"autoReferenced": true,
"defineConstraints": [],
"versionDefines": [],
"noEngineReferences": false
}

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// -----------------------------------------------------------------------
// <copyright file="ScrollViewEditor.cs" company="AillieoTech">
// Copyright (c) AillieoTech. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace TapTap.UI.AillieoTech
{
using System;
using System.Linq;
using System.Reflection;
using UnityEditor;
using UnityEditor.UI;
using UnityEngine;
using UnityEngine.UI;
[CustomEditor(typeof(ScrollView))]
public class ScrollViewEditor : ScrollRectEditor
{
private const string bgPath = "UI/Skin/Background.psd";
private const string spritePath = "UI/Skin/UISprite.psd";
private const string maskPath = "UI/Skin/UIMask.psd";
private static Color panelColor = new Color(1f, 1f, 1f, 0.392f);
private static Color defaultSelectableColor = new Color(1f, 1f, 1f, 1f);
private static Vector2 thinElementSize = new Vector2(160f, 20f);
private static Action<GameObject, MenuCommand> PlaceUIElementRoot;
private SerializedProperty itemTemplate;
private SerializedProperty poolSize;
private SerializedProperty defaultItemSize;
private SerializedProperty layoutType;
private GUIStyle cachedCaption;
private GUIStyle caption
{
get
{
if (this.cachedCaption == null)
{
this.cachedCaption = new GUIStyle { richText = true, alignment = TextAnchor.MiddleCenter };
}
return this.cachedCaption;
}
}
public override void OnInspectorGUI()
{
this.serializedObject.Update();
EditorGUILayout.BeginVertical("box");
EditorGUILayout.LabelField("<b>Additional configs</b>", this.caption);
EditorGUILayout.Space();
this.DrawConfigInfo();
this.serializedObject.ApplyModifiedProperties();
EditorGUILayout.EndVertical();
EditorGUILayout.BeginVertical("box");
EditorGUILayout.LabelField("<b>For original ScrollRect</b>", this.caption);
EditorGUILayout.Space();
base.OnInspectorGUI();
EditorGUILayout.EndVertical();
}
protected static void InternalAddScrollView<T>(MenuCommand menuCommand)
where T : ScrollView
{
GetPrivateMethodByReflection();
GameObject root = CreateUIElementRoot(typeof(T).Name, new Vector2(200, 200));
PlaceUIElementRoot?.Invoke(root, menuCommand);
GameObject viewport = CreateUIObject("Viewport", root);
GameObject content = CreateUIObject("Content", viewport);
var parent = menuCommand.context as GameObject;
if (parent != null)
{
root.transform.SetParent(parent.transform, false);
}
Selection.activeGameObject = root;
GameObject hScrollbar = CreateScrollbar();
hScrollbar.name = "Scrollbar Horizontal";
hScrollbar.transform.SetParent(root.transform, false);
RectTransform hScrollbarRT = hScrollbar.GetComponent<RectTransform>();
hScrollbarRT.anchorMin = Vector2.zero;
hScrollbarRT.anchorMax = Vector2.right;
hScrollbarRT.pivot = Vector2.zero;
hScrollbarRT.sizeDelta = new Vector2(0, hScrollbarRT.sizeDelta.y);
GameObject vScrollbar = CreateScrollbar();
vScrollbar.name = "Scrollbar Vertical";
vScrollbar.transform.SetParent(root.transform, false);
vScrollbar.GetComponent<Scrollbar>().SetDirection(Scrollbar.Direction.BottomToTop, true);
RectTransform vScrollbarRT = vScrollbar.GetComponent<RectTransform>();
vScrollbarRT.anchorMin = Vector2.right;
vScrollbarRT.anchorMax = Vector2.one;
vScrollbarRT.pivot = Vector2.one;
vScrollbarRT.sizeDelta = new Vector2(vScrollbarRT.sizeDelta.x, 0);
RectTransform viewportRect = viewport.GetComponent<RectTransform>();
viewportRect.anchorMin = Vector2.zero;
viewportRect.anchorMax = Vector2.one;
viewportRect.sizeDelta = Vector2.zero;
viewportRect.pivot = Vector2.up;
RectTransform contentRect = content.GetComponent<RectTransform>();
contentRect.anchorMin = Vector2.up;
contentRect.anchorMax = Vector2.one;
contentRect.sizeDelta = new Vector2(0, 300);
contentRect.pivot = Vector2.up;
ScrollView scrollRect = root.AddComponent<T>();
scrollRect.content = contentRect;
scrollRect.viewport = viewportRect;
scrollRect.horizontalScrollbar = hScrollbar.GetComponent<Scrollbar>();
scrollRect.verticalScrollbar = vScrollbar.GetComponent<Scrollbar>();
scrollRect.horizontalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
scrollRect.verticalScrollbarVisibility = ScrollRect.ScrollbarVisibility.AutoHideAndExpandViewport;
scrollRect.horizontalScrollbarSpacing = -3;
scrollRect.verticalScrollbarSpacing = -3;
Image rootImage = root.AddComponent<Image>();
rootImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(bgPath);
rootImage.type = Image.Type.Sliced;
rootImage.color = panelColor;
Mask viewportMask = viewport.AddComponent<Mask>();
viewportMask.showMaskGraphic = false;
Image viewportImage = viewport.AddComponent<Image>();
viewportImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(maskPath);
viewportImage.type = Image.Type.Sliced;
}
protected override void OnEnable()
{
base.OnEnable();
this.itemTemplate = this.serializedObject.FindProperty("itemTemplate");
this.poolSize = this.serializedObject.FindProperty("poolSize");
this.defaultItemSize = this.serializedObject.FindProperty("defaultItemSize");
this.layoutType = this.serializedObject.FindProperty("layoutType");
}
protected virtual void DrawConfigInfo()
{
EditorGUILayout.PropertyField(this.itemTemplate);
EditorGUILayout.PropertyField(this.poolSize);
EditorGUILayout.PropertyField(this.defaultItemSize);
this.layoutType.intValue = (int)(ScrollView.ItemLayoutType)EditorGUILayout.EnumPopup("layoutType", (ScrollView.ItemLayoutType)this.layoutType.intValue);
}
[MenuItem("GameObject/UI/DynamicScrollView", false, 90)]
private static void AddScrollView(MenuCommand menuCommand)
{
InternalAddScrollView<ScrollView>(menuCommand);
}
private static GameObject CreateScrollbar()
{
// Create GOs Hierarchy
GameObject scrollbarRoot = CreateUIElementRoot("Scrollbar", thinElementSize);
GameObject sliderArea = CreateUIObject("Sliding Area", scrollbarRoot);
GameObject handle = CreateUIObject("Handle", sliderArea);
Image bgImage = scrollbarRoot.AddComponent<Image>();
bgImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(bgPath);
bgImage.type = Image.Type.Sliced;
bgImage.color = defaultSelectableColor;
Image handleImage = handle.AddComponent<Image>();
handleImage.sprite = AssetDatabase.GetBuiltinExtraResource<Sprite>(spritePath);
handleImage.type = Image.Type.Sliced;
handleImage.color = defaultSelectableColor;
RectTransform sliderAreaRect = sliderArea.GetComponent<RectTransform>();
sliderAreaRect.sizeDelta = new Vector2(-20, -20);
sliderAreaRect.anchorMin = Vector2.zero;
sliderAreaRect.anchorMax = Vector2.one;
RectTransform handleRect = handle.GetComponent<RectTransform>();
handleRect.sizeDelta = new Vector2(20, 20);
Scrollbar scrollbar = scrollbarRoot.AddComponent<Scrollbar>();
scrollbar.handleRect = handleRect;
scrollbar.targetGraphic = handleImage;
SetDefaultColorTransitionValues(scrollbar);
return scrollbarRoot;
}
private static GameObject CreateUIElementRoot(string name, Vector2 size)
{
var child = new GameObject(name);
RectTransform rectTransform = child.AddComponent<RectTransform>();
rectTransform.sizeDelta = size;
return child;
}
private static GameObject CreateUIObject(string name, GameObject parent)
{
var go = new GameObject(name);
go.AddComponent<RectTransform>();
SetParentAndAlign(go, parent);
return go;
}
private static void SetParentAndAlign(GameObject child, GameObject parent)
{
if (parent == null)
{
return;
}
child.transform.SetParent(parent.transform, false);
SetLayerRecursively(child, parent.layer);
}
private static void SetLayerRecursively(GameObject go, int layer)
{
go.layer = layer;
Transform t = go.transform;
for (var i = 0; i < t.childCount; i++)
{
SetLayerRecursively(t.GetChild(i).gameObject, layer);
}
}
private static void SetDefaultColorTransitionValues(Selectable slider)
{
ColorBlock colors = slider.colors;
colors.highlightedColor = new Color(0.882f, 0.882f, 0.882f);
colors.pressedColor = new Color(0.698f, 0.698f, 0.698f);
colors.disabledColor = new Color(0.521f, 0.521f, 0.521f);
}
private static void GetPrivateMethodByReflection()
{
if (PlaceUIElementRoot == null)
{
Assembly uiEditorAssembly = AppDomain.CurrentDomain.GetAssemblies()
.FirstOrDefault(asm => asm.GetName().Name == "UnityEditor.UI");
if (uiEditorAssembly != null)
{
Type menuOptionType = uiEditorAssembly.GetType("UnityEditor.UI.MenuOptions");
if (menuOptionType != null)
{
MethodInfo miPlaceUIElementRoot = menuOptionType.GetMethod(
"PlaceUIElementRoot",
BindingFlags.NonPublic | BindingFlags.Static);
if (miPlaceUIElementRoot != null)
{
PlaceUIElementRoot = Delegate.CreateDelegate(
typeof(Action<GameObject, MenuCommand>),
miPlaceUIElementRoot)
as Action<GameObject, MenuCommand>;
}
}
}
}
}
}
}

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// -----------------------------------------------------------------------
// <copyright file="ScrollViewExEditor.cs" company="AillieoTech">
// Copyright (c) AillieoTech. All rights reserved.
// </copyright>
// -----------------------------------------------------------------------
namespace TapTap.UI.AillieoTech
{
using UnityEditor;
[CustomEditor(typeof(ScrollViewEx))]
public class ScrollViewExEditor : ScrollViewEditor
{
private SerializedProperty pageSize;
protected override void OnEnable()
{
base.OnEnable();
this.pageSize = this.serializedObject.FindProperty("pageSize");
}
protected override void DrawConfigInfo()
{
base.DrawConfigInfo();
EditorGUILayout.PropertyField(this.pageSize);
}
[MenuItem("GameObject/UI/DynamicScrollViewEx", false, 90)]
private static void AddScrollViewEx(MenuCommand menuCommand)
{
InternalAddScrollView<ScrollViewEx>(menuCommand);
}
}
}

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"name": "TapTap.UI.Editor",
"references": [
"GUID:0b3f64ec33f5b4da98a17367a35b82f2"
],
"includePlatforms": [
"Editor"
],
"excludePlatforms": [],
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"overrideReferences": false,
"precompiledReferences": [],
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"defineConstraints": [],
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using System;
using UnityEditor.Build.Reporting;
using TapTap.Common.Editor;
namespace TapTap.Common.Mobile.Editor {
public class TapCommonMobileProcessBuild : SDKLinkProcessBuild {
public override int callbackOrder => 0;
public override string LinkPath => "TapTap/Common/link.xml";
public override LinkedAssembly[] LinkedAssemblies => new LinkedAssembly[] {
new LinkedAssembly { Fullname = "TapTap.Common.Runtime" },
new LinkedAssembly { Fullname = "TapTap.Common.Mobile.Runtime" }
};
public override Func<BuildReport, bool> IsTargetPlatform => (report) => {
return BuildTargetUtils.IsSupportMobile(report.summary.platform);
};
}
}

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Mobile/Runtime/Bridge.cs Normal file
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using System;
using System.Threading.Tasks;
namespace TapTap.Common
{
public class EngineBridge
{
private static volatile EngineBridge _sInstance;
private readonly IBridge _bridge;
private static readonly object Locker = new object();
public static EngineBridge GetInstance()
{
lock (Locker)
{
if (_sInstance == null)
{
_sInstance = new EngineBridge();
}
}
return _sInstance;
}
private EngineBridge()
{
if (Platform.IsAndroid())
{
_bridge = BridgeAndroid.GetInstance();
}
else if (Platform.IsIOS())
{
_bridge = BridgeIOS.GetInstance();
}
}
public void Register(string serviceClzName, string serviceImplName)
{
_bridge?.Register(serviceClzName, serviceImplName);
}
public void CallHandler(Command command)
{
_bridge?.Call(command);
}
public void CallHandler(Command command, Action<Result> action)
{
_bridge?.Call(command, action);
}
public Task<Result> Emit(Command command)
{
var tcs = new TaskCompletionSource<Result>();
CallHandler(command, result =>
{
tcs.TrySetResult(result);
});
return tcs.Task;
}
public static bool CheckResult(Result result)
{
if (result == null)
{
return false;
}
if (result.code != Result.RESULT_SUCCESS)
{
return false;
}
return !string.IsNullOrEmpty(result.content);
}
}
}

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using System;
using UnityEngine;
namespace TapTap.Common
{
public class BridgeAndroid : IBridge
{
private string bridgeJavaClz = "com.tds.common.bridge.Bridge";
private string instanceMethod = "getInstance";
private string registerHandlerMethod = "registerHandler";
private string callHandlerMethod = "callHandler";
private string initMethod = "init";
private string registerMethod = "register";
private readonly AndroidJavaObject _mAndroidBridge;
private static readonly BridgeAndroid SInstance = new BridgeAndroid();
public static BridgeAndroid GetInstance()
{
return SInstance;
}
private BridgeAndroid()
{
var mCurrentActivity =
new AndroidJavaClass("com.unity3d.player.UnityPlayer").GetStatic<AndroidJavaObject>("currentActivity");
_mAndroidBridge = new AndroidJavaClass(bridgeJavaClz).CallStatic<AndroidJavaObject>(instanceMethod);
_mAndroidBridge.Call(initMethod, mCurrentActivity);
}
public void Register(string serviceClzName, string serviceImplName)
{
if (_mAndroidBridge == null)
{
return;
}
try
{
var serviceClass = new AndroidJavaClass(serviceClzName);
var serviceImpl = new AndroidJavaObject(serviceImplName);
_mAndroidBridge.Call(registerMethod, serviceClass, serviceImpl);
}
catch (Exception e)
{
Debug.Log("register Failed:" + e);
//
}
}
public void Call(Command command, Action<Result> action)
{
_mAndroidBridge?.Call(registerHandlerMethod, command.ToJSON(), new BridgeCallback(action));
}
public void Call(Command command)
{
_mAndroidBridge?.Call(callHandlerMethod, command.ToJSON());
}
}
}

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using System;
using UnityEngine;
namespace TapTap.Common
{
public class BridgeCallback : AndroidJavaProxy
{
Action<Result> callback;
public BridgeCallback(Action<Result> action) :
base(new AndroidJavaClass("com.tds.common.bridge.BridgeCallback"))
{
this.callback = action;
}
public override AndroidJavaObject Invoke(string method, object[] args)
{
if (method.Equals("onResult"))
{
if (args[0] is string)
{
string result = (string)(args[0]);
callback(new Result(result));
}
}
return null;
}
}
}

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using System;
using System.Collections.Concurrent;
using System.Runtime.InteropServices;
using UnityEngine;
namespace TapTap.Common
{
public class BridgeIOS : IBridge
{
private static readonly BridgeIOS SInstance = new BridgeIOS();
private readonly ConcurrentDictionary<string, Action<Result>> dic;
public static BridgeIOS GetInstance()
{
return SInstance;
}
private BridgeIOS()
{
dic = new ConcurrentDictionary<string, Action<Result>>();
}
private ConcurrentDictionary<string, Action<Result>> GetConcurrentDictionary()
{
return dic;
}
private delegate void EngineBridgeDelegate(string result);
[AOT.MonoPInvokeCallbackAttribute(typeof(EngineBridgeDelegate))]
static void engineBridgeDelegate(string resultJson)
{
var result = new Result(resultJson);
var actionDic = GetInstance().GetConcurrentDictionary();
Action<Result> action = null;
if (actionDic != null && actionDic.ContainsKey(result.callbackId))
{
action = actionDic[result.callbackId];
}
if (action != null)
{
action(result);
if (result.onceTime && BridgeIOS.GetInstance().GetConcurrentDictionary()
.TryRemove(result.callbackId, out Action<Result> outAction))
{
Debug.Log($"TapSDK resolved current Action:{result.callbackId}");
}
}
Debug.Log($"TapSDK iOS BridgeAction last Count:{BridgeIOS.GetInstance().GetConcurrentDictionary().Count}");
}
public void Register(string serviceClz, string serviceImp)
{
//IOS无需注册
}
public void Call(Command command)
{
#if UNITY_IOS
callHandler(command.ToJSON());
#endif
}
public void Call(Command command, Action<Result> action)
{
if (!command.callback || string.IsNullOrEmpty(command.callbackId)) return;
if (!dic.ContainsKey(command.callbackId))
{
dic.GetOrAdd(command.callbackId, action);
}
#if UNITY_IOS
registerHandler(command.ToJSON(), engineBridgeDelegate);
#endif
}
#if UNITY_IOS
[DllImport("__Internal")]
private static extern void callHandler(string command);
[DllImport("__Internal")]
private static extern void registerHandler(string command, EngineBridgeDelegate engineBridgeDelegate);
#endif
}
}

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Mobile/Runtime/Command.cs Normal file
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using System.Collections.Generic;
using UnityEngine;
namespace TapTap.Common
{
public class Command
{
[SerializeField] public string service;
[SerializeField] public string method;
[SerializeField] public string args;
[SerializeField] public bool callback;
[SerializeField] public string callbackId;
[SerializeField] public bool onceTime;
public Command()
{
}
public Command(string json)
{
JsonUtility.FromJsonOverwrite(json, this);
}
public string ToJSON()
{
return JsonUtility.ToJson(this);
}
public Command(string service, string method, bool callback, Dictionary<string, object> dic)
{
this.args = dic == null ? null : Json.Serialize(dic);
this.service = service;
this.method = method;
this.callback = callback;
this.callbackId = this.callback ? TapUUID.UUID() : null;
}
public Command(string service, string method, bool callback, bool onceTime, Dictionary<string, object> dic)
{
this.args = dic == null ? null : Json.Serialize(dic);
this.service = service;
this.method = method;
this.callback = callback;
this.callbackId = this.callback ? TapUUID.UUID() : null;
this.onceTime = onceTime;
}
public class Builder
{
private string service;
private string method;
private bool callback;
private string callbackId;
private bool onceTime;
private Dictionary<string, object> args;
public Builder()
{
}
public Builder Service(string service)
{
this.service = service;
return this;
}
public Builder Method(string method)
{
this.method = method;
return this;
}
public Builder OnceTime(bool onceTime)
{
this.onceTime = onceTime;
return this;
}
public Builder Args(Dictionary<string, object> dic)
{
this.args = dic;
return this;
}
public Builder Args(string key, object value)
{
if (this.args == null)
{
this.args = new Dictionary<string, object>();
}
if(value is Dictionary<string,object>)
{
value = Json.Serialize(value);
}
this.args.Add(key, value);
return this;
}
public Builder Callback(bool callback)
{
this.callback = callback;
this.callbackId = this.callback ? TapUUID.UUID() : null;
return this;
}
public Command CommandBuilder()
{
return new Command(this.service, this.method, this.callback, this.onceTime, this.args);
}
}
}
}

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namespace TapTap.Common
{
public static class Constants
{
public const string VersionKey = "Engine-Version";
public const string PlatformKey = "Engine-Platform";
}
}

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Mobile/Runtime/IBridge.cs Normal file
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using System;
namespace TapTap.Common
{
public interface IBridge
{
void Register(string serviceClzName, string serviceImplName);
void Call(Command command);
void Call(Command command, Action<Result> action);
}
}

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using System;
using System.Collections.Generic;
using System.Threading.Tasks;
namespace TapTap.Common
{
public interface ITapCommon
{
void Init(TapConfig config);
void GetRegionCode(Action<bool> callback);
void IsTapTapInstalled(Action<bool> callback);
void IsTapTapGlobalInstalled(Action<bool> callback);
void UpdateGameInTapTap(string appId, Action<bool> callback);
void UpdateGameInTapGlobal(string appId, Action<bool> callback);
void OpenReviewInTapTap(string appId, Action<bool> callback);
void OpenReviewInTapGlobal(string appId, Action<bool> callback);
void SetLanguage(TapLanguage language);
void SetXua();
void RegisterProperties(string key, ITapPropertiesProxy proxy);
void UseNativeDataInCore(bool enable);
void SetDurationStatisticsEnabled(bool enable);
void AddHost(string host, string replaceHost);
Task<bool> UpdateGameAndFailToWebInTapTap(string appId);
Task<bool> UpdateGameAndFailToWebInTapGlobal(string appId);
Task<bool> UpdateGameAndFailToWebInTapTap(string appId, string webUrl);
Task<bool> UpdateGameAndFailToWebInTapGlobal(string appId, string webUrl);
Task<bool> OpenWebDownloadUrlOfTapTap(string appId);
Task<bool> OpenWebDownloadUrlOfTapGlobal(string appId);
Task<bool> OpenWebDownloadUrl(string url);
}
[Serializable]
public class CommonRegionWrapper
{
public bool isMainland;
public CommonRegionWrapper(string json)
{
Dictionary<string, object> dic = Json.Deserialize(json) as Dictionary<string, object>;
isMainland = SafeDictionary.GetValue<bool>(dic, "isMainland");
}
}
}

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Mobile/Runtime/Result.cs Normal file
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using System;
using UnityEngine;
namespace TapTap.Common
{
[Serializable]
public class Result
{
public static int RESULT_SUCCESS = 0;
public static int RESULT_ERROR = -1;
[SerializeField] public int code;
[SerializeField] public string message;
[SerializeField] public string content;
[SerializeField] public string callbackId;
[SerializeField] public bool onceTime;
public Result()
{
}
public Result(string json)
{
JsonUtility.FromJsonOverwrite(json, this);
}
public string ToJSON()
{
return JsonUtility.ToJson(this);
}
}
}

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using System;
using System.Collections.Concurrent;
using System.Collections.Generic;
using System.Reflection;
using System.Runtime.InteropServices;
using System.Threading.Tasks;
using UnityEngine;
using LC.Newtonsoft.Json;
using TapTap.Common.Internal.Http;
namespace TapTap.Common
{
public class TapCommonImpl : ITapCommon
{
private static readonly string TAP_COMMON_SERVICE = "TDSCommonService";
private readonly AndroidJavaObject _proxyServiceImpl;
private readonly ConcurrentDictionary<string, ITapPropertiesProxy> _propertiesProxies;
public TapHttpClient HttpClient {
get; private set;
}
private TapCommonImpl()
{
EngineBridge.GetInstance().Register("com.tds.common.wrapper.TDSCommonService",
"com.tds.common.wrapper.TDSCommonServiceImpl");
_proxyServiceImpl = new AndroidJavaObject("com.tds.common.wrapper.TDSCommonServiceImpl");
_propertiesProxies = new ConcurrentDictionary<string, ITapPropertiesProxy>();
}
private static volatile TapCommonImpl _sInstance;
private static readonly object Locker = new object();
public static TapCommonImpl GetInstance()
{
lock (Locker)
{
if (_sInstance == null)
{
_sInstance = new TapCommonImpl();
}
}
return _sInstance;
}
public void Init(TapConfig config)
{
var commandBuilder = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("initWithConfig")
.Args("initWithConfig", JsonConvert.SerializeObject(config.ToDict()))
.Args("versionName", Assembly.GetExecutingAssembly().GetName().Version.ToString());
var command = commandBuilder.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command);
HttpClient = new TapHttpClient(config.ClientID, config.ClientToken, config.ServerURL);
}
public void SetXua()
{
try
{
var xua = new Dictionary<string, string>
{
{Constants.VersionKey, Assembly.GetExecutingAssembly().GetName().Version.ToString()},
{Constants.PlatformKey, "Unity"}
};
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("setXUA")
.Args("setXUA", Json.Serialize(xua)).CommandBuilder();
EngineBridge.GetInstance().CallHandler(command);
}
catch (Exception e)
{
Debug.Log($"exception:{e}");
}
}
public void GetRegionCode(Action<bool> callback)
{
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("getRegionCode").Callback(true)
.OnceTime(true)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command, (result) =>
{
if (result.code != Result.RESULT_SUCCESS)
{
return;
}
if (string.IsNullOrEmpty(result.content))
{
return;
}
var wrapper = new CommonRegionWrapper(result.content);
callback(wrapper.isMainland);
});
}
public void IsTapTapInstalled(Action<bool> callback)
{
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("isTapTapInstalled")
.Callback(true)
.OnceTime(true)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command, (result) =>
{
if (result.code != Result.RESULT_SUCCESS)
{
callback(false);
return;
}
if (string.IsNullOrEmpty(result.content))
{
callback(false);
return;
}
var dlc = Json.Deserialize(result.content) as Dictionary<string, object>;
callback(SafeDictionary.GetValue<bool>(dlc, "isTapTapInstalled"));
});
}
public void IsTapTapGlobalInstalled(Action<bool> callback)
{
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("isTapGlobalInstalled")
.Callback(true)
.OnceTime(true)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command, (result) =>
{
if (result.code != Result.RESULT_SUCCESS)
{
callback(false);
return;
}
if (string.IsNullOrEmpty(result.content))
{
callback(false);
return;
}
var dlc = Json.Deserialize(result.content) as Dictionary<string, object>;
callback(SafeDictionary.GetValue<bool>(dlc, "isTapGlobalInstalled"));
});
}
public void UpdateGameInTapTap(string appId, Action<bool> callback)
{
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("updateGameInTapTap")
.Args("appId", appId)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command, (result) =>
{
if (result.code != Result.RESULT_SUCCESS)
{
callback(false);
return;
}
if (string.IsNullOrEmpty(result.content))
{
callback(false);
return;
}
var dlc = Json.Deserialize(result.content) as Dictionary<string, object>;
callback(SafeDictionary.GetValue<bool>(dlc, "updateGameInTapTap"));
});
}
public void UpdateGameInTapGlobal(string appId, Action<bool> callback)
{
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("updateGameInTapGlobal")
.Args("appId", appId)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command, result =>
{
if (result.code != Result.RESULT_SUCCESS)
{
callback(false);
return;
}
if (string.IsNullOrEmpty(result.content))
{
callback(false);
return;
}
var dlc = Json.Deserialize(result.content) as Dictionary<string, object>;
callback(SafeDictionary.GetValue<bool>(dlc, "updateGameInTapGlobal"));
});
}
public void OpenReviewInTapTap(string appId, Action<bool> callback)
{
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("openReviewInTapTap")
.Args("appId", appId)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command, result =>
{
if (result.code != Result.RESULT_SUCCESS)
{
callback(false);
return;
}
if (string.IsNullOrEmpty(result.content))
{
callback(false);
return;
}
var dlc = Json.Deserialize(result.content) as Dictionary<string, object>;
callback(SafeDictionary.GetValue<bool>(dlc, "openReviewInTapTap"));
});
}
public void OpenReviewInTapGlobal(string appId, Action<bool> callback)
{
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("openReviewInTapGlobal")
.Args("appId", appId)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command, result =>
{
if (result.code != Result.RESULT_SUCCESS)
{
callback(false);
return;
}
if (string.IsNullOrEmpty(result.content))
{
callback(false);
return;
}
var dlc = Json.Deserialize(result.content) as Dictionary<string, object>;
callback(SafeDictionary.GetValue<bool>(dlc, "openReviewInTapGlobal"));
});
}
public void SetLanguage(TapLanguage language)
{
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("setPreferredLanguage")
.Args("preferredLanguage", (int) language)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command);
}
public void RegisterProperties(string key, ITapPropertiesProxy proxy)
{
if (Platform.IsAndroid())
{
_proxyServiceImpl?.Call("registerProperties", key, new TapPropertiesProxy(proxy));
}
else if (Platform.IsIOS())
{
#if UNITY_IOS
if (_propertiesProxies.TryAdd(key, proxy))
{
Debug.Log($"register Properties:{Json.Serialize(_propertiesProxies)}");
registerProperties(key, TapPropertiesDelegateProxy);
}
#endif
}
Debug.Log($"registerProperty:{key == null} value:{proxy == null}");
}
public void UseNativeDataInCore(bool enable)
{
try
{
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("useNativeDataInCore")
.Args("useNativeDataInCore", enable)
.OnceTime(true)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command);
command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("setDurationStatisticsEnabled")
.Args("setDurationStatisticsEnabled", enable)
.OnceTime(true)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command);
}
catch (System.Exception e)
{
Debug.LogErrorFormat("useNativeDataInCore & setDurationStatisticsEnabled error:{0}\n{1}", e.Message, e.StackTrace);
}
}
public void SetDurationStatisticsEnabled(bool enable)
{
Debug.Log($"SetDurationStatisticsEnabled:{enable}");
TapTap.Common.TapCommon.DisableDurationStatistics = !enable;
}
#if UNITY_IOS
private delegate string TapPropertiesDelegate(string key);
[AOT.MonoPInvokeCallbackAttribute(typeof(TapPropertiesDelegate))]
private static string TapPropertiesDelegateProxy(string key)
{
Debug.Log($"key:{key} register Properties:{Json.Serialize(_sInstance._propertiesProxies)}");
var proxy = _sInstance._propertiesProxies[key];
return proxy?.GetProperties();
}
[DllImport("__Internal")]
private static extern void registerProperties(string key, TapPropertiesDelegate propertiesDelegate);
#endif
public void AddHost(string host, string replaceHost)
{
Debug.LogFormat($"addHost host:{host} replaceHost:{replaceHost}");
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("addReplacedHostPair")
.Args("hostToBeReplaced", host)
.Args("replacedHost", replaceHost)
.CommandBuilder();
EngineBridge.GetInstance().CallHandler(command);
}
private static void CheckPlatformSupport()
{
if (Platform.IsIOS())
{
throw new TapException(-1, "iOS Platform dont support current func");
}
}
private static void CheckResult(Result result)
{
if (!EngineBridge.CheckResult(result))
{
throw new TapException(-1, $"TapBridge dont support this Command:{result.message}");
}
}
public async Task<bool> UpdateGameAndFailToWebInTapTap(string appId)
{
CheckPlatformSupport();
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("updateGameAndFailToWebInTapTap")
.Args("appId", appId)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
var result = await EngineBridge.GetInstance().Emit(command);
CheckResult(result);
var dic = Json.Deserialize(result.content) as Dictionary<string, object>;
return SafeDictionary.GetValue<bool>(dic, "result");
}
public async Task<bool> UpdateGameAndFailToWebInTapGlobal(string appId)
{
CheckPlatformSupport();
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("updateGameAndFailToWebInTapGlobal")
.Args("appId", appId)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
var result = await EngineBridge.GetInstance().Emit(command);
CheckResult(result);
var dic = Json.Deserialize(result.content) as Dictionary<string, object>;
return SafeDictionary.GetValue<bool>(dic, "result");
}
public async Task<bool> UpdateGameAndFailToWebInTapTap(string appId, string webUrl)
{
CheckPlatformSupport();
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("updateGameAndFailToWebInTapTapWithWebUrl")
.Args("appId", appId)
.Args("webUrl", webUrl)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
var result = await EngineBridge.GetInstance().Emit(command);
CheckResult(result);
var dic = Json.Deserialize(result.content) as Dictionary<string, object>;
return SafeDictionary.GetValue<bool>(dic, "result");
}
public async Task<bool> UpdateGameAndFailToWebInTapGlobal(string appId, string webUrl)
{
CheckPlatformSupport();
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("updateGameAndFailToWebInTapGlobalWithWebUrl")
.Args("appId", appId)
.Args("webUrl", webUrl)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
var result = await EngineBridge.GetInstance().Emit(command);
CheckResult(result);
var dic = Json.Deserialize(result.content) as Dictionary<string, object>;
return SafeDictionary.GetValue<bool>(dic, "result");
}
public async Task<bool> OpenWebDownloadUrlOfTapTap(string appId)
{
CheckPlatformSupport();
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("openWebDownloadUrlOfTapTap")
.Args("appId", appId)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
var result = await EngineBridge.GetInstance().Emit(command);
CheckResult(result);
var dic = Json.Deserialize(result.content) as Dictionary<string, object>;
return SafeDictionary.GetValue<bool>(dic, "result");
}
public async Task<bool> OpenWebDownloadUrlOfTapGlobal(string appId)
{
CheckPlatformSupport();
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("openWebDownloadUrlOfTapGlobal")
.Args("appId", appId)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
var result = await EngineBridge.GetInstance().Emit(command);
CheckResult(result);
var dic = Json.Deserialize(result.content) as Dictionary<string, object>;
return SafeDictionary.GetValue<bool>(dic, "result");
}
public async Task<bool> OpenWebDownloadUrl(string url)
{
CheckPlatformSupport();
var command = new Command.Builder()
.Service(TAP_COMMON_SERVICE)
.Method("openWebDownloadUrl")
.Args("appId", url)
.Callback(true)
.OnceTime(true)
.CommandBuilder();
var result = await EngineBridge.GetInstance().Emit(command);
CheckResult(result);
var dic = Json.Deserialize(result.content) as Dictionary<string, object>;
return SafeDictionary.GetValue<bool>(dic, "result");
}
private class TapPropertiesProxy : AndroidJavaProxy
{
private readonly ITapPropertiesProxy _properties;
public TapPropertiesProxy(ITapPropertiesProxy properties) :
base(new AndroidJavaClass("com.tds.common.wrapper.TapPropertiesProxy"))
{
_properties = properties;
}
public override AndroidJavaObject Invoke(string methodName, object[] args)
{
return _properties != null
? new AndroidJavaObject("java.lang.String", _properties.GetProperties())
: base.Invoke(methodName, args);
}
}
}
}

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using System;
using System.Threading.Tasks;
using TapTap.Common.Internal;
namespace TapTap.Common.Mobile
{
public class TapCommonMobile : ITapCommonPlatform
{
public void Init(TapConfig config)
{
TapCommon.UseNativeDataInCore(false);
TapCommonImpl.GetInstance().Init(config);
}
public void GetRegionCode(Action<bool> callback)
{
TapCommonImpl.GetInstance().GetRegionCode(callback);
}
public void IsTapTapInstalled(Action<bool> callback)
{
TapCommonImpl.GetInstance().IsTapTapInstalled(callback);
}
public void IsTapTapGlobalInstalled(Action<bool> callback)
{
TapCommonImpl.GetInstance().IsTapTapGlobalInstalled(callback);
}
public void UpdateGameInTapTap(string appId, Action<bool> callback)
{
TapCommonImpl.GetInstance().UpdateGameInTapTap(appId, callback);
}
public void UpdateGameInTapGlobal(string appId, Action<bool> callback)
{
TapCommonImpl.GetInstance().UpdateGameInTapGlobal(appId, callback);
}
public void OpenReviewInTapTap(string appId, Action<bool> callback)
{
TapCommonImpl.GetInstance().OpenReviewInTapTap(appId, callback);
}
public void OpenReviewInTapGlobal(string appId, Action<bool> callback)
{
TapCommonImpl.GetInstance().OpenReviewInTapGlobal(appId, callback);
}
public void SetXua()
{
TapCommonImpl.GetInstance().SetXua();
}
public void SetLanguage(TapLanguage language)
{
TapCommonImpl.GetInstance().SetLanguage(language);
}
public void RegisterProperties(string key, ITapPropertiesProxy proxy)
{
TapCommonImpl.GetInstance().RegisterProperties(key, proxy);
}
public void UseNativeDataInCore(bool enable)
{
TapCommonImpl.GetInstance().UseNativeDataInCore(enable);
}
public void SetDurationStatisticsEnabled(bool enable)
{
TapCommonImpl.GetInstance().SetDurationStatisticsEnabled(enable);
}
public void AddHost(string host, string replaceHost)
{
TapCommonImpl.GetInstance().AddHost(host, replaceHost);
}
public Task<bool> UpdateGameAndFailToWebInTapTap(string appId)
{
return TapCommonImpl.GetInstance().UpdateGameAndFailToWebInTapTap(appId);
}
public Task<bool> UpdateGameAndFailToWebInTapGlobal(string appId)
{
return TapCommonImpl.GetInstance().UpdateGameAndFailToWebInTapGlobal(appId);
}
public Task<bool> UpdateGameAndFailToWebInTapTap(string appId, string webUrl)
{
return TapCommonImpl.GetInstance().UpdateGameAndFailToWebInTapTap(appId, webUrl);
}
public Task<bool> UpdateGameAndFailToWebInTapGlobal(string appId, string webUrl)
{
return TapCommonImpl.GetInstance().UpdateGameAndFailToWebInTapGlobal(appId, webUrl);
}
public Task<bool> OpenWebDownloadUrlOfTapTap(string appId)
{
return TapCommonImpl.GetInstance().OpenWebDownloadUrlOfTapTap(appId);
}
public Task<bool> OpenWebDownloadUrlOfTapGlobal(string appId)
{
return TapCommonImpl.GetInstance().OpenWebDownloadUrlOfTapGlobal(appId);
}
public Task<bool> OpenWebDownloadUrl(string url)
{
return TapCommonImpl.GetInstance().OpenWebDownloadUrl(url);
}
}
}

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namespace TapTap.Common
{
public class TapUUID
{
public static string UUID(){
return System.Guid.NewGuid().ToString();
}
}
}

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========
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//
// Created by 甘尧 on 2023/7/7.
//
#pragma once
#include <memory>
#include <string>
#include <cstdint>
namespace tapsdk::platform {
enum class DeviceType {
Local,
Sandbox,
Cloud
};
class Window {
public:
// 当 App 进入前台
static void OnForeground();
// 当 App 进入后台
static void OnBackground();
};
class Device {
public:
static void SetCurrent(const std::shared_ptr<Device> &device);
static std::shared_ptr<Device> GetCurrent();
virtual ~Device() = default;
// 当前 Device ID
virtual std::string GetDeviceID() = 0;
// 缓存目录
virtual std::string GetCacheDir() = 0;
// CA 证书目录 (可选)
virtual std::string GetCaCertDir() = 0;
// 设备类型
virtual DeviceType GetDeviceType();
};
}

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#pragma once
#include <memory>
#include <string>
#include <cstdint>
namespace tapsdk {
class TDSUser;
enum class Region : int {
CN = 0,
Global
};
class TDSUser {
public:
static void SetCurrent(const std::shared_ptr<TDSUser>& user);
static std::shared_ptr<TDSUser> GetCurrent();
TDSUser(const std::string& user_id = {});
virtual ~TDSUser() = default;
virtual std::string GetUserId();
virtual std::string GetUserName() = 0;
virtual bool ContainTapInfo() = 0;
private:
std::string user_id;
};
class Game {
public:
static void SetCurrent(const std::shared_ptr<Game> &game);
static std::shared_ptr<Game> GetCurrent();
virtual ~Game() = default;
// 游戏 Game ID
virtual std::string GetGameID() = 0;
// 游戏包名/Bundle ID
virtual std::string GetPackageName() = 0;
};
struct Config {
bool enable_duration_statistics = false;
Region region = Region::CN;
};
bool Init(const Config &config);
} // namespace tapsdk

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//
// Created by 甘尧 on 2023/7/7.
//
#pragma once
#include <memory>
#include <string>
#include <cstdint>
namespace tapsdk::platform {
enum class DeviceType {
Local,
Sandbox,
Cloud
};
class Window {
public:
// 当 App 进入前台
static void OnForeground();
// 当 App 进入后台
static void OnBackground();
};
class Device {
public:
static void SetCurrent(const std::shared_ptr<Device> &device);
static std::shared_ptr<Device> GetCurrent();
virtual ~Device() = default;
// 当前 Device ID
virtual std::string GetDeviceID() = 0;
// 缓存目录
virtual std::string GetCacheDir() = 0;
// CA 证书目录 (可选)
virtual std::string GetCaCertDir() = 0;
// 设备类型
virtual DeviceType GetDeviceType();
};
}

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#pragma once
#include <memory>
#include <string>
#include <cstdint>
namespace tapsdk {
class TDSUser;
enum class Region : int {
CN = 0,
Global
};
class TDSUser {
public:
static void SetCurrent(const std::shared_ptr<TDSUser>& user);
static std::shared_ptr<TDSUser> GetCurrent();
TDSUser(const std::string& user_id = {});
virtual ~TDSUser() = default;
virtual std::string GetUserId();
virtual std::string GetUserName() = 0;
virtual bool ContainTapInfo() = 0;
private:
std::string user_id;
};
class Game {
public:
static void SetCurrent(const std::shared_ptr<Game> &game);
static std::shared_ptr<Game> GetCurrent();
virtual ~Game() = default;
// 游戏 Game ID
virtual std::string GetGameID() = 0;
// 游戏包名/Bundle ID
virtual std::string GetPackageName() = 0;
};
struct Config {
bool enable_duration_statistics = false;
Region region = Region::CN;
};
bool Init(const Config &config);
} // namespace tapsdk

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